Posts Tagged ‘gameart studio’

Jetcar Combat-o-racing: Quantum Rush Champions

By Alice O'Connor on October 20th, 2014.

Nyooom!

While futuristic racing is defined by Wipeout for many, for me it’ll always be dear old MegaRace. My futuristic racing comes as a dystopian TV show starring campy presenter Lance Boyle in reels of reels of full-motion video. Pre-rendered 3D! FMV! Prizes! Even the name is exciting: MegaRace! It’s a bit pants, of course. I recognise I have a problem, and that jetcars are probably my salvation.

Quantum Rush first caught our compound eye last year with its pretty jetcars and wacky idea of Kickstarting a free-to-play multiplayer game (which, obviously, failed). Developers GameArt Studio persevered and in July released Quantum Rush Online, and now have followed up with singleplayer-only jetcar combat-o-racer Quantum Rush Champions. It’s on Steam Early Access for £3.99, which is more appealing to my hovercar hankerings than a F2P oddity.

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Drive The Car, Shoot The Gun: Quantum Rush

By Ben Barrett on August 28th, 2013.

Kickstarter nostalgia-trading isn’t exactly new – the crowd-funding revolution was started by that most romanticised of genres the adventure game, after all – but I can still get the odd hit off it. Quantum Rush is one such provider, calling to mind two mainstays of my childhood: Lego Racers (awful, buggy, bad controls, loved it to death) and Rollcage (probably crap, won’t hear a bad word against it). It’s a “combat racer” in a futuristic style that allows for anti-grav technology, industry standard death beams and a truly wacky selection of locales. GameArt Studio are after the lofty sum of $100,000 on the dream-funder and you can see what they’ve got to say after the cut.

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