Posts Tagged ‘games-for-2008’

Games For 2008 – Brothers In Arms 3

By Alec Meer on February 7th, 2008.

Physics!

If there’s one thing that came out of all the hoo-ha around our Age of Decadence interview (other than that willful antagonism can be an awesome promotional tool), it’s that there’s something of a split between people who believe mainstream games are justly and necessarily slicker of interface than their more fiddly ancestors, and people who think that no, they’re just getting simpler, because gamers are getting stupider.

Brothers In Arms is fine example of this division. It does squad control – something that in so many older military-themed shooters involved memorising several dozen hotkeys – with great grace. Context-sensitive, just point, click, and your men go there, shoot that, shelter here. Easy? Stupid?

Not a bit of it. It just knows what’s important.
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Games For 2008: F.E.A.R. 2

By John Walker on February 7th, 2008.

I seem to be getting something of a bum deal here. First I get Peggle Nights, about which a big fat nothing is known. And now F.E.A.R. 2, which is apparently being developed in a secret underground bunker fifty miles below the Atlantic ocean, by a team made up of invisible fairies.

Seriously, we really did photoshop this. It's not real at all. I know! It's incredible.

So what to tell you? I suppose a quick re-hashing of the confusion over FEAR’s sequalisation. But Kieron already did that when he wrote about the other FEAR 2, Project Origin. Very quickly, Vivendi own the name, while Monolith (now owned by Warner) own the game. So Project Origin (a name that I’m surprised to find out has grown on me) is a direct sequel to FEAR, in terms of engine, story and all.

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Games for 2008: Empire: Total War

By Jim Rossignol on February 4th, 2008.

Pewpew!
Creative Assembly’s Total War strategy series seemed like an anomaly when Shogun turned up in the summer of 2000, but now it seems like one of the defining PC games. While the previous generations have focused on ancient or Medieval battlefield combat, with a touch of castle-cribbing, Empire is set to deliver something a little more modern: the European Wars that centered on Imperial France and the adventures of hyper-aggressive pipsqueak Napoleon Blownapart.

That means there are some pretty crucial differences in how those massed brawls play out – there’s a world of muskets out there. But there;s something even more impressive to consider in your Empire building: ships. The Battle Of Trafalgar (which was basically the Britain’s finest hour pre-World War II) is just around the corner…
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Games For 2008: S.T.A.L.K.E.R. – Clear Sky

By Alec Meer on February 1st, 2008.

So here’s my concern. I’ve played Stalker. Twice. I’ve seen the Zone. I know how it works. I’ve killed every mutant, collected many guns, many artifiacts, drunk much vodka, eaten many, many sausages. Do I genuinely want to do it again, but with the linear purpose of its wobbly but oddly affective plot removed?

Damn straight I do. The Zone was my favourite game-place to be last year. Give me more mutants, more guns, more artifacts, and all the digi-sausage I can eat.
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Games For 2008: Lego Batman / Indiana Jones

By John Walker on February 1st, 2008.

See in that cage over there? Those are our hearts. Yours too, probably. Traveller’s Tales have captured them, probably for nefarious purposes.

TT seem to somehow have time to make two games at once, when we know we’d be swimming around in the vast pools of money Warner just paid to acquire the company. £100 million. Blimey.

indy pic

There’s a limit to how many times you can reel out the same idea before people start to get cynical. Fortunately, for the Lego series, there’s probably about another four hundred before they’re in trouble. What’s even better is that TT seem to have picked the two films anyone could have hoped to see recreated in Legoey gaming form: Indiana Jones and Batman.

So here’s what we know about each new game:

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Games for 2008: Braid

By Kieron Gillen on January 30th, 2008.

Level 40 Dungeon Braid.

While they may not be the largest demographic in the world, for a certain group of gamers Braid is going to be the most keenly anticipated and closely watched game of the year. And while it’s a fascinating-looking, both aesthetically and mechanistically, it’s not entirely because of its innate qualities that there is such anticipation. The game was notable enough to win the 2006 IGF Design innovation award, but it’s still not because of that: it’s because Braid is Jonathan Blow’s first full game (Putting aside his glorious prototypes). He’s one of the major driving forces in the experimental end of the indie-field, hosting the Experimental Gameplay Workshop at GDC. Most relevantly, however, he’s the indie-scene’s premier agent-provocateur. Decrying World of Warcraft as unethical and eviscerating Bioshock’s so-called moral choices will do that.

In other words, certain people are paying close attention to Braid for one simple reason: It’s put up or shut up time.
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Games For 2008: Command & Conquer Tiberium

By Alec Meer on January 29th, 2008.

This is the only screenshot EA have released. It's like the cretins don't even want us to promote their game

It’s not “Command & Conquer: Tiberium”. It’s just “Tiberium.” At least Dwayne ‘ The Rock’ Johnson has the good grace to acknowledge his true heritage in his name. But what’s going on here? Are EA embarrassed by Command & Conquer now? “Don’t mention the Tiberium war…”
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Games For 2008: Peggle Nights

By John Walker on January 28th, 2008.

“Write about Peggle Nights,” the Mighty Sentient RPS Computer told me. “But there’s no information about it whatsoever,” I meekly protested. There was a brief whirring. “WRITE ABOUT IT OR I WILL RE-APPLY THE NODES.”

World exclusive first screenshot!

Peggle Nights, eh? How exciting is that?! It’s Peggle, but at night!

Oh please help.

All that’s known is the name, thanks to a mention in the Christmas ish of PC Gamer US. Described as being… Hey, wait a second! I never noticed that insult from Kieron before. Man! Yeah well Kieron, you… you smell of wee wee. And your mum cuts your hair. YOUR PUBIC HAIR.

Simon GameSetWatch speculated that the name might infer a similarity to that greatest of television spin-offs, Baywatch Nights. But that’s only one of many possibilities…

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Games For 2008: Multiwinia

By Jim Rossignol on January 24th, 2008.


If there’s one thing that makes me happy about 2008 as a year for PC games, it’s that it’s going to be really diverse. There’s not going to be anything else much like Multiwinia (“Survival Of The Flattest”), the multiplayer wargame that indie-chums Introversion are currently developing. It’s based on retro-sweetheart Darwinia, which stole our hearts away in 2005, but there are some pretty significant differences: not least of which is that the previously passive Darwinian nation has now fractured into a bunch of warring tribes, battling for resources and control of key locations.

Things are not as we left them…

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Games For 2008: Sins of a Solar Empire

By Kieron Gillen on January 23rd, 2008.

Stars!

As always, we are two nations divided by a common language. Despite being online and PC gaming for a clear decade, my first reaction to hearing anyone say 4X is to think of cheap Australian Lager rather than the ol’ explore, expand, exploit, exterminate of strategy games. Doesn’t make me love them any less, of course. This is one. But it’s different. How to describe it? Oh, let’s be cheap and nasty. Since Sins of a Solar Empire is being published by Stardock, even though it’s being developed by the Sierra/Take2/Rockstar alumni at Ironclad, let’s imagine the stunning Galactic Civilization 2, but in real time.

Before you play it, you may think that a little overwhelming. And, from my experiences in the Beta, you’ll be right. Just that it’s in an “overwhelmingly exciting” sort of way.
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Games For 2008: Borderlands

By John Walker on January 22nd, 2008.

When I was a kid any film that featured a large disc of rock, embedded with mystic symbols, that would suddenly release dazzling white light, was perfect. That’s all it took. I’m older now, but importantly, no different. So the Borderlands trailer from December makes me go all stupid.

Moooooottiooooooon bllllllluuurrrrrrrrrrr!

Gearbox seem to have a habit of being brilliant without making a big fuss. After dabbling with the Half-Life franchise, they then became the supply teachers of the gaming world, filling in when developers were off sick, pregnant, or too busy to make their own sequel or add-on pack. But then came Brothers In Arms – their first, eurgh, unique brand, and it was really rather splendid. That’s kept them busy for a while, but oh golly gee whizz look what’s next! Borderlands really does look like it might be spectacular.

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Games For 2008: Prototype

By Alec Meer on January 21st, 2008.

The idea is exactly what we all bay for – free-form play in a destructible urban environment, with gloriously unbound superpowers to flex and smash and crush and speed and ultrajump with. The heritage… well, that’s less compelling. Radical Entertainment’s most recent game, Crash of the Titans, may be nominated for a game writing award of dubious democracy, while The Incredible Hulk: Ultimate Destruction and Scarface may be fine examples of Here Is Your Console, Here Is Your Gamepad: Go, Be Violent, but they’ve hardly taken us to incredible new places. I can’t believe this will either, but it should offer superior brain-free fun. In a year shaping up to offer many more cerebral delights, such a presence is to be welcomed.
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Games for 2008: Project Origin

By Kieron Gillen on January 18th, 2008.

What are little girls made of? Polygons.

While we’ve previously talked about how weren’t exactly impressed with the name they settled on – though we do like the list of close-but-no-cigars, including the immortal Little Miss Bloodshine – the actual whole story behind the change itself remains perhaps the most fascinating of recent times. Publisher keeping the name while the Developer keeps the engine has happened before, of course (with the separate directions the name and the game of Championship Manager went when Sports Interactive and Eidos split), but in this case it seems even more startling.

That the whole game is working under a new name doesn’t seem as shocking when it’s such a pure-mechanic thing as in the now-Football Manager. It’s just a bunch of numbers. The name isn’t a character. But Project Origin is just… F.E.A.R. 2, in any real way we can measure. It’s got all the iconic elements of the first game, including the bloody girl they stuck on the bloody box.
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