Posts Tagged ‘Garry Newman’

Rust Is Making Really Rather A Lot Of Money

By John Walker on January 20th, 2014.

Over the years of the existence of Garry’s Mod, it’s been a fun game to try to admiringly calculate just how rich it’s made creator Garry Newman. Since he’s been especially open with sales figures, and since the game is selling double the number of copies with each passing year, it means that currently he has most of the money that exists. And as the sales continue to increase exponentially, he’ll soon have infinity money, at which point money will be declared Over, and we’ll have to start again with some new system, where finances are based on emotional exchanges or something. So bearing all this in mind, with his disclosure to GI.biz that in one month Rust has already made 40% of GMod’s lifetime profits, be prepared for a worldwide financial collapse. Oh, wait, hang on… 55% now.

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Impressions: Rust

By Rich Stanton on January 7th, 2014.

I was hunting a deer with a rock, as you do, when I heard a voice.

“We’re not going to kill you.”

A shot cracked past my head and the deer slumped to the ground. I turned around to see two guys wearing kevlar and toting M4 rifles. Having recently spawned, my offensive options were a stone and some green trousers.

“Take the deer. It’s yours.”

I scurried over to the corpse like Gollum and began hacking it to pieces with my rock. So delighted, in fact, that I didn’t hear the footsteps as one of the pair walked up, took aim, and killed me with a headshot. I heard the laughs though. I clicked respawn, and started over. Welcome to Rust.

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Garry On Garry’s Mod’s Endlessly Rising Sales Figures

By Graham Smith on November 25th, 2013.

The face I would make all the time if I was Garry.

Last week, Garry Newman tweeted a sales chart that backed up what we already knew: that his game Garry’s Mod is extremely successful and that its sales have not slowed down since its release back in 2006. The extra detail was a little surprising though. July 2013 was the game’s best month ever in terms of copies sold, the number of copies sold doubles each year, and it has sold 3.5 million in total since launch.

Even accounting for Steam sales, those are remarkable numbers. I emailed Garry to ask him how this has happened, and also why, and also how, and what? Fwuh?
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