Posts Tagged ‘Gamescom 2011’

Race to the Finish: End of Nations

By Dan Grill on September 2nd, 2011.


Petroglyph and Trion Worlds are close to releasing End Of Nations, and they are hoping that it will change things for the MMORTS genre. Seeing the game at Gamescom has given us some clues as to whether they are going to realise that dream.
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Defense Of The Questions: League of Legends

By Dan Grill on September 2nd, 2011.


At GamesCom we had a talk with producer Travis George and designer Ryan Scott from League of Legends. Dan Griliopoulos was left feeling like the world’s biggest doofus, for not having played their game and for having fallen behind on the special language employed in competitive gaming.
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Blue Blistering Bashi Bazouks: Tintin

By Dan Grill on August 30th, 2011.


Roving reporter Dan Griliopoulos is driving home from GamesCom, but he turned the wrong way at the Baltic. Today he’s passing through Belgium.

Belgium! Where the only heroes are fictional! Hercule Poirot, Tintin and… The Smurfs? Anyway, it’s easy to sneer at Tintin; the plucky Belgian journalist went through an odd inception, passing quickly through the same facist, colonialist and racist phase as much literature of the 1930s. (Tintin in the Congo is essential reading if you want to understand why your great-grandparents in all probability shared these traits). But his adventures were always Jolly Good fun, in that way that inter-war kids stuff could be; all villainous millionaires and smugglers, where no-one who mattered was ever hurt except by fisticuffs, and the Cluedo-esque cast retired to Marlinspike Manor after an adventure to have their lugholes rent asunder by Bianca Castafiore’s rendition of the Jewel Song from Faust. When I was a kid, he was up there with Asterix and, um, Johnny Alpha. Apparently, Simon Pegg loved him as much as I did, because they’re making a film. And John Walker’s beloved Ubisoft have the rights to the tie-in!
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Perilous Parabolas: Tribes Ascend

By Dan Grill on August 25th, 2011.


Roving reporter Dan Griliopoulos has left Alec in Cologne and is heading deeper into Europe, writing up what the best of GamesCom as he goes. Next up is Hi-Rez Studios’ Tribes reboot, Ascend.

Switzerland may have been condemned memorably by Orson Welles as having “five hundred years of democracy and peace – and what did that produce? The cuckoo clock”, but (aside from the cuckoo clock actually being a German invention – Pedant Ed) these days the most vertical of European countries is better know for its winter sports. As we rattle through its tunnels and stare up at its mountains, though, I’m thinking of a very different kind of skiing; I look at the 80 degree slopes of the Stelvio pass and think “you’d pick up so much speed on that and then you could jetpack off that glacier and…”
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Anno 2070 Trailer Shows Off Underwater City

By Jim Rossignol on August 22nd, 2011.


We were pretty gosh-darned excited when we learned that excellent trade and building series Anno was going to continue its exploits in the near future, but the glimpses of futuristic island cities were only half of it: the full game of Anno 2070 will contain underwater colonies, too. This game is all about painting a portrait of a (frankly fairly likely) near-future of scarce resources and adaptable strategies towards surviving in a changed world. You’ll be asked to choose between “industrial power” and “renewable energy” routes, and deal with the trade-offs that each of them are forced to make.

No precise release date for this as yet, as Ubisoft are still quoting “Winter”. I’m hoping to find out a bit more soon, as it’s the Ubisoft game I’m most interested in right now.
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Eight Minutes Of Wildstar Footage

By Jim Rossignol on August 19th, 2011.


Earlier in the week we revealed that NCSoft will be publishing Carbine’s space MMO, Wildstar, and Alec delivered his impressions on that. Now eight minutes of footage has appeared (below), and holy crap there is a lot in that eight minutes: the player-character starting out getting revived by an NPC, exploring a valley and dodging avalanches, setting up and using bits of equipment, fighting some kind of space yeti, and appearance and destruction of some awesome spacecraft thing. The visual references are clear, and it’s certainly an MMO in the classic sense, but with some surprises. It does look like it might be entertaining.
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Dark, Dark Wood: Salem Teaser Is Spooky

By Jim Rossignol on August 19th, 2011.

Is pipe smoking going to lead to perma-death?
Salem – the forthcoming free-to-play crafting MMO from Paradox – has teased us with its first teaser, which you can see below. It’s apparently a taste that’s just getting the essence of the game across, and in that regard looks pretty interesting, especially when you consider the feature list: open PvP combat with perma-death, crafting and building as core mechanics, as well as being free. Now we can add “Being Cute” and “Being Spooky” to that list. I’ve also reposted the video of the developers talking about their idea for the game, so you can refresh your thoughts on it, because I think Salem could be genuinely interesting.
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End Of Nations: The Metagame Trailer

By Jim Rossignol on August 19th, 2011.


We saw the Gamescom trailer from forthcoming MMORTS End Of Nation last week (although reposted below), but there’s also a piece by Petroglyph talking about the metagame (also below) – which is the whole conquering-the-world thing that the game has going on. They talk about how you can deploy anywhere on the map to help friends out in the their conquests, and talk a bit about how that wider conflict will play out. We also learned last week that the game will indeed be free-to-play and so if Dan’s message about the game from Gamescom (which read simply “strong”) is to be believed, then we might be in for a cheap treat of RTS persistence.
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Nine Minutes Of Assassin’s Creed Revelations

By Jim Rossignol on August 19th, 2011.


If you want to see the demonstration that was shown to journalists at Gamescom over the past couple of days then you need look no further than the crypt in the foundations beneath this post. Nine (count ‘em!) minutes of the next Assassin’s Creed game in action. There is snow, sneaking, and some stabbing. It looks lovely, but then I always think that about the AC games, and then I play them and oh.
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(Not) The Planetside 2 Gamescom Trailer

By Jim Rossignol on August 19th, 2011.


The Gamescom* Planetside 2 trailer is below. There is SOMETHING familiar about it. It doesn’t show much of the new bases, or more than a couple of vehicles, sadly. Just a lot of pew-pew sidearm action. That said, there’s plenty to suggest that this is going to be very like the original, with the tower under siege, a torrent of gunfire and a flight of reavers to finish things off. There are a few glimpses of familiar weapons, too. Familiar indeed.
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“William, The Bastard”: Crusader Kings II

By Jim Rossignol on August 18th, 2011.


It’s tough to make Paradox’s glacial but intricate historical strategies look interesting in a trailer, but those plucky chaps have had a go for their Gamescom flag-waving attempt. Crusader Kings II, which puts you at the controls of a medieval European dynasty, is really all about the menus, and the trailer doesn’t deny that, but it does editorialise a bit and try to show how the game is telling the story of the 1066 Norman invasion. It doesn’t quite go for the big finish, but that’s history. The game is still a way off, too, as it’s due early 2012.

Right, so anyway, I’ve actually run out of trailer reblogging juice today, so this will have to be the last one, ‘lest my glands need replacing. I’ve got Red Orchestra 2 and Trackmania 2 betas to wrestle with, too. So serious business ahead, indeed.
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