Posts Tagged ‘GamersFirst’

APB: Reloaded To Be Reloaded Into Newer Engine

By Graham Smith on October 21st, 2013.

The customisation tech is impressive even now.

Remember APB? It was GTA Online before GTA Online existed. It was a massively multiplayer game of cops and robbers. It launched like a soggy biscuit and its developers, Real-Time Worlds, collapsed just weeks after launch. It was eventually bought by another company, GamersFirst, and turned into a free-to-play game called APB: Reloaded that we still didn’t like.

Yet the game carries on, buoyed by a small but dedicated audience and a team of developers who are clearly passionate about making it better. They’ve done a lot of work over the past couple of years, and a new post on the team’s development blog outlines the game’s future, while also offering some candid thoughts on Grand Theft Auto V.
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Wot I Think: APB Reloaded

By Brendan Caldwell on January 28th, 2012.


Mr Caldwell has been playing APB Reloaded. We asked him to tell us what he thinks about it. It’s quite the story.

Right, this is the thing…
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Interview: GamersFirst Explain APB Reloaded

By Brendan Caldwell on January 27th, 2012.


Our London-based agent Brendan Caldwell recently talked to the men who are responsible for the resurrection of ill-fated MMO-shooter, APB. Michael Boniface and Zak Littwin, who hail from the original Realtime Worlds team, had quite a lot to say about the current state of their project. Read on for Uzi lovin’.
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Putting PvP First: Hailan Rising

By Jim Rossignol on July 20th, 2011.


GamersFirst – they of War Rock, APB Reloaded, and now Fallen Earth – have announced the development of their own, brand-new MMO, Hailan Rising. It’s going to be a traditional fantasy MMO with a rather untraditional level-free, PvP-focused design. Not only are there no levels, but you’re not even going to be skill-restricted by class. Read on for a bit more about how GamersFirst intend to pull this off for free, without making it “pay-to-win”.
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Fallen Earth Goes Free-To-Play

By Jim Rossignol on June 16th, 2011.


The MMO-minded chaps at Massively got the scoop on this one: post-apocalyptic MMO Fallen Earth is going free-to-play, thanks to being picked up by GamersFirst. The model will be “unlimited trial”, so subs will still be in place, but have various tiers that unlock stuff and boost XP gain. The design team will also remain intact, and the game will continue development as planned.

We had fun with this, back in the mists of time, and it’s still the closest we’ve got a Fallout MMO until the real thing comes along. It doesn’t actually seem to be free yet, but there’s a 30-day trial to get you started, and I’d imagine it will be by the end of that…

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APBeta: Open For All This Afternoon

By Jim Rossignol on May 23rd, 2011.


APB Reloaded‘s delayed open beta is set to go live at 1400hrs UK time. It’s going to be interesting to see what changes GamersFirst have made in their efforts to reboot the dead MMOFPS as a free-to-play title, and they’re keen to stress they’re very much regarding this as a beta, despite the game having launched once before. Interestingly, the company has taken on Dave Jones (GTA mastermind, and the mind behind APB in the first place) as an advisor to the project. Make of that what you will.

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And: APB Reloaded Open Beta On May 18th

By Jim Rossignol on May 3rd, 2011.

Smokin'! Etc.
Ah, APB. That most ill-fated of games. What shall become of you? Well, we will soon be able to have a better idea, thanks to being able to get our hands on GamersFirst’s free-to-play reboot of the game. The open beta kicks off on May 18th, and I suspect a fair few people will be popping by to see whether the new owners have managed to deal with the game’s various problems. What’s also fascinating is the openness with which the APB Reloaded blog has been dealing with things like cheating. Take a look at the section on cheating in that last post, for example: “We have ON PURPOSE not kicked hackers for over a week to monitor what they are doing. That clearly will change. One semi-famous aimbot site realized that we had caught a slew of their users over the weekend (though we did so silently), then they stopped their own hack, and then earlier today re-enabled it. Sigh… when will they ever learn.”

And so on.

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APB Reloaded Beta Codes For You

By Jim Rossignol on March 24th, 2011.


We’ve got some codes if you want to get into the final days of the APB closed beta. But there’s a limited number of them! So it’s going to be a race to see who can email in to here with a good reason as to why you should get a code. Don’t change the subject line. I’ll update when they’re all gone.

If you want to keep up with the progress of the free-to-play APB remake, then you could do no worse than to keep your eye on this blog. Go! Go! GoooOOOoooo!

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APB Reloaded: A Trailer, Beta News

By Jim Rossignol on March 8th, 2011.


So APB Reloaded is now going into its second week of beta, and the APB Reloaded blog has a full breakdown of what took place during the first week. If only all beta-tests were so transparently documented! The team have also released a trailer for the game, which is currently undergoing lots of tweaking for both balance and performance. The trailer shows a car-chase, and it looks like the APB we knew and were indifferent toward. Nevertheless I am still fascinated to see whether this free-to-play company is going to get the game right after its multi-million dollar catastrophe. The closed beta sign ups are done, but there’s a newsletter here if you want to keep an eye out for further developments.
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APB Reloaded Screenshots Show Men, Guns

By Quintin Smith on February 1st, 2011.

'Gun, you are a fine gun,' said David Gun.

And now, some guns! GamersFirst have released the first few screenshots of APB Reloaded, their upcoming free-to-play reboot of Realtime Worlds’ cops’n'robber MMOG. There are four of these shots, all showing a man enjoying a day out with his gun. The screenshots accompany a long blog post from designer Zak Littwin (previously the QA Lead at Realtime Worlds) detailing just some of the changes coming in the game. Not convinced? You might be after you read the quotes I’ve pulled from the post below.
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APB: Re-beta’d, The Sign Up

By Jim Rossignol on January 10th, 2011.


The APB: Reloaded blog has come up with some details about how to join the closed beta. Sign up and create a GamersFirst account is the first step, but later there’s information and DxDiag and things. They’re just warning you that it’s going to get involved, or something. Apparently 20,000 people have already registered, which sounds like a decent number, but I wonder how many of you lot will? How many of you want to go back? How many of you feel excited that this game is relaunching? I have some hopes that GamersFirst will be able to fix some elements of what made APB wonky, but it’s tough to know if they can really make the big changes that would bring the game into the state it should have been at launch.

That said, if it’s eventually going to be free to play, we’ll all end up having another look, won’t we?

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APB Reloaded Beta “Late February”

By Jim Rossignol on January 4th, 2011.


That’s according to this tweet from the company that now owns the game. Last year’s biggest disaster is being transformed into a free-to-play title by the chaps at GamersFirst, who picked up the dead game for a bargain price when RealTime Worlds collapsed in September. For more details – and to keep an eye out on beta details promised for later in the week – you can check out this blog.

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APB Sold, Definitely Going Free-To-Play

By John Walker on November 16th, 2010.

Damn, I'd just applied for a viewing.

Looks as though the most recent APB purchase rumour was the true one. Reloaded Productions, owned by GamersFirst, owned by the K2 Network, owned by entropy, has bought it all up, and plans to make it free-to-play during the second half of next year. Whatever they paid, it’s one heck of a bargain for the technology they now own. As dodgy as the game may have been, the customisation tech in there is unparalleled. They plan to redevelop a few aspects, the GamersFirst dude explaining,

“We are deep into the planning and early execution stages for this next chapter of APB and we will share more details in the near future. In order to put ‘Gamers First’ we will also actively engage the community in many aspects of all the planned changes.”

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