Posts Tagged ‘Gas-Powered-Games’

Gas Powered Facing Major Layoffs, May Halt Kickstarter

Right then, let me try laying this one out on paper, because I’m still having a hard time comprehending it. So, a few days ago, Chris Taylor and Gas Powered Games announced a rather massive Kickstarter. Wildman, they said, would need $1.1 million in its tank before it could get off the ground, but they had it all planned out. So we got some gameplay footage, and everything seemed to be proceeding apace – minus, perhaps, the Kickstarter itself, which was acting less prehistoric hare beast and more tribal tortoise mutant. But apparently, that wasn’t good enough. So now, mere days after kicking off its Kickstarter, Gas Powered Games is kicking most of its employees to the curb. And according to Chris Taylor, Wildman’s Kickstarter might end up on the chopping block as well.

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Quickstarter: Wildman Gets First Gameplay Footage

I'm going to be a poet-warrior named Walt Wildman, I think.

Chris Taylor can talk. I know, for I have witnessed it. Wild-eyed, he spoke of grandiose plans for both games and operating systems, then (perhaps somewhat paradoxically) explained why he no longer believes bigger means better. As ever with Kickstarters, though, the question of whether or not he can back up his Supreme-Commander-sized words remains. Fortunately, while Wildman‘s still quite early in development, Gas Powered Games does, in fact, have its dinoman-walloping opus up and running. Watch the tiny titan mince his foes into tinier giblets after the break.

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Chris Taylor’s 180: Bigger Equals Better “Flawed Thinking”

Yesterday, Chris Taylor announced his new evolution-thwacking prehistoric RTS-RPG Wildman, so naturally, we talked about that until we, ourselves, evolved extra mouths so we could more efficiently talk about evolution. But what about, well, everything else? In ye olde year of 2010, after all, Taylor and co debuted Kings and Castles, a “biggest ever” fantasy RTS with dragons, chickens, and hopefully – for the sake of competition – a few things in between. But then it went on hold and dropped off the face of the Earth. So, is it dead along with the “old Chris” who focused on size to the detriment of substance? In addition, we discuss Planetary Annihilation, a GPG-developed, Supreme-Commander-inspired mod platform/operating system called Project Mercury, and why he certainly doesn’t plan on being the first high-profile Kickstarter to fail on the follow-through.

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Chris Taylor On GPG’s Prehistoric RTS-RPG, Wildman

Wildman! That’s fun to say, isn’t it? I like bellowing it at the top of my lungs while charging down sun-spattered hills, colossal bonking club aloft. Of course, I was doing that long before Chris Taylor and Gas Powered Games announced a fantastical prehistoric RTS/MOBA/RPG with the very same title, so now it’s actually relevant. But how exactly do all those puzzle pieces fit together? Is this just Total Demigod Annihilation Siege Commander, or is there more to it than that? And, most importantly, what sorts of objects will we be bonking people with? Dinosaur femurs? Pterodactyl eggs? Primitive religious ideologies? Also, something something DRM (or lack thereof) and mods and Kickstarter or whatever, I guess. See it all after the break.

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Wild, Man: Gas Powered Games Kickstarting Wildman


Gas Powered Games wants $1.1 million of your dollars. I also want $1.1 million of your dollars, but – instead of spending them on a mansion made of trampolines and a pony that’s also a rocketship – the Dungeon Siege and Supreme Commander dev is hoping to bring an RTS-RPG called Wildman to life. It’s about prehistoric evolution, but with an amusingly silly twist. “What if men, when they evolved into the homo sapiens form, what if other creatures also evolved, and other creatures had sentient minds? You could fight, say, a giant fly creature, or a lizard creature, or wild animals. What if there were thinking cats and things like that? Insects that are just creepy, that grew and were vying to take over the planet,” explained Taylor in an interview with RPS. So it’s part exploration-based hack ‘n’ slash, part troop-commanding RTS, and part fly monster. Got it. Video after the break.

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Racey: Age Of Empires Online “Skirmish”

You might remember that our Brendy thought free-to-play strategy Age Of Empires Online was a bit of alright, but he was a bit uncomfortable with the general “having other people in it” sort of feel. Of course that’s not stopped the seventy bajillion people who did sign up, and some of those probably even spent money on it. They’re going to have a new option for spending money this month because there’s a new bolt-on expansion called the “Skirmish Pack” (enthusiastically trailered below) which will, surprisingly, unlock all the races in the game (although not level you up to unlock all content) and allow you to customise all starting conditions for your game, allowing you to taste all the possible options for Empire-building.

I’m going to speculate that this is going to cost about £5, although there doesn’t seem to be a price announced for it yet. Ooh, we should totally run a sweepstake on which RTS will go F2P next!
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Wot I Think: Age of Empires Online

A long, long time ago last Wednesday, I got a message from Jim. I enjoy Jim’s messages because they come with the promise of coin. [We call this the “the editor called me” intro in the business. War, eh? What’s it good for. Don’t RTS names sound the same? Is the adventure dead? Is the PC Dead? Etc. – Ed] And he is not one to waste his breath, like a lot of people. He simply asked, “Age of Empires Online: review?” I wrote him back 15,000 words on ‘How much I would like to review Age of Empires Online.’ He replied: “Sounds good.” And now here we are. I will now tell you what I thought about the game. Because that is how these things go.
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Ageing: Age Of Empires Online Dev Diary

The elephant never forgets... THE TASTE OF BLOOD

In case you weren’t aware, Age of Empires Online is shaping up to be a deeply different kettle of papyrus from the original Age of Empires games. That should be made clear by the following dev diary, explaining how MMORPG-style loot and equipment work in the game, as well as where you’ll be getting it from and how you can trade it with your lovely friends. Ooh, it’s lovely and friendly, this online world of ours, when it’s not busy being mercenary and horrible.
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Age Of Empires Online Online In Autumn

Is that concept art or a screenshot? I can't even tell anymore.

Just a morning quickie for you, dearie. Microsoft’s free to play, levelling up-based resurrection of its mysteriously-killed RTS franchise Age of Empires now bears a more-or-less release date, and that is this Autumn, or Tumble, or whatever it is that the colonies insist on calling it. The Gas Powered Games co-developed Age of Empires Online is a free to play jobbie, funded by paid-for DLC – primarily in the form of extra playable civs, modes and willy-waving cosmetic upgrades for units.
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Free4Free: Age Of Empires Online Beta

This is your “last chance” get on the Age Of Empires Online beta. You can do that, should you wish, by going to GFWM and hitting that “Add to Cart” button. Apparently it’s pretty good. That said, I believe it’s going to be free-to-play anyway, it’s not as if there’s any great rush to leap in for a free sample at this stage in proceedings.