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Posts Tagged ‘gamma-256’

Gamma 256

By Jim Rossignol on December 14th, 2007.

TIGSource have posted an excellent round up of the entries to the Gamma 256 game design competition, which includes a bunch of experimental games. I spent a good part of this morning trying to beat abstract moving-maze game Mondrian Provoked.

More games should be based around bringing paintings to life. I’d like to see a big budget version called Escape From Max Ernst.

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