Posts Tagged ‘gameart studio’

Jetcar Combat-o-racing: Quantum Rush Champions


While futuristic racing is defined by Wipeout for many, for me it’ll always be dear old MegaRace. My futuristic racing comes as a dystopian TV show starring campy presenter Lance Boyle in reels of reels of full-motion video. Pre-rendered 3D! FMV! Prizes! Even the name is exciting: MegaRace! It’s a bit pants, of course. I recognise I have a problem, and that jetcars are probably my salvation.

Quantum Rush first caught our compound eye last year with its pretty jetcars and wacky idea of Kickstarting a free-to-play multiplayer game (which, obviously, failed). Developers GameArt Studio persevered and in July released Quantum Rush Online, and now have followed up with singleplayer-only jetcar combat-o-racer Quantum Rush Champions. It’s on Steam Early Access for £3.99, which is more appealing to my hovercar hankerings than a F2P oddity.

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Drive The Car, Shoot The Gun: Quantum Rush

Kickstarter nostalgia-trading isn’t exactly new – the crowd-funding revolution was started by that most romanticised of genres the adventure game, after all – but I can still get the odd hit off it. Quantum Rush is one such provider, calling to mind two mainstays of my childhood: Lego Racers (awful, buggy, bad controls, loved it to death) and Rollcage (probably crap, won’t hear a bad word against it). It’s a “combat racer” in a futuristic style that allows for anti-grav technology, industry standard death beams and a truly wacky selection of locales. GameArt Studio are after the lofty sum of $100,000 on the dream-funder and you can see what they’ve got to say after the cut.

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