Posts Tagged ‘Game-Labs’
By Graham Smith on October 20th, 2014.
By Graham Smith on April 7th, 2014.
When I saw the 22 minute length of the new Ultimate General: Gettysburg beta footage I thought, ‘No way am I watching all of this. I’ll skim it.’ 22 minutes and 45 seconds later and I’ve watched the whole thing. It is full of tiny men fighting and on-screen annotations (Like a recipe? –Headline Justification Ed) explaining the tactics and AI manouvers underpinning the game’s accessible, historical real-time strategy. Come see what hooked me below the fold.
By Tim Stone on July 19th, 2013.
I’ve just started developing a tac-level WW2 wargame in which player-controlled soldiers soldier, barter for food, trip over brambles, lose keepsakes, and occasionally give away their positions by sneezing. Success is measured in souvenir Lugers. There are 338 distinct psychological states, 470 different orders, and 55 different things a man can utter after stopping a shell splinter with a buttock. It is, without doubt, the world’s most exciting work-in-progress wargame. Sadly, RPS self-promotion rules and debilitating modesty mean an interview with the dev is out of the question, so this week in Flare Path you’ll just have to make do with an interview with Nick ‘DarthMod’ Thomadis, the man behind Ultimate General: Gettysburg, the world’s second most exciting work-in-progress wargame. Read the rest of this entry »