Posts Tagged ‘Garry’s Mod’

Garry’s Mod And State Of Decay In Humble Bundle

By Alice O'Connor on April 11th, 2014.

HOORAY!

Say kid, how do you fancy being a YouTube sensation, a real livestream Liberace? “B-but where would I even start?” you ask, eyes wide with hope. A new Humble Weekly Sale offers almost everything you need to become an Internet megastar, minus the hardware and a dreadful persona.

Curated by ‘PewDiePie’ (he has YouTube’s most-subscribed channel, don’t you know?) the bundle packs a few games the exhausting manbaby personality has wailed obscenities over, including Surgeon Simulator 2013, Garry’s Mod, and State of Decay.

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Rust Is Making Really Rather A Lot Of Money

By John Walker on January 20th, 2014.

Over the years of the existence of Garry’s Mod, it’s been a fun game to try to admiringly calculate just how rich it’s made creator Garry Newman. Since he’s been especially open with sales figures, and since the game is selling double the number of copies with each passing year, it means that currently he has most of the money that exists. And as the sales continue to increase exponentially, he’ll soon have infinity money, at which point money will be declared Over, and we’ll have to start again with some new system, where finances are based on emotional exchanges or something. So bearing all this in mind, with his disclosure to GI.biz that in one month Rust has already made 40% of GMod’s lifetime profits, be prepared for a worldwide financial collapse. Oh, wait, hang on… 55% now.

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Too Humble To Handle: The Humble Jumbo Bundle

By Nathan Grayson on December 4th, 2013.

Are you tired of sales? Did Black Friday and Cyborg Monday beat your wallet to a penniless pulp? Well, TOO BAD. Games will continue going on sale from now until the end of time, and somewhere in between, you will cast off your mortal coil poor and probably alone. I apologize. That was too much. Sales just get me super amped up about mortality, is all. Anyway, the Humble Jumbo Bundle is composed of six games and tons of DLC. Standouts include Natural Selection 2, Sanctum 2, and Orcs Must Die! 2. Details below.

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Garry On Garry’s Mod’s Endlessly Rising Sales Figures

By Graham Smith on November 25th, 2013.

The face I would make all the time if I was Garry.

Last week, Garry Newman tweeted a sales chart that backed up what we already knew: that his game Garry’s Mod is extremely successful and that its sales have not slowed down since its release back in 2006. The extra detail was a little surprising though. July 2013 was the game’s best month ever in terms of copies sold, the number of copies sold doubles each year, and it has sold 3.5 million in total since launch.

Even accounting for Steam sales, those are remarkable numbers. I emailed Garry to ask him how this has happened, and also why, and also how, and what? Fwuh?
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Awooga! FTL Boarded Garry’s Mod

By Craig Pearson on June 29th, 2013.


If gathering friends to play Artemis Spaceship Bridge Simulator is a bit cumbersome, and if you find FTL a bit lonely, then I’ve found the perfect game for you. Final Frontier is the result of a nasty transporter accident between the pair, where the Heisenberg compensators decoupled and they arrived on the SS GMOD screaming and inside out. The sick bay did its best, but all it could do is stabilise the life signs. To be honest, the gristly lump that was spat out looks pretty amazing.
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Garry On Crafting: Rust Open Alpha

By Adam Smith on June 17th, 2013.

everyone in this world is born with a gun and 3 medkits!

PCGamesN report that Garry Newman, creator of Garry’s Mod, has opened his open world zombie sandbox, Rust, for registrations. Garry’s Game is currently in alpha and while it would be easy to describe it as ZombieCraft, I’m better than that. I’m not even going to call it MineZ, despite its focus on hitting trees with axes, running away from zombies and collecting resources. It’s an attractive game and it contains shiny red cars. It’s early days and the eventual goal is to have a world built by players. Even the zombies are a temporary measure. “We also hate zombies and are going to replace them with other NPCs at some point.” You can see a video made by Youtuber MriPope below, in which we discover that night time is very dark.

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So This Is Garry’s Mod In Space

By Jim Rossignol on April 9th, 2013.


Craig send me the video below with the line “this is Garry’s Mod“. After looking at it for a bit, I realised I didn’t understand what that meant, because it looked a lot more like Eve Online. So I browsed my way over to Facepunch for an explanation: “Devinity has been in development for a long time, going through many massive updates and overhauls, so much that you would barely be able to tell the new and old versions used to be the same gamemode. It is a unique combination of gameplay elements from games such as EVE: online and Freelancer, but with many of our own elements added in, further enhancing the player experience.”

Okay! So that means…? Spaceships, space battles, planets, NPC missions, NPC space pirates, asteroid fields, all in a game mode for Garry’s Mod. Clever stuff. Videos below.
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Garry’s Mod Earns $22m, Gives Most Of It To The Taxman

By Alec Meer on March 6th, 2013.

Like a boss

The amount of money a game/software developer makes shouldn’t really be the first thing you say about them, but sometimes you’ve got to make an exception. For instance, Garry’s Mod developer Garry Newman, who recently revealed that his physics-abusing, face-mutilating Half-Life 2 mod has brought in $22 million to date. It’s about time he and Notch had a riches-off, I think. While I don’t think anyone could claim he’s not in the Sickeningly Wealthy bracket, he does claim that the lion’s share of this doesn’t reach the Gmod team’s gold-lined pockets.
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Here’s How Garry’s Mod Will Work With Kinect

By Nathan Grayson on December 4th, 2012.

It's a shame we never came up with a more concise name for that.

I probably need to leap back into Garry’s Mod. For about a year, it was one of my go-to games/game-like things. If I was feeling bored, I’d find the most elaborate ways possible to pit a single, pistol-armed human NPC against hundreds of languidly slithering legless zombies and cackle until my mental health was severely in question. Eventually, though, I squeezed all the grim carnage I could from even the juiciest of scenarios, so it stopped being my time-waster of choice. But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.

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Garry Announced Kinect Support For His Mod

By Jim Rossignol on November 27th, 2012.


Haha. Yeah, Garry knows what to do. I’ve posted videos of his Kinect experiments below, and you can see exactly why the infamously aberrant Half-Life 2 mod actually needs Kinect support by watching those. Readers with memories will recall that we talked to Garry about his plans for the mod earlier in the year.

The Kinect support will apparently arrive “this week or next”.
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The Future of Garry’s Mod

By Craig Pearson on August 31st, 2012.

They're waiting for you... in the test chamber.
There are two versions of Garry’s Mod: the standard version that’s been in the same shape for a while now, and the beta. The beta, aka GMod 13, is a relatively recent arrival, built to allow Garry to overhaul the whole game without breaking the one everyone’s playing. It uncouples the development from the main fork, and that serves two purposes. Firstly, it gives Garry the opportunity to make big changes without constantly dealing with complaints that the game is broken, and secondly, it gives everyone a look at what’s being done to prepare for when the release arrives. The base game will be better, but other things will break.

I asked Garry to walk me through the most important future updates.
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