Posts Tagged ‘Games For Windows Live’

Steamy: Dead Rising 2 And Resident Evil 5 Ditching GFWL

By Alice O'Connor on September 9th, 2014.

Hullo gorgeous.

Splintered bones pierce greyed rotting skin. It shambles on, oblivious. It doesn’t notice organs falling out, skin sloughing. We may never fully understand what keeps it alive, if you can call that living. Poor old Games for Windows – Live. [The old switcheroo, we call that one -ed.] Capcom are planning to scrape the withered glands of GFWL out another three of their games, they announced yesterday. Dead Rising 2, its expandalone Dead Rising 2: Off the Record, and Resident Evil 5 are on the waiting list to have new Steamworks organs transplanted in place of GFWL “early next year”.

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Dawn of War 2 Removes GFWL: The Unclean Is Purged

By Alec Meer on September 5th, 2014.

Burn the heretic! Oh, they already have. The latest game to throw off the absurd and malfunctioning shackles of the multiplayer infrastructure/DRM that was (and how good it feels to use the past tense) Games For Windows Live is Relic’s stout RTS/ARPG mash-up Warhammer 40,000: Dawn of War 2. The sting in this redemption song is the loss of LAN and direct connect support.
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We Know: GFWL Not Shutting Down Next Week

By Alice O'Connor on June 23rd, 2014.

Lovely chap, NastyNorman. We Dark Soulsed a lot. I needed to have some picture here, so.

We’re only a few days from July 1, when Games for Windows Live was supposedly due to shut down. Despite pulling the announcement which sparked all this confusion, for whatever reason Microsoft have been happy enough to let this rumour roll around. Any time they addressed this, it was vague and unhelpful, giving the impression that they planned to kill GFWL at some point but AoEO had jumped the gun. When developers started cutting GFWL out their games, it suggested something was definitely afoot. As July 1 has drawn nearer it’s seemed clear that day won’t bring the end of GFWL–it’d be too little notice–but what about beyond then?

Microsoft have definitively stated that they are “continuing to support” GFWL, by which they mean keeping it alive on life support, a respirator and feeding tube half-heartedly jammed down its throat.

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Purified: Dawns Of War Ditching GameSpy And GFWL

By Alice O'Connor on May 29th, 2014.

If I were an hilarious satirist I'd label the Dreadnought as 'GFWL' or something. That'd be wild.

In the future of Warhammer 40,000, humanity cling desperately to faltering technology they no longer understands, knowing once crucial systems break they can’t repair them and everyone will be doomed. Learning a lesson from all this, Relic is stripping out wonky old multiplayer tech from its WH40K: Dawn of War games, replacing GameSpy and Games for Windows – Live with warming Steam. And now I’m suffering frightful visions of a steampunk 40K spin-off. Brr. Chilling.

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Super Street Fighter IV Ditching Games For Windows Live

By Graham Smith on May 28th, 2014.

This image is a metaphor. I'll let you work it out for yourself though.

SSFIVAE is breaking free from GFWL! What does that mean? It means that Super Street Fighter IV Arcade Edition is snapping the shackles of Games For Windows Live and switching to Steamworks this coming Friday.

This is good news, because Games For Windows Live may soon vanish (though given this is Microsoft, it’s not quite that simple) and it’s not yet clear which games will make the transition to other multiplayer-enabling services. Unfortunately there’s also some bad news for people who bought SSFIVAE DLC through GFWL.

It’s a good day for people who love acronyms. Or GDFPWLA, as we like to call it.

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Keep On Livin’: Dark Souls Not Going Anywhere

By Alice O'Connor on May 21st, 2014.

But you're dead or have been all along or would have been or became or

Life and death are complicated in Dark Souls. You kill someone, then you go have a sit-down and they’re alive again. Or undead again, whatever. Or you rob someone’s grave, then discover you’re the one who offed them in a time travel lark. Accordingly, the life of the game is a bit messy too. With Games for Windows – Live possibly maybe shutting down (I’ll explain–it’s daft), publishers Bandai Namco (they switched the name around in April) have reassured it’ll still be up and running “for the foreseeable future.” As I imagine I’ll like to occasionally revisit Dark Souls for years to come, I’m pretty glad.

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2K Yanks GFWL From Bioshock 2, Brings DLC To Steam

By Craig Pearson on October 4th, 2013.


Small victories are important. Games For Windows Live has been minced into a fine paste and sent off to a major supermarket chain as a horse meat substitute, but the effects of it are still being felt. Most games are still saddled with the client, and it takes an act of will on the part of the publishers to swab that canker sore. 2K did that to BioShock 2 last night. All traces of the client have been yanked out of the Steam version, with the publisher adding joypad and Big Picture support in, as well as bringing the DLC to Steam for you to buy (so it’s not totally altruistic). It’s the first time Minerva’s Den can be bought anywhere but the GFWL marketplace.
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IT LIIIIIIIIIVES: GFWL Perma-Closing Next July

By Nathan Grayson on August 20th, 2013.

Not for long

HOOOOOOOOOOOOOOOOOORAAAAAAAAAAAAAAAAAAAY.

Ahem. Sorry. Let me briefly activate my brain’s cyborganic professionalism implant. Bleep bloop. OK then. So the news that Microsoft’s much-reviled game service/malignancy Games For Windows Live is well and truly finished isn’t actually all that surprising. It’s much appreciated – don’t get me wrong – but the writing was already on the wall, given that Games For Windows Marketplace’s days are already very, very numbered. Unfortunately, GFWL’s impending date with the young but exceedingly prolific Server Reaper presents a few game-unfriendly complications.

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Contradictory Headlines, Pt 2: Msoft Hires Ex-Steam Boss

By Nathan Grayson on August 16th, 2013.

Hmmm. Well, OK then. So remember how Microsoft is closing down its increasingly irrelevant PC games marketplace once and for all? I would hope so. We just posted about it, like, an hour ago. (Apologies to the rather sizable goldfish portion of our audience; that comment was insensitive.) Well, you’d think that plus a very overt focus on Xbox One would imply total abandonment of our hotrod tech hive art house sector of the gaming industry. But in a legitimately shocking twist, you’d be wrong. Microsoft just hired former Steam director of business development Jason Holtman for one reason and one reason only: “to make Windows a great platform for gaming.”

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A Brief Moment Of Perverse Gratitude To GFWL

By Alec Meer on March 5th, 2013.

Notoriously, infamously broken gaming social network/store/DRM Games For Windows Live appears to be, if not quite yet dead, then at least waiting nervously for a visit from the priest. Few shall mourn its loss. Indeed, I had hoped to never experience again its peculiar, malfunctioning attempts to control my savegames, DLC and freedom to play videogames I already own. Unfortunately for me, yesterday I decided it’d be a jolly good idea to play the excellent, under-promoted BioShock 2 add-on, Minerva’s Den. I forgot that it could not be installed via conventional in-game methods or even via Steam. I forgot that I had to go into the very belly of Microsoft’s ill-tempered GFWL beast. What followed was a two-hour oddyssey of installations and reinstallations, hidden folder hunting and registry editing. I was so angry, and yet today I feel oddly grateful.
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Hey-Ho, The Witch Isn’t Dead: GFWL Not Going Anywhere

By Nathan Grayson on April 18th, 2012.

As if the recent Dark Souls news wasn’t enough, we’ve now got another sobering report putting a nail in the coffin of GFWL’s coffin. See, there was – if only briefly – a thin ray of hope. Well, sort of. Windows 8 is bringing full Xbox Live functionality along for the ride, so you’d think Microsoft might at least retire its creaky PC gaming backend and put its full efforts behind a hopefully (and that’s a long shot) less tiresome interface. No such luck, however. GFWL, says Microsoft, will live on until long after our pitiful species is dethroned by apes, aliens, zombies, and Mayan ghosts – all at once.

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Cloud Gaming: Microsoft Flight Is Out Today, Free

By Craig Pearson on February 29th, 2012.

The gorgeous gfwlivesetup_4d5308d2e0000001_DIR.exe
Welcome aboard Microsoft Flight gfwlivesetup_4d5308d2e0000001_DIR.exe. Our free-to-play sim set in the skies of Hawaii, but we’ve been redirected to land on a strip near Tim Stone’s house. He’ll be trimming the review rudder for us sometime this week. We offer complimentary Big Island, planes and missions. Drinks and light refreshments, such as additional landscapes, planes and missions, can be purchased from our Marketplace. If you’ll look out your window to the left, you’ll see the launch trailer. And on the right, that black mountain spitting blood-red lava into the air, engulfing the ‘Limping Kitten Cattery’ in choking, sulfurous, acid rain is GFWL Mountain. There’s no way to avoid it. The stick has locked. We’re going innnnnnnnn!
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Knickers Twisted About Win 8 and Xbox 360

By Alec Meer on July 13th, 2011.

Well, so many games are just as brown as they were 20 years ago

The story that won’t go away at the moment, other than the one about the people and politicians of Britain finally trying to overthrow the secret ruler of the world, is that Windows 8 might, just might, have some kind of support for Xbox 360 games. It’s a story that’s arrived from rumour and speculation, but apparently that’s enough for less salubrious places to claim it as fact. So, this is not another irresponsible post that headline-screams ‘Windows 8 will be able to play Xbox 360 games’ in the hoping of snaring hits but proceeds to offer absolutely zero proof. This is a post to say ‘don’t take that rumour seriously – yet.’
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