Posts Tagged ‘game jam’

Work A Cybernetic Implant Support Line In Bionic Bliss

By Alice O'Connor on February 24th, 2015.

We can fix this!

I feel anxious when I load a game to find a static view of a desk or computer terminal. Will I find the tension and jumpscares of Five Nights at Freddy’s or the grinding dread of Papers, Please? Bionic Bliss [official page] offers neither, though it might be even more horrifying to some. We work at a call centre on a helpline, see, dealing with malfunctioning cyberlimbs in the cyberfuture. It’s short, fun, silly, and free.

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Antholojam Has 15 Golden Age Sci-Fi Games At Any Price

By John Walker on February 23rd, 2015.

Antholojam was the first of a potentially annual month-long game jam in which fifteen development teams set about making games on the theme of the “Golden Era Sci-Fi”. And now all fifteen games are ready for you – YES YOU – to play. In a web browser, via the Unity plugin, if you want. Or to download. And you can even pay for them if you want.

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Freeware Garden: Game Jam

By Konstantinos Dimopoulos on February 3rd, 2015.

An honest look at game development.

Everybody loves a game jam. It is after all “probably the most healthy scene of videogame creativity,” as Locomalito, brilliant creator of some of the best freeware games, put it before releasing the aptly named Game Jam mini-game. It is a cute take on games about making games ever conceived and executed.

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Walking Simulator With A Gun: Ultimate Pâté

By Alice O'Connor on December 10th, 2014.

How tranquil!

Ultimate Pâté is a free walking simulator with a gun. It’s a big gun too, a double-barrelled shotgun. You can use it to kill exotic and whimsical animals like flamingos and unicorns. To process into cheap pâté. And yet… I do think it’s a walking simulator rather than a hunting game. We wander around low-fi woods, follow skittish animals, and listen to soft music in sterotypical walking simulator ways, so I feel a giddy transgressive thrill whipping out a shotgun to blow away a magical horse.

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Super Wolfenstein HD Relives Classic In Ridicul-O-Vision

By Shaun Green on December 6th, 2014.

Killed right into a wall.

The last time I tried to play the original Wolfenstein 3D was a few years back, on a netbook. It seemed like a good idea at the time. About half an hour later my contorted, shrivelled fingers revolted, crawled out of their sockets and attempted to end me.

They failed, of course, because fingers detached from hands cannot exert significant pressure. So it is that today I am able to play Super Wolfenstein HD, a free game created by Broforce devs Free Lives for the Indies vs. Pewdiepie jam. You may already have encountered Where Is My Hammer: Destroy Everything from the same jam. Super Wolfenstein HD is loosely similar in concept, except everything is Nazis. So much Nazis.

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Reach Out And Touch Games: Leap Motion 3D Jam

By Alice O'Connor on December 2nd, 2014.

Please excuse me using a boring-o marketing image rather than a rad game screenshot. I figured not everyone knows what a Leap Motion controller looks like. It's this. The sensor bar bit. Not the eerie hovering hands.

I have used a Leap Motion controller once before, to rotate a 3D wireframe mesh of a horse’s skull at an art exhibition; I found the experience lacking. But a sensor bar controller which tracks your hands via magic invisible waves sounds like it could do a lot more. So let’s have a gander at the fruits of the recent Leap Motion 3D Jam and see what some of these 158 games have come up with. I don’t have a Leap Motion so I can’t squeeze or caress the fruit myself, but we can still admire their shape and lustre and lean in for a whiff of their aroma [we can look at them -Ed.].

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‘Where Is My Hammer: Destroy Everything!’ Is Its Name

By Alice O'Connor on November 25th, 2014.

Smashy smashy.

You know that bit in Red Faction: Guerrilla where you hit things with a hammer and they explode? It’s great, that bit. Where Is My Hammer: Destroy Everything! is, you might have already guessed, about bashing things to pieces with a hammer. Walls? Smash ‘em. Your car? Wreck it. Your art collection? Well, you hardly seemed to be using it. If you appreciate wanton destruction, take a few minutes out, put your feet up, and smash some things in this free game.

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Game Jam Honours Creative Assembly Programmer

By Laura Kate Dale on November 15th, 2014.

As someone who plays games rather than creating them, it can be easy to forget they’re made by human beings with lives, friends and families. While we only usually pay attention to their work, sometimes we have to stop and pay attention to the human beings behind the games.

This June, The Creative Assembly member Simon Franco unfortunately passed away. Most recently working as a senior programmer on Alien: Isolation, he had stuck with the company across multiple projects and teams for over a decade, dedicating a large number of years to working on the Total War series.

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Bang! 7 Day FPS Game Jam Now On

By Alice O'Connor on November 10th, 2014.

Fitting, I saw The Raveonettes on Friday. Bang!

The first Seven Day First-Person Shooter Challenge in 2012 brought us games including Receiver, an obsession with the clicky mechanical bits of guns that made me realise that, required to use a pistol, I probably would just leave a trail of accidentally-ejected magazines. One of the game jam’s stars in 2013 was Superhot, a stylish dance of positioning and movement. Interesting things can happen when folks dedicate a week to focusing on an unusual idea in a small shooty-bang game. This year’s 7DFPS kicked off on Saturday and things are in full swing. Already I’ve seen one of the most wonderful and horrible parody FPSs ever. Look at this terrible thing:

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How Stellar! Search For Alien Life In SETI-JAM Games

By Cassandra Khaw on November 9th, 2014.

*E.T theme music playing as you hover your mouse button* (This one's can't Stop The Signal.)

Space. The final frontier. To boldly go where no man has gone before. Plenty of people have moaned over how we’re born too early to travel the cosmos, and too late to be astonished by the fact the world isn’t flat. I say, bugger ‘em with a side of millennium shrimp. We might not be capable of interstellar staycations yet, but we do have game jams where professional alien hunters from SETI show up for intense chatting.

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Asylum Jam Returns To Disrupt Horror Tropes

By Philippa Warr on October 10th, 2014.

It's behind you! No, wait, that's a Christmas thing not Hallowe'en

Launching on Hallowe-en and running for 48 hours, the Asylum Jam is set up to seek out inventive horror games and disrupt tropes involving asylums and the stigmatisation of mental health issues.

Last year saw the inaugural Asylum Jam which attracted 385 participants and produced around 60 games. You can find those on the original website – there are things like Sea Nothing which is an undersea sim where you have to follow a tether to a diving cage and not get eaten by monstrous fish or swallowed up by the darkness.

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Now With Real Molyneux Quotes: Molyjam 2 This Weekend

By Nathan Grayson on July 5th, 2013.

What would a Molyneux deux if a Molyneux participated in Molyjam Deux?

Game jams are majestic creatures of unbridled creativity that come in all shapes and sizes, but the original Molyjam might just have been one of the best. That, however, left Molyjam’s organizers in a bit of a pickle: How do you top ideas born of an absurdly clever Peter Molyneux parody Twitter account? But then – presumably while sitting under an acorn tree that had taught countless passersby how to love – they were struck with inspiration: why not just go back to the original source? So instead of asking “What would Molydeux,” this year’s jam actually focuses on good old Molyneux himself. His quotes, his promises, your games.

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Rezzed: Who Won The Game Jam?

By Alec Meer on June 25th, 2013.

picked a random! I am showing no preference!

Obviously there’s no way the game jam at Rezzed this year could be as good as the game jam at Rezzed last year. Obviously. I mean, I hosted it last year. I just don’t see how the fact that this year’s game jam was better-organised, involved more people, had more time to both create and present the games, came up with an actual judging process and didn’t involve me frantically trying to make an underpowered laptop talk to a projector in the middle of the presentation could possibly mean it was any better.
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