Posts Tagged ‘Games Workshop’

Barking Up The Right Tree? Space Wolf

By Ben Barrett on August 21st, 2013.

Choo-choo! All aboard the possible disappointment train, it’s another Warhammer 40,000 video game! Alright, so Space Hulk didn’t go the way it should have despite having everything going for it. Let’s pack it up in its own little space and it can gestate, get a patch or two. The new boy riding into town with shining pale blue armour is Space Wolf, a collectible card game focused on the feral Space Marine legion. Most interestingly, developers Herocraft are promising a “tactical combat and CCG fusion” where cards will be played and then visualised in “glorious, interactive 3D environments.”

Hmmmmmmm. Desperate attempts not to set myself up for another wasted purchase after the jump.

Read the rest of this entry »

, , , , .

55 Comments »

Capital Letters! Space Hulk Launch Trailer

By Craig Pearson on August 15th, 2013.

What's it called again?
Deep breath. Take it right in. Expand those lungs, fill them with air until you feel like you’re going to burst. Now exhale. Feel your body contract as your breath heaves out of it. Remember that feeling of clean air, because it was taken in a pre-Space Hulk world. In about an hour the game unlocks on Steam (6pm UK time), and from then on each breath will be tainted with the smell of oil, death, burning Genestealer flesh, and if you live anywhere near a Lush shop, the lingering aroma of boutique soap. Not even death and war can cover that smell up.
Read the rest of this entry »

, , .

125 Comments »

Massacre Effect: Chainsaw Warrior

By Adam Smith on July 22nd, 2013.

There are three immediate things to note about Chainsaw Warrior:

1) Despite claims that they are violent, computerised games have managed to exist for ages without Chainsaw Warrior becoming a best-selling franchise. Gears of War doesn’t count.
2) The game is a digital adaptation of a 1987 Games Workshop boardgame for one player. I have never heard of that game but I did adapt Cluedo for solo play when I was a youngster. It was rubbish. If I had a time machine, I’d risk some sort of paradoxsplosion in order to introduce my younger self to Chainsaw Warrior.
3) Killing monsters with a chainsaw is a good thing to do.

We’ve established that I’d like to be a heroic lumberjack and had an odd childhood, but what is Chainsaw Warrior?

Read the rest of this entry »

, , .

43 Comments »

Interview: Behaviour On Warhammer 40K: Eternal Crusade

By John Walker on June 13th, 2013.

Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It’s not an immediately obvious choice – the studio is primarily known for ports, and their in-house games haven’t been met with critical success. So we reached out to Behaviour, specifically studio online boss Miguel Caron and 40K’s creative director David Ghozland (The Secret World, Far Cry), to find out how the deal came about, why they believe they’re up to the mammoth task, and the direction the game is taking.

The big news here is that this isn’t looking to be a WoW-style game, but rather aim for something more in the ballpark of PlanetSide or EVE. Essentially following the ethos that There Is Only War.

Read the rest of this entry »

, , , , , , .

71 Comments »

No Force Can Prevent There Being A Warhammer 40K MMO

By John Walker on June 12th, 2013.

One of the biggest victims of the collapse of THQ was the Warhammer 40K MMO. Dark Millennium Online was declared offline around a year ago, with THQ attempting to save money by downsizing the game – and the development team – to make it a single player game. Developers Vigil Games, owned by THQ, no longer exists, and the project – while never officially cancelled – seems to have disappeared into the ether.

But now Games Workshop have announced a new 40K MMO – Warhammer 40,000: Eternal Crusade – this time developed by, huh, Behaviour.

Read the rest of this entry »

, , , .

91 Comments »

Relic Foresees ‘Strong Possibility’ Of More Dawn Of War

By Nathan Grayson on April 23rd, 2013.

And then they met in the middle and hugged, and there was no more war ever again.

It’s been one of those days. And by that, I of course mean what everybody does when they say that: a day during which basically everything you read somehow relates to THQ’s slow, withering dismemberment at the vulture-like beaks of hungry publishers. But that goes without saying. Some things, however, aren’t quite as simple as months and months of studio and license sales, culminating in more questions than answers. For instance, what happens if a series gets tangled up in the crisscrossing webs of multiple owners? Sure, THQ’s now history, but that still leaves Relic, Sega, and Games Workshop to figure out the logistics of bringing Dawn of War back from the brink. And yet, while it won’t necessarily be the easiest thing in the world, Relic game director Quinn Duffy is confident that it can – and probably will – eventually happen.

Read the rest of this entry »

, , , .

74 Comments »

Waaagh-Face: Slitherine Announce Turn-Based 40K Game

By Adam Smith on March 18th, 2013.

First there was SPACE HULK SPACE HULK SPACE HULK SPACE HULK SPACE HULK and now there’s, erm, a turn-based Warhammer 40K strategy game of indeterminate nature a turn-based Warhammer 40K strategy game of indeterminate nature a turn-based Warhammer 40K strategy game of indeterminate nature! A few days ago, Games Workshop announced that they had made a deal with the developer but I didn’t expect news of a game to arrive so quickly.

Read the rest of this entry »

, , .

79 Comments »

Waaagh! Slitherine Gets Warhammer 40K License

By Alec Meer on March 15th, 2013.

Ultraboringmarines

Huh, I didn’t expect this. The disintegration of THQ seems to have resulted in Games Workshop renting its Warhammer 40,000 license to all and sundry rather than keeping them locked up in one place. So we’ve got Space Hulk coming from Full Control, potentially, maybe, who knows Relic keeping hold of something Dawn of War-related when Sega snapped them up, and now strategy publisher/developer Slitherine announcing they’ve been granted a 40K license too.
Read the rest of this entry »

, , , .

96 Comments »

The Creative Assembly Making Games Workshop Games

By Craig Pearson on December 6th, 2012.

EDIT: THQ tell Eurogamer that they still hold 40K rights, so Creative Assembly are taking the Fantasy road. Skaven: Total Warhammer!

The distant rumble on the horizon is the sound of gathering forces. Specifically The Creative Assembly and the Games Workshop. Sega has just announced that the former has set up a special development team to work on the latter’s IP. This is like Everest climbing K2.
Read the rest of this entry »

, , , , .

146 Comments »

Go Quest: Talisman Finally Coming To PC

By Adam Smith on October 4th, 2012.

How did we miss this? Talisman is going to be a PC game! The looting and levelling fantasy RPG was the first boardgame I owned that you’d never find in a hotel lobby on a rainy day. Cluedo, Monopoly, Mousetrap, Ghost Castle – those had been my initiation into the cardboard arts. I can’t remember how Talisman came into my possession, I was too young to have money of my own, but I do remember it was like someone had taken a Fighting Fantasy book, liberated it from the page and made it even more tangible. Well, soon it’ll be even less tangible. After development of a 2008 version ‘misfired’, the rights to the title reverted to Games Workshop and they have commissioned Nomad Games to computerise the quest.

Read the rest of this entry »

, , , .

47 Comments »

Treadful Mistank: EA Explains Tiberium Alliances’ Tanks

By Nathan Grayson on April 14th, 2012.

Total coincidence, I'm sure.
So EA made a bit of boo-boo. The publishing behemoth recently came under fire for seemingly commandeering and conquering tank designs from Warhammer 40K for use in bite-sized browser-based disaster C&C: Tiberium Alliances. The resemblance was pretty much unmistakable. Every turret, tread, and grindy, mashy thing was replicated almost 1:1. So, EA, it all looks pretty incriminating, and I’ve heard prison is a rough place for giant multi-national conglomerates like yourself. What say you in your own defense?

Read the rest of this entry »

, , , .

127 Comments »

Gaming Made Me: Games Workshop Made Me

By Dan Grill on May 7th, 2011.


I’m ten. I’m sitting in the solvent-soaked school art room doodling, when my friends sneak in. They’ve got something amazing to show me. It’s a little dwarf made out of lead, and Fat Winnie has just bought it off Big-Nosed Will, who actually painted it. It’s like got an AXE! Will’d mainly used red paint on it (“For the blood” he says. He now works in advertising) but it’s soooo cool. This is the start.
Read the rest of this entry »

, , , , , , .

128 Comments »

WH40k Dark Millennium 1st Faction Revealed

By Jim Rossignol on August 21st, 2010.


Warhammer 40,000: Dark Millennium Online is looking like one of the highlights of GamesCom, and we’ll have an interview turning up pretty soon. In the meantime you can check out this new trailer, which details the first playable faction: The Imperium Of Man. Not much of a surprise, granted. But playable Adeptus Mechanicus? That’s my first character already sewn up, then. Lots more footage below, go: behold.
Read the rest of this entry »

, , , .

91 Comments »