Posts Tagged ‘Game-Labs’

The Flare Path: Wages War In The West

By Tim Stone on December 12th, 2014.

Grigsby, Billings, and Brors are to PC wargaming what Stock, Aitken, and Waterman are to pop music… what Freeman, Hardy, and Willis are to shoe retailing… what Rock, Paper, and Shotgun are to outdated Anglocentric intro references. They started making hexagonal militaria in the days when Tyrannosauri and Triceratopses grappled, and dragonflies the size of Dragonflies dragonflew. Their latest release, War in the West, is their biggest and most elaborate design yet. Suitably intimidated, I spent Monday and Tuesday eyeing the colossus through fieldglasses, and Wednesday and Thursday prodding it with a long stick. Read the rest of this entry »

, , , , , .

42 Comments »

The Flare Path: Ultimate General Knowledge

By Tim Stone on October 31st, 2014.

“My favourite game of 2016? Unquestionably, Ultimate General: Austerlitz. Game-Labs spectacular turnless wargame series has been edging towards Greatness for a couple of years now, and finally took the VL in September. The flaws that tarnished the original release (Ultimate General: Gettysburg) are now distant memories. It’s hard to believe I once grumbled about annoying cannon combat, glaring GUI gaps, and an unexpected lack of challenge.”

The Flare Path, January 6, 2017. Read the rest of this entry »

, , , .

41 Comments »

First Of Many? Ultimate General: Gettysburg Released

By Graham Smith on October 20th, 2014.

Ultimate General: Gettysburg is out. The historical real-time strategy game that got The Flare Path’s heart fluttering is now finished with Early Access and available in final form.

Read the rest of this entry »

, , .

35 Comments »

Recipe For Gettysburgers: 22 Minutes Of Ultimate General

By Graham Smith on April 7th, 2014.

When I saw the 22 minute length of the new Ultimate General: Gettysburg beta footage I thought, ‘No way am I watching all of this. I’ll skim it.’ 22 minutes and 45 seconds later and I’ve watched the whole thing. It is full of tiny men fighting and on-screen annotations (Like a recipe? –Headline Justification Ed) explaining the tactics and AI manouvers underpinning the game’s accessible, historical real-time strategy. Come see what hooked me below the fold.

Read the rest of this entry »

, , .

55 Comments »

The Flare Path: Gettysburg Addressed

By Tim Stone on July 19th, 2013.

I’ve just started developing a tac-level WW2 wargame in which player-controlled soldiers soldier, barter for food, trip over brambles, lose keepsakes, and occasionally give away their positions by sneezing. Success is measured in souvenir Lugers. There are 338 distinct psychological states, 470 different orders, and 55 different things a man can utter after stopping a shell splinter with a buttock. It is, without doubt, the world’s most exciting work-in-progress wargame. Sadly, RPS self-promotion rules and debilitating modesty mean an interview with the dev is out of the question, so this week in Flare Path you’ll just have to make do with an interview with Nick ‘DarthMod’ Thomadis, the man behind Ultimate General: Gettysburg, the world’s second most exciting work-in-progress wargame. Read the rest of this entry »

, , , , , .

28 Comments »