50% of the conversations I had at GamesCom went something along the lines of “have you seen the BioShock Infinite demo? Game of the show!” The other 50% went “God, I can’t believe they’re making another BioShock game. Why can’t they do something new instead?”
There’s point and purpose to the latter, and it has flicked across my mind too. Not forcibly enough, however, to defeat the excitement I felt when I saw the teaser, and redoubled when I saw in-game footage in Cologne last week. Cast your mind back to 2007, when RPS was a tiny digital acorn getting impossibly excited about the prospect of a new high-concept sci-fi game from the creators of System Shock 2. Bioshock was almost all we posted about for a frightening amount of time. Whether the game itself did enough to live up to that early promise, mystery and anticipation seems academic now, to me. I want to get back to that excitement.
Whatever BioShock Infinite turns out to be, it’s an attempt to do that.