Posts Tagged ‘Gamescom 2010’

That’s A Lot Of Bull: Dungeons Teaser

The ghost of Bullfrog stalks these halls.

As Alec excitedly told us a week ago, German developers Realmforge are creating Dungeons – a game that’s very obviously an updated tribute to Dungeon Keeper. To get the man even more worked up, there’s a CGI teaser trailer below. It really doesn’t tell us anything useful about the game, but if you listen carefully you can hear Alec squealing all the way from Cologne.

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Nerf Superman: DC Universe Online

That Joker. He really is a shit.

The Gamescom 2010 trailers keep on coming. VG247 noticed the latest one for DC Universe, which sort of sets up the moral question at the heart of the game. As in, is vigilante justice ever really justified, or is it just proto-fascism? As in, whether you want to be naughty or nice. Pictured is the Joker, who generally leans a little naughty. He’s punching Nightwing, who generally leans a little nice. Except isn’t Nightwing Batman at the moment? Would now be an apposite moment to mention Eddie Argos of Art Brut & friend’s new project, Spoiler Alert!, being songs about the Justice League. The Batman one which should enlighten you all about the current continuity. Anyway, out on November 2nd and here’s the videosity…
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End Of Nations: Some PvP Footage

Quinns mentioned the intriguing-sounding MMORTS, End Of Nations, in his survey of the first day of GamesCom. Massive tanks, apparently. This is what Petroglyph (C&C veterans who made Universe At War) did next. There’s now been some footage released of the PvP aspect of the game, which allows multiple players (15 vs 15) to battle against each other and AI forces on a huge battlefield. A pretty traditional art style there, but it does look fantastic. Looking forward to marching a righteous RPS horde into this one.
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GamesCom ’10 Report: Day 1

Hi, Jim here. I'm sorry, this is the best I could come up with. I really am kinda tired, sorry Quinns.
I woke today with a sense of purpose. Actually, I woke with a hangover, immediately threw aside the silk sheets of my luxurious accommodation and knocked over several half-empty champagne bottles on my way to the marbled bathroom. But it was there I found my sense of purpose!

GamesCom! Games! Shitloads of them! I’ll be posting full-bodied previews next week, but for now here’s my roundup of what I saw today.
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Portal 2 On-Screen Footage, Other Stuff

Woo, the GamesCom Portal 2 demo has been filmed by clever Germans and uploaded, somehow, to the internet. I just don’t know how they do it. I’ll try to figure that out, and meanwhile you can watch the events below – it’s stuff we’ve seen bits of before, but still, looking lovely – while digesting the news that Stephen Merchant has been cast as Wheatley, the thinger that helps you along your way in that game, Portal 2.

Yes. Portal 2 will be released February 9, 2011. That’s news, too. I’m high-fiving in solitude, here. Clapping? Oh.
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F1 2010 Trailer Has Cars, Drivers, Beats

The trailers, they cannot be stopped. We’re rushing around in the guts of Castle Shotgun, using giant steaming glue hoses to try and prevent more trailers from oozing their way into the machinery, but we just can’t fight them all. Here’s another, right now, from Codemasters! It’s for F1 2010 and contains an extremely slick look at the tracks, cars, weather conditions and all that stuff that should – Gods Of Game Development permitting – make this the most compelling F1 game in years. (Fingers crossed, eh?)
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Co-opted: Torchlight II Trailer

I heard it's got multiplayer, but I'm not sure I believe it.
Runic want to stress something to you: Torchlight II has co-op play in it. No, it really does. You might say it doesn’t and hold your breath until you turn blue, but it still does. Here’s a trailer to prove it. Oh and the game is out early next year. Before Diablo III, anyway.
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On The Menu: Diablo III Artisans Trailer

Crafting in Diablo III, eh? Well, kind of. NPCs are going to be artisans who can do some crafting for you, as well as acting as vendors. They’re going to be characters you can – once you’ve discovered them – return to time and again, and they’ll develop and improve their skills as you bring them more interesting materials. Of course Blizzard don’t want to pull us too far away from killing beasts, meaning crafting is going to be sustained by salvaging the loot that will fall, so inevitably, from the pockets of your enemies. Anyway, go listen to Blizzard’s Jay Wilson explain how it works. It’s a huge aspect of the game that we’ve seen nothing of before. The slow hovering over menus in this trailer is quite at odds with the undead obliterations we’ve seen thus far, although it inevitable returns to that at the end of the footage, for a bit of gibby punctuation.
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A Couple More BioShock Infinite Screens

More! We need more!

A couple of new BioShock Infinite screenshots have appeared out of GamesCom. There’s not much more to say than that, but you can see them below, and continue wondering what on Earth the game is going to be like. You can read our coverage of the game so far by clicking here.

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Back Once Again: Heroes of Might & Magic VI

But who actually funds this extravagance? The taxpayer, no doubt.
(I was going for “Sixth Time’s The Hex”, but it didn’t fit.) Anyway, seems that Joystiq’s waggling info-nose has picked up the scent of a new Heroes of Might & Magic game, which is being developed by Black Hole, who previous made Warhammer: Mark Of Chaos. It will, once again, be a detail mixture of turn-based strategy and RPG, and it’s due some time next year. CGI trailer below.
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