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Posts Tagged ‘Garry’s Mod’

So This Is Garry’s Mod In Space

By Jim Rossignol on April 9th, 2013.


Craig send me the video below with the line “this is Garry’s Mod“. After looking at it for a bit, I realised I didn’t understand what that meant, because it looked a lot more like Eve Online. So I browsed my way over to Facepunch for an explanation: “Devinity has been in development for a long time, going through many massive updates and overhauls, so much that you would barely be able to tell the new and old versions used to be the same gamemode. It is a unique combination of gameplay elements from games such as EVE: online and Freelancer, but with many of our own elements added in, further enhancing the player experience.”

Okay! So that means…? Spaceships, space battles, planets, NPC missions, NPC space pirates, asteroid fields, all in a game mode for Garry’s Mod. Clever stuff. Videos below.
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Garry’s Mod Earns $22m, Gives Most Of It To The Taxman

By Alec Meer on March 6th, 2013.

Like a boss

The amount of money a game/software developer makes shouldn’t really be the first thing you say about them, but sometimes you’ve got to make an exception. For instance, Garry’s Mod developer Garry Newman, who recently revealed that his physics-abusing, face-mutilating Half-Life 2 mod has brought in $22 million to date. It’s about time he and Notch had a riches-off, I think. While I don’t think anyone could claim he’s not in the Sickeningly Wealthy bracket, he does claim that the lion’s share of this doesn’t reach the Gmod team’s gold-lined pockets.
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Here’s How Garry’s Mod Will Work With Kinect

By Nathan Grayson on December 4th, 2012.

It's a shame we never came up with a more concise name for that.

I probably need to leap back into Garry’s Mod. For about a year, it was one of my go-to games/game-like things. If I was feeling bored, I’d find the most elaborate ways possible to pit a single, pistol-armed human NPC against hundreds of languidly slithering legless zombies and cackle until my mental health was severely in question. Eventually, though, I squeezed all the grim carnage I could from even the juiciest of scenarios, so it stopped being my time-waster of choice. But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.

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Garry Announced Kinect Support For His Mod

By Jim Rossignol on November 27th, 2012.


Haha. Yeah, Garry knows what to do. I’ve posted videos of his Kinect experiments below, and you can see exactly why the infamously aberrant Half-Life 2 mod actually needs Kinect support by watching those. Readers with memories will recall that we talked to Garry about his plans for the mod earlier in the year.

The Kinect support will apparently arrive “this week or next”.
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The Future of Garry’s Mod

By Craig Pearson on August 31st, 2012.

They're waiting for you... in the test chamber.
There are two versions of Garry’s Mod: the standard version that’s been in the same shape for a while now, and the beta. The beta, aka GMod 13, is a relatively recent arrival, built to allow Garry to overhaul the whole game without breaking the one everyone’s playing. It uncouples the development from the main fork, and that serves two purposes. Firstly, it gives Garry the opportunity to make big changes without constantly dealing with complaints that the game is broken, and secondly, it gives everyone a look at what’s being done to prepare for when the release arrives. The base game will be better, but other things will break.

I asked Garry to walk me through the most important future updates.
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A Brief History Of Garry’s Mod: Community Contraptions

By Craig Pearson on August 30th, 2012.


According to Garry’s Mod creator Garry Newman: “There’s so much stuff going on in GMod that it’s hard to pull out individual addons. I think the real great thing about GMod is that all these addons exist. It has a rich user contribution community. It keeps itself entertained.”

It really is impossible to cover everything that the GMod community has made. I tried and gave up, instead creating an inexhaustive list of amazing things that have tickled me over the years as an on-and-off GModder. So this list includes my choices with a couple of Garry’s mixed in. The upcoming GMod update might include modes that won’t function for much longer, but that’s okay. It’s about wonderful, ephemeral things, not a list of things you have to do right now. If there’s something I’ve missed you’re absolutely more than welcome to drop it in the comments. Just make sure it’s something that’s set your Face Poser to ‘stunned’. And remember: none of the below comes shipped with the game: it’s all community generated.
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A Brief History Of Garry’s Mod: Count To Ten

By Craig Pearson on August 29th, 2012.


“It was never meant to be a big deal. I was just fucking about!” says Garry’s Mod creator Garry Newman. His innovative physics-based mod for Half-Life 2 turned out to be a remarkably big deal, not least by being a forerunner in iterative and community focused design, and a game that’s perennially in Steam’s top twenty game stats. It’s an exercise in giving gamers tools and no direction, one of the few games that makes just messing about a core goal. Its strength is a flexibility that makes it a platform for people to make things like comics, maps, weapons, even gamemodes. It might have grown by enabling sexually suggestive poses of Valve’s stoic game characters, but six years on there’s so more to GMod than just fucking about. Here’s how it got there.
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Disgusting Limb Manipulation In GMOD

By Craig Pearson on November 11th, 2011.

Ew. EW! Ew! Ee! Ew! Ew!
There’s a moment in this video of a new Gmod feature where I start to feel sorry for Breen. He looks at the camera, just as Garry starts to pluck at his very bones, with such sad resignation. His dignity gone, debased for our entertainment.
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Garry’s Mod Outwits Pirates, Bans

By Jim Rossignol on April 13th, 2011.

The pirates were tied to balloons and released into the atmosphere
Unfortunately-named news site Gamepron is reporting that Mr Garry Newman, creator of Garry’s Mod, has gone and done something clever: he introduced an error to his game, an error which only affects pirates. It was a trap! Said pirates even turned up on the G-Mod forums to discuss why their game didn’t work. Reporting the error even revealed their Steam id. Hilarity ensued.

More of this sort of thing, Internet. (Even if it is basically pretty sinister.)

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Living And Breathing In Garry’s Mod

By Brendan Caldwell on March 14th, 2011.

This is what the outside world looks like, right? I don't do outside.

Last week we suggested to RPS contributor Brendan Caldwell that he investigate physics sandbox Garry’s Mod, which is a bit like encouraging a kitten to investigate a saucer of gin. We shouldn’t have. But with Garry’s Mod and its community continuing to evolve like some heavily irradiated practical joke, we needed someone to take a look. Below, Brendan presents his miserable (yet hilarious!) report.
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Garry’s Mod + Kinect = Dancing DOG

By John Walker on March 11th, 2011.

This is what gaming was building up to.

In a list of inevitable, but glorious things, someone figuring out how to get Kinect working with Garry’s Mod appeared near the top. And Bit-Tech brings us wonderful news of its happening. The program allows the user to manipulate objects within Source, taking advantage of the engine’s physics. Which primarily involves kicking boxes. And better still, innovator John Boiles has made a truly brilliant video to prove it. It’s below. Watch this.

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