Posts Tagged ‘game jam’

Game Jam Honours Creative Assembly Programmer

By Laura Kate Dale on November 15th, 2014.

As someone who plays games rather than creating them, it can be easy to forget they’re made by human beings with lives, friends and families. While we only usually pay attention to their work, sometimes we have to stop and pay attention to the human beings behind the games.

This June, The Creative Assembly member Simon Franco unfortunately passed away. Most recently working as a senior programmer on Alien: Isolation, he had stuck with the company across multiple projects and teams for over a decade, dedicating a large number of years to working on the Total War series.

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Bang! 7 Day FPS Game Jam Now On

By Alice O'Connor on November 10th, 2014.

Fitting, I saw The Raveonettes on Friday. Bang!

The first Seven Day First-Person Shooter Challenge in 2012 brought us games including Receiver, an obsession with the clicky mechanical bits of guns that made me realise that, required to use a pistol, I probably would just leave a trail of accidentally-ejected magazines. One of the game jam’s stars in 2013 was Superhot, a stylish dance of positioning and movement. Interesting things can happen when folks dedicate a week to focusing on an unusual idea in a small shooty-bang game. This year’s 7DFPS kicked off on Saturday and things are in full swing. Already I’ve seen one of the most wonderful and horrible parody FPSs ever. Look at this terrible thing:

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How Stellar! Search For Alien Life In SETI-JAM Games

By Cassandra Khaw on November 9th, 2014.

*E.T theme music playing as you hover your mouse button* (This one's can't Stop The Signal.)

Space. The final frontier. To boldly go where no man has gone before. Plenty of people have moaned over how we’re born too early to travel the cosmos, and too late to be astonished by the fact the world isn’t flat. I say, bugger ‘em with a side of millennium shrimp. We might not be capable of interstellar staycations yet, but we do have game jams where professional alien hunters from SETI show up for intense chatting.

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Asylum Jam Returns To Disrupt Horror Tropes

By Philippa Warr on October 10th, 2014.

It's behind you! No, wait, that's a Christmas thing not Hallowe'en

Launching on Hallowe-en and running for 48 hours, the Asylum Jam is set up to seek out inventive horror games and disrupt tropes involving asylums and the stigmatisation of mental health issues.

Last year saw the inaugural Asylum Jam which attracted 385 participants and produced around 60 games. You can find those on the original website – there are things like Sea Nothing which is an undersea sim where you have to follow a tether to a diving cage and not get eaten by monstrous fish or swallowed up by the darkness.

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Now With Real Molyneux Quotes: Molyjam 2 This Weekend

By Nathan Grayson on July 5th, 2013.

What would a Molyneux deux if a Molyneux participated in Molyjam Deux?

Game jams are majestic creatures of unbridled creativity that come in all shapes and sizes, but the original Molyjam might just have been one of the best. That, however, left Molyjam’s organizers in a bit of a pickle: How do you top ideas born of an absurdly clever Peter Molyneux parody Twitter account? But then – presumably while sitting under an acorn tree that had taught countless passersby how to love – they were struck with inspiration: why not just go back to the original source? So instead of asking “What would Molydeux,” this year’s jam actually focuses on good old Molyneux himself. His quotes, his promises, your games.

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Rezzed: Who Won The Game Jam?

By Alec Meer on June 25th, 2013.

picked a random! I am showing no preference!

Obviously there’s no way the game jam at Rezzed this year could be as good as the game jam at Rezzed last year. Obviously. I mean, I hosted it last year. I just don’t see how the fact that this year’s game jam was better-organised, involved more people, had more time to both create and present the games, came up with an actual judging process and didn’t involve me frantically trying to make an underpowered laptop talk to a projector in the middle of the presentation could possibly mean it was any better.
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Purrfect: Pre-GDC Game Jam for CATS

By Cara Ellison on March 15th, 2013.

WHY ARE CATS SO CUTE no science knows
In the morning news stomp ACROSS THE LAND it came to my attention via Gamasutra that OH JINKIES OH JEEPERS OH CRIPES YIKES ZOIKS and other exclamations that LA is hosting a game jam for cats. Just beclaws.
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Space Jam: NASA Hosting A Game Jam This Weekend

By Nathan Grayson on March 6th, 2013.

Mars, sans wars or logs.

When the eventual 87-volume book series about my life is written, there will be four tomes and one young adult fiction romance spinoff about stories I chose to write entirely because of headline pun potential. BUT HERE’S THE TWIST: this won’t be one of them. Much as I adore (and gladly take) every opportunity to reference Michael Jordan and Bugs Bunny’s final career-defining blazes of glory, not even Space Jam can match my love for, er, space. So it’s basically amazing to see NASA using games to draw more attention to space exploration – especially in light of the fact that people seem determined to ignore it even though it’s perhaps literally the most interesting, mysterious, compelling thing in existence.

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FOR SCIENCE! UK Game Jam ExPlay 2012 This Weekend

By John Walker on October 4th, 2012.

A picture from last year's jam.

My home represents the ideal. I am a gamer, my wife is a scientist. And combined, our interests make us THE GREATEST COUPLE ON EARTH. (Except she hates games.) Presumably modelled on our union is this weekend’s game jam from the Wellcome Trust – a science-themed event called ExPlay 2012. (The same Wellcome Trust who are supporting this year’s Make Something Unreal, as it happens.) Taking place tomorrow and Saturday in Bristol and London, it aims to combine the hardcore explorative processes of game making with the mysterious magicks of science.

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Twine Waits For No Man: The dotBrighton Gamejam

By Alec Meer on September 18th, 2012.

So my failure of imagination has  come to this: taking screenshots of Google street view

There are now more gamejams than there are teeth in my head, but due to a tragic brain defect I am unable to count above the number 32, thus cannot tell you how many gamejams there are. What I can tell you is that it’s basically impossible for us to cover them all, much as we might like to, and as such the dark truth of nepotism has led to this one being given prominence. Said nepotism is because our own fearless interactive interview-creator and lanepusher correspondent, Cara ‘the HoN community’s favourite games journalist’ Ellison, will be hosting a Twine (i.e. interactive fiction creation) tutorial at the dotBrighton Game Jam this very weekend. Seeing as I myself hail from the British seaside town of Brighton, I shall endeavour to turn up too, just so long as I am not dead/tired/dead tired come the day.
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Ten Years Of Weekends: Ludum Dare 23

By Adam Smith on April 20th, 2012.

The venerable 48 hour game design competition/jam that is Ludum Dare always manages to tickle my curiosity bone but that’s usually when hundreds of games suddenly sprout up across the internet, as if some manner of imagination/caffeine downpour had filtered its way through the digital dirt. This time around, for the 10th anniversary event Ludum Dare 23, I’m writing before the theme has even been announced. It all takes place this weekend, beginning in just over 12 hours, and there’s an interactive keynote to introduce the concept, energise the participants and demonstrate the basics of iterative design.

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Game Jam: What Would Molydeux?

By Adam Smith on March 30th, 2012.

imagine a game in which you play a book in the process of being read, nightly, by a lonely English teacher. Using a Kinect controller, attempt to alter your punctuation to guide his decisions and ultimate fate.

@PeterMolydeux operates a twitter feed of brilliant ideas, inspired by the thoughts and imaginings of an unspecified developer, which has been a source of intrigue and belly laughs since its inception. Just looking at today’s feed I see these startling visions: “Just imagine a kart game where you spend most of the game building one with your mother in a shed, you are the only people alive on earth” and “you play a baby in a pram and can only see your parent’s faces. Studying those faces deeply is the key to true progress”. This being the year of the Game Jam, a global 48 hour extravaganza will take place this weekend, exploring the visionary’s finest brain-eggs. Livestreams, chat and more await here.

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Sid Meier And The 48 Hour Game

By Alec Meer on April 20th, 2010.

Here’s proof positive that uncle Sid isn’t just a figurehead these days. In the fun mini-documentary below, the god of Civilization pops back to his old university to encourage and judge a group of wannabe developers in a 48 hour build-a-game contest. Which seems to frazzle their minds in and of itself, but then he goes and designs a game in 48 hours too, which pretty much blows their efforts out of the water. Who would have thought the old man to have had so much blood in him?
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