
Kyle Orland has posted a moderately interesting WoW-related story over on Gamasutra, reporting on Nina Fefferman’s speech at the Games For Health conference: the real life lessons of WoW’s corrupted blood plague. Fefferman details her findings on studying the virtual epidemiology of the event.
“One trait was particularly enlightening: curiosity, something epidemiologists did not generally build into their models. Some players attempted to enter infected areas to witness the chaos, then rush out before contracting the disease themselves. This behavior has real-world parallels, particularly in the case of journalists, who must rush towards a problem to cover it, then rush back out.”

