Posts Tagged ‘Gas-Powered-Games’

Have You Played… Supreme Commander: Forged Alliance

By Graham Smith on October 28th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Supreme Commander: Forged Alliance initially amazed with its scale. It’s a real-time strategy game in which hundreds of robots collide upon enormous maps, in which the units you build at the start of a match are the size of a metallic toenail on the Experimental units you’ll be building at the end, and in which you’ll spend your time zooming seamlessly up into the clouds just to fit all the destruction on screen.

Seven years later, the scale doesn’t impress me as much. Instead it’s the depth that continues to amaze.

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En-sob-le: Age Of Empires Online Goes Offline

By Nathan Grayson on July 3rd, 2014.

Microsoft may be claiming that it’s redoubled its efforts on PC, but it hasn’t had much to show for it yet, Games For Windows Live is dying at an agonizing pace, and now Age of Empires Online is naught but ash and memories. Servers are now offline, never to be seen again. It’s a shame because AOEO had potential despite a litany of flaws, and also look at that acronym. Say it out loud. Ayy-ohhh-eeee-ohhh. Fantastic. Teary eyed goodbye from the game’s last dev team below.

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Total Converts: SupCom 2 Revamp Expansion Mod

By Graham Smith on May 15th, 2014.

This week's mod column is not all I hoped it would be.

This is not the mod I intended to write about when the day began. I had great plans to write about “kitchen sink” mods, which abandon narrative coherency in favour of cramming borrowed ideas into a joyous, lunatic mess. Then I couldn’t get my key example to work, and spent four hours stumbling over error after error until I was forced to give up. I’m telling you this now because it seems like a worthwhile lesson if you’re going to attempt modding beyond the safe boundaries of the Steam Workshop; sometimes it requires patience, sometimes it creates nothing but frustration.

Quick pivot. What can I get running now which will be fun? Think, think, got it: the Supreme Commander 2 Revamp Expansion Mod. Wish Gas Powered’s robotic RTS sequel had been more in-line with its predecessor? This is the mod for you.

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Atari Auction Implies New Chris Taylor’s Total Annihilation

By Jim Rossignol on July 21st, 2013.


Everything is in place for Chris Taylor to make a sequel to Total Annihilation, thanks to Wargaming picking up the Total Annihilation IP in a recent auction of Atari properties. Taylor, of course, came under the armoured umbrella the World Of Tanks company when they purchased Gas Powered Games earlier this year. By connecting the inevitabilities, we can see what needs to happen here. Wargaming also picked up Masters Of Orion, while Rebellion got Battlezone (I predict a speculative nostalgia Kickstarter there) and Stardock got the Star Control IP.

Thanks, Kevin.

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World Of Thanks: Wargaming Buys Gas Powered Games

By Alec Meer on February 14th, 2013.

'Thargaming'

The strange, sad story of Chris Taylor’s Gas Powered Games in 2013 has taken another unexpected twist – and now we know what the hinted-at future for the deeply troubled Supreme Commander developer is. Increasingly omnipresent Belarus developer/publisher Wargaming.net, best know for the remarkably successful World of Tanks, has stepped in to buy up what’s left of the Dungeon Siege studio.
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Primordial Oops: GPG Declares Wildman Extinct

By Nathan Grayson on February 11th, 2013.

If you’ve been following the sordid tale of Chris Taylor and Gas Powered Games’ Wildman, you probably won’t find this one all that surprising. After Death’s cold, potentially velociraptor-like claw nearly cut down the Kickstarter mere days after it launched, Taylor and co opted to stick it out. Unfortunately, even the probable doom of GPG wasn’t enough to pied piper $1.1 million out of unwilling wallets, and prospects grew darker by the day. And so, mere inches away from the finish line, Taylor and co have decided to call it quits. The reason? GPG might not have to go down with the very obviously sinking ship.

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Chris Taylor On The Brink

By Nathan Grayson on February 10th, 2013.

Chris Taylor just roared in my face. Neon dance lights are pulsing, loud, bass-heavy music is thumping, and Taylor’s sudden vocal-chord-straining shout is reverberating off our empty corner of a DICE after-party.

Intense. That’s how I’d describe the scene. It’s also how I’d describe Chris Taylor.

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Supreme Desktop Commander: Wildman’s Mad Mod Tools

By Nathan Grayson on January 30th, 2013.

I feel kind of bad that it took Mercury to get me excited about Wildman - as opposed to, you know, Wildman.

Will Wildman cross the financial finish line before Kickstarter strikes 12 and Gas Powered Games turns back into a pumpkin? Who knows? Crazier things have happened. But, more often than not, they haven’t. That’s kinda why they’re, you know, crazy – not normal. But Wildman isn’t the only thing doing laps in GPG’s primordial ooze. As Chris Taylor told us, they’ve also got something called Project Mercury in the works. But what is it, exactly? Well, it’s been dubbed “the infinite desktop” and placed in the same lineage as Supreme Commander. Now, though, we finally get to see how it all fits together. GPG’s released a video of Project Mercury performing its most mercurial of tasks, and it actually looks really impressive. If I’m being honest, I think Mercury has me more excited than Wildman proper.

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THQ, Wildman, & The Problem Of Voting With Our Wallets

By Nathan Grayson on January 29th, 2013.

Vote with your wallet. We constantly preach it as an approach that actually Makes Important Things Happen, but does it? Does it really? It’s such an easy be-all, end-all argument to toss out, but things are rarely that simple. The recent death of THQ and potential failure of Gas Powered Games’ Wildman represent very tangible examples of how “vote with your wallet” can screech and shatter like so many piggy banks being hurled into a craggy abyss. But there’s hope, too, if you know where to look for it. The industry’s changing. Here’s why that makes us – its most vocal, diehard fans – equal parts more and less powerful than ever.

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It’s Settled: Wildman Will Go On

By Nathan Grayson on January 23rd, 2013.

And it will get diabolical tree spiders. Hooray on all fronts!

“Will it ever actually come out, though?” is a question that’s often asked of many Kickstarter-funded games, but not like this. In the blink of an eye, Gas Powered Games’ Wildman went from fossil-fueled hopeful to dinosaur with a very large meteor breathing down its neck. After 40-some-odd layoffs, Chris Taylor was left reconsidering if it was even worthwhile to gamble the rest of his company on the project at all. So he asked the community. And now, after a few days of deliberation, it’s time for a verdict.

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Gas Powered Facing Major Layoffs, May Halt Kickstarter

By Nathan Grayson on January 19th, 2013.

Right then, let me try laying this one out on paper, because I’m still having a hard time comprehending it. So, a few days ago, Chris Taylor and Gas Powered Games announced a rather massive Kickstarter. Wildman, they said, would need $1.1 million in its tank before it could get off the ground, but they had it all planned out. So we got some gameplay footage, and everything seemed to be proceeding apace – minus, perhaps, the Kickstarter itself, which was acting less prehistoric hare beast and more tribal tortoise mutant. But apparently, that wasn’t good enough. So now, mere days after kicking off its Kickstarter, Gas Powered Games is kicking most of its employees to the curb. And according to Chris Taylor, Wildman’s Kickstarter might end up on the chopping block as well.

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Quickstarter: Wildman Gets First Gameplay Footage

By Nathan Grayson on January 18th, 2013.

I'm going to be a poet-warrior named Walt Wildman, I think.

Chris Taylor can talk. I know, for I have witnessed it. Wild-eyed, he spoke of grandiose plans for both games and operating systems, then (perhaps somewhat paradoxically) explained why he no longer believes bigger means better. As ever with Kickstarters, though, the question of whether or not he can back up his Supreme-Commander-sized words remains. Fortunately, while Wildman‘s still quite early in development, Gas Powered Games does, in fact, have its dinoman-walloping opus up and running. Watch the tiny titan mince his foes into tinier giblets after the break.

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Chris Taylor’s 180: Bigger Equals Better “Flawed Thinking”

By Nathan Grayson on January 16th, 2013.

Yesterday, Chris Taylor announced his new evolution-thwacking prehistoric RTS-RPG Wildman, so naturally, we talked about that until we, ourselves, evolved extra mouths so we could more efficiently talk about evolution. But what about, well, everything else? In ye olde year of 2010, after all, Taylor and co debuted Kings and Castles, a “biggest ever” fantasy RTS with dragons, chickens, and hopefully – for the sake of competition – a few things in between. But then it went on hold and dropped off the face of the Earth. So, is it dead along with the “old Chris” who focused on size to the detriment of substance? In addition, we discuss Planetary Annihilation, a GPG-developed, Supreme-Commander-inspired mod platform/operating system called Project Mercury, and why he certainly doesn’t plan on being the first high-profile Kickstarter to fail on the follow-through.

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