The freely available alpha for Guild of Dungeoneering feels a little like a concept in search of some content, which isn’t necessarily a bad place to be at this stage in development. Each dungeon dive plays out like the kind of boardgame that would have me laying out tiles on my bedroom floor, forced to alter the rules of play whenever furniture or a wall blocked a path. The player constructs the dungeon, placing corridors, rooms and monsters, and attempting to guide an adventurer through safely. Whenever the adventurer defeats a monster, points are earned and these can be spent to place treasure. It’s a neat idea and the alpha is worth a look but the adventurers themselves are empty vessels, in need of character and development.