Posts Tagged ‘gamescom 2012’

Managing Expectations: Impire And A Game Of Dwarves

By Adam Smith on August 24th, 2012.

Impire is quite a lot like Dungeon Keeper and it may well be worthy of the comparison. A Game of Dwarves, however, doesn’t have very much in common with Dwarf Fortress, apart from the dwarves and the tunnelling. In fact, it has more in common with Impire but there are huge differences between the two and I reckon it’s all about their personalities.

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Hands On: Company Of Heroes 2

By Adam Smith on August 23rd, 2012.

At Gamescom, Relic gave me an article of clothing that says “I survived the Eastern Front” across the back in striking red letters. Considering I barely survived a stroll down the Brighton sea front a couple of months back because there was a bit of rain, it seems inappropriate for me to wear such a statement. I also lost to the AI during a skirmish game of Company of Heroes 2, my blood become ice, but that’s because I wasn’t really trying to win. Here’s what I was doing instead.

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Sports And All: Lords Of Football

By Adam Smith on August 21st, 2012.

This is pretty much how weekend five-a-side sessions play out for me

The Olympics! A stirring opening ceremony. Athletes who pushed their bodies to the limit. Golden postboxes gleaming in the British sun. Dancing horses. The Spice Girls. Truly all that is good about sport. But now foot-to-ball has raised its ugly lug again and sport is once more the playground of the crude and the rich, and that is absolutely most definitely not a reference to oil money. Lords of Football is a management game that’s not afraid to look at the ugly side of the glamorous game.

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Learning From The Past: Europa Universalis IV

By Adam Smith on August 20th, 2012.

Europa Universalis IV won’t be out for a long time but it’s already looking polished and that could be the most important fact of all. Whatever new features are in place, whatever old ones have been kicked to the courtly curb, the time that Paradox Development Studio are spending to make the sequel the most stable entry in the series is clear evidence that previous praise hasn’t drowned out criticism and commentary. In terms of development and content alike, this is a timely tale of choices, consequences and progress.

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Hands-On: Hawken

By Adam Smith on August 20th, 2012.

Stealthmech descends

If anyone was keeping count, they’d probably tell you that I died a lot more often than I killed at Gamescom. Whether having my head knocked off by a hammer or huddling around a fire and failing to survive the Eastern Front, I spent a lot of time meeting makers. Let it be known, however, that I was actually quite good at Hawken, but that’s not the only reason I’m an admirer of the multiplayer deathmech delight.

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