Posts Tagged ‘Game development.’

Unity 4 Brings DX11 To The Huddled Indie Masses

By Alec Meer on June 18th, 2012.

OMIGOD A DIRECTX 11 BUS

Hey, developers! Erm. Just wanted to say hi, like. Also, you might be interested in the next version of the increasingly ubiquitous Unity engine, which is toting all sorts of hypermodern features (they even say ‘hypermodern’ themselves in their press release, so for once I’m not to blame for a superlative-based portmanteau) aimed at making it desirable to indies, mainstream, mobile and mucking-about devs alike.

DirectX 11 (as shown above, apparently), a new character animation tech called ‘Mecanim’ and publishing to Flash and Linux are the headline features of Unity 4, though there’s also (and less relevantly to this blog) a bunch of additional mobile gaming stuffs in there too. Basically, it’s Unity putting its arm around the Unreal engine’s girl, curling its lip into a knowing smirk and intoning those most sacred of words: Come at me, bro.
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Getting Heist: Making Monaco Timelapse

By Craig Pearson on January 27th, 2012.

This ain't Jimmyz.
If only Monaco Is Mine was being developed at the pace this video demonstrated. We’d all be heisting together, instead of picking at every little crumb of development info the haughty team tosses our way. What you’re about to watch is a time-lapse in which a single-player level built, and therefore is totally spoiled for educational purposes. Dare you click the link? I think you’re chicken. Buckaww!
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