Posts Tagged ‘gamecock’

Velvet Assassin Trailer

By Jim Rossignol on July 9th, 2008.


Here’s a rather unremarkable trailer for Gamecock’s World War II Hitwoman game, Velvet Assassin. The premise of the female resistance fighter is okay, I suppose, but the trailer doesn’t show anything interesting, despite its wacky fades. Not holding out a great deal of hope for this one, especially since both WWII and assassin themes seem so tired and old. Mutter your own sceptical ramblings after the jump.
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Gnarly Crenelations, Dude.

By Kieron Gillen on March 5th, 2008.

EXTREME!

In the tradition of publishers following on from stuff RPS does, following the Stronghold making of we published a few weeks back, Gamecock have announced they’ll be publishing an improved version of the Stronghold Crusader in May, going by the unbelievable name Stronghold Crusader: EXTREME. This will allow you to lob around over 10,000 (Count ‘em!) units, adds a tactical bar for firing “Super Moves” (Which I’m not entirely sure is historically accurate, at least if you discount tales of Richard the Lionheart’s Dragon Punch) and an Extreme Trail mode, linking hyperdifficult expert-only challenge missions.

While I suspect we’ll be mocking the “EXTREME” subtitle for a while yet, the screenshot I’ve lobbed beneath the cut, (along with a more sober making-of video) does kind of live up to it as much as any game about fortification construction could.
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Sabotage Sabotaged: Now Velvet Assassin

By John Walker on March 2nd, 2008.

Ever fancied changing your name to let you feel more enigmatic, enticing, glorious? Sabotage certainly did. It’s now called Velvet Assassin.

Seriously, surely it has something to do with vaginas? It's a bleeding V for heaven's sake. Ew.

There’s just something wrong with that. “Velvet Assassin”. It just sounds… unsettling. But then, a rose by any other name is… well, actually “Velvet Assassin” would be an excellent name for a rose. Quickly, someone breed a new one and name it that. The point, wherever it went, is that it’s still going to be a game about sneaky-sneaky WW2 action. There’s some footage and comments if you can sneak past the searchlights below.

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Games For 2008: F.E.A.R. 2

By John Walker on February 7th, 2008.

I seem to be getting something of a bum deal here. First I get Peggle Nights, about which a big fat nothing is known. And now F.E.A.R. 2, which is apparently being developed in a secret underground bunker fifty miles below the Atlantic ocean, by a team made up of invisible fairies.

Seriously, we really did photoshop this. It's not real at all. I know! It's incredible.

So what to tell you? I suppose a quick re-hashing of the confusion over FEAR’s sequalisation. But Kieron already did that when he wrote about the other FEAR 2, Project Origin. Very quickly, Vivendi own the name, while Monolith (now owned by Warner) own the game. So Project Origin (a name that I’m surprised to find out has grown on me) is a direct sequel to FEAR, in terms of engine, story and all.

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