Posts Tagged ‘game jams’

B.O.B. R055′s Art Lessons In The Rage Of Painting

By Philippa Warr on September 30th, 2014.

This alt text can just be our little secret

“Hello and welcome to the show,” says robot Bob Ross. “I’m your host, B.O.B. R055.” Today B.O.B. R055 and I are going to be learning how to draw a black square on a white background.

Now, as someone who used to work in an art store which sold Bob Ross art supplies and videos I must say my memories of non-robot Bob Ross have him muttering his way through paintings of forest trees rather than taking on the work of Malevich. Non-robot Bob Ross also didn’t host The Rage of Painting, nor had he been created as part of a month-long game jam on the Something Awful forums themed around public access television.

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Procedural Generation Jam Is Worth Watching On Nov 8th

By Graham Smith on September 18th, 2014.

You could make this in a weekend, probably.

I wouldn’t normally post about something like this so early, but it’s cool. If you judge game jams on their potential to create interesting works, then the Procedural Generation Jam wins by hoping to ride the wave of interest in “making stuff that makes other stuff” towards a slew of fascinating games, tools and toys.

If you judge game jams on your ability to join in with minimum effort, then the Procedural Jam wins again by also livestreaming an afternoon of talks from experts, including Hazel McKendrick of No Man’s Sky, Mark Johnson of Ultima Ratio Regum and Fernando Ramallo of Panoramical.

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Super Game Jam Episode 4 Out, Trailer Below

By Graham Smith on September 8th, 2014.

Indie devs, for sure.

Super Game Jam continues. The online reality series pairs two indie creators together for 48 hours in order to create a game, films the process, and releases both documentary and resultant game together. Episode four is out now and stars Hotline Miami co-creator Jonatan Söderström and Rymdkapsel creator Martin Jonasson, and their game about underwater something-or-other. There’s a new trailer below.

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Open Your Eyes (And Ears, Etc.) For The Accessibility Jam

By Graham Smith on May 6th, 2014.

We’d normally cover jams when they’re done and there’s a bunch of games you can play, but raising awareness early seems fair when raising awareness is the point. The Accessibility Jam wants to give “developers knowledge and experience of how to make mainstream video games accessible to gamers with disabilities, to provide good examples of what’s possible, and move accessibility towards being widely accepted good practice in the game design process.” The jam begins in a little over 5 days and you should take part or pay attention.

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Moving Images: Super Game Jam Documentary

By Adam Smith on March 18th, 2014.

Not content with remodelling Wang for the sophisticated modern gamer, Devolver Digital have been snapping up promising indie titles to unleash on the masses. Not content with his machinations in the interactive sphere, the devilish and devious Fork Parker has now set his eyes on the medium of documentary film. Super Game Jam is a five-episode series, with each instalment following two developers over a 48 hour period as they attempt to make a game together. Episode one, featuring Richard ‘Ibb and Obb’ Boeser and Vlambeer’s Jan Willem Nijman, is due in April. Trailer, details and thoughts below.

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Speccy Jam Revives Spectrum Games In A Week

By Graham Smith on November 29th, 2013.

Look at all those lovely colours! At least five.

I know people often feel fatigued by the resurgence of 8-bit and 16-bit art styles, but there’s still not enough games aiming to revive the vibrant colours and sharp edges of old Spectrum games. The Speccy Jam aims to change that. As reported by IndieGames.com, a week of toiling has created more than twenty games almost all of which are playable in your browser.
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Interview: Code Liberation On Game Workshops For Women

By Graham Smith on November 8th, 2013.

More varied people making games means more varied games.

The Code Liberation Foundation offers free game development workshops for people identifying as women in New York City. So far they’ve provided short courses on C++ and openFramework, as well as their own game jam, and between now and the end of the year they’ll be offering classes in GameMaker, HTML5 and Unity.

I spoke to Nina Freeman, one of the foundation’s founders, about the whys, hows and future of the project. Read the rest of this entry »

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