Posts Tagged ‘Gas-Powered-Games’

Wild, Man: Gas Powered Games Kickstarting Wildman

By Nathan Grayson on January 14th, 2013.

WILDMAN. WILDTIGER. WILDBACKGROUNDROCKFORMATION.

Gas Powered Games wants $1.1 million of your dollars. I also want $1.1 million of your dollars, but – instead of spending them on a mansion made of trampolines and a pony that’s also a rocketship – the Dungeon Siege and Supreme Commander dev is hoping to bring an RTS-RPG called Wildman to life. It’s about prehistoric evolution, but with an amusingly silly twist. “What if men, when they evolved into the homo sapiens form, what if other creatures also evolved, and other creatures had sentient minds? You could fight, say, a giant fly creature, or a lizard creature, or wild animals. What if there were thinking cats and things like that? Insects that are just creepy, that grew and were vying to take over the planet,” explained Taylor in an interview with RPS. So it’s part exploration-based hack ‘n’ slash, part troop-commanding RTS, and part fly monster. Got it. Video after the break.

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Racey: Age Of Empires Online “Skirmish”

By Jim Rossignol on January 11th, 2012.


You might remember that our Brendy thought free-to-play strategy Age Of Empires Online was a bit of alright, but he was a bit uncomfortable with the general “having other people in it” sort of feel. Of course that’s not stopped the seventy bajillion people who did sign up, and some of those probably even spent money on it. They’re going to have a new option for spending money this month because there’s a new bolt-on expansion called the “Skirmish Pack” (enthusiastically trailered below) which will, surprisingly, unlock all the races in the game (although not level you up to unlock all content) and allow you to customise all starting conditions for your game, allowing you to taste all the possible options for Empire-building.

I’m going to speculate that this is going to cost about £5, although there doesn’t seem to be a price announced for it yet. Ooh, we should totally run a sweepstake on which RTS will go F2P next!
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Wot I Think: Age of Empires Online

By Brendan Caldwell on August 26th, 2011.


A long, long time ago last Wednesday, I got a message from Jim. I enjoy Jim’s messages because they come with the promise of coin. [We call this the "the editor called me" intro in the business. War, eh? What's it good for. Don't RTS names sound the same? Is the adventure dead? Is the PC Dead? Etc. - Ed] And he is not one to waste his breath, like a lot of people. He simply asked, “Age of Empires Online: review?” I wrote him back 15,000 words on ‘How much I would like to review Age of Empires Online.’ He replied: “Sounds good.” And now here we are. I will now tell you what I thought about the game. Because that is how these things go.
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Ageing: Age Of Empires Online Dev Diary

By Quintin Smith on June 17th, 2011.

The elephant never forgets... THE TASTE OF BLOOD

In case you weren’t aware, Age of Empires Online is shaping up to be a deeply different kettle of papyrus from the original Age of Empires games. That should be made clear by the following dev diary, explaining how MMORPG-style loot and equipment work in the game, as well as where you’ll be getting it from and how you can trade it with your lovely friends. Ooh, it’s lovely and friendly, this online world of ours, when it’s not busy being mercenary and horrible.
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Age Of Empires Online Online In Autumn

By Alec Meer on May 11th, 2011.

Is that concept art or a screenshot? I can't even tell anymore.

Just a morning quickie for you, dearie. Microsoft’s free to play, levelling up-based resurrection of its mysteriously-killed RTS franchise Age of Empires now bears a more-or-less release date, and that is this Autumn, or Tumble, or whatever it is that the colonies insist on calling it. The Gas Powered Games co-developed Age of Empires Online is a free to play jobbie, funded by paid-for DLC – primarily in the form of extra playable civs, modes and willy-waving cosmetic upgrades for units.
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Free4Free: Age Of Empires Online Beta

By Jim Rossignol on May 5th, 2011.


This is your “last chance” get on the Age Of Empires Online beta. You can do that, should you wish, by going to GFWM and hitting that “Add to Cart” button. Apparently it’s pretty good. That said, I believe it’s going to be free-to-play anyway, it’s not as if there’s any great rush to leap in for a free sample at this stage in proceedings.

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Age of Empires Online Is Taylor-Made

By Alec Meer on February 28th, 2011.

Elephant hats will be 59p each

Here’s something that slipped through the cracks last week. Which cracks? The ones in space and time which mean that even though RPS diligently covers every single piece of PC gaming news long before any other site, sometimes it appears as though we haven’t. But we have. I actually wrote this post a week last Wednesday, for instance.

Anyway – Age of Empires Online. That’s the project ex-Ensemble Guys Robot Entertainment were working on before turning their attentions to Orcs Must Die. Turns out, however, that they weren’t the only studio working on it. You know how SupCom/Dungeon Siege studio Gas Powered Guys put Kings and Castles on hold? This, I’m guessing, is why.
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Chris Taylor’s Kings and Castles “On Hold”

By Quintin Smith on February 7th, 2011.

Here’s a sliver of information from Big Download, that steaming roast carcass of news. For reasons Taylor summarises as “a timing thing”, Gas Powered Games has “put the project on hold” after a year of development. Details on the game itself are still quite hazy. We know it’s an RTS featuring airships, dragons, knights, chickens and (presumably) castles that will let players take on the role of a king, but that’s all I’ve got. You can watch the latest Kings and Castles development video blog thingum after the jump. It was released back in the Octobertime and features Chris saying the studio will be taking “a bit of a break”.
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GPG Still Improving SupCom 2, Apparently

By Jim Rossignol on September 23rd, 2010.


Gas Powered Games are still working on improving Supreme Commander 2‘s AI, and there will be another overhaul with the next patch. You can see this explained in the video I’ve embedded below. The custom AI menu is particularly nerd-happy-making, with options to tweak exactly how it will behave/cheat. It almost makes me want to go back to the game. I don’t know about you lot, but it puts a warmness in my heart when devs spend time and resources working on this stuff after release. It’s a shame it can’t happen for all games. Go take a look at the full AI reveal below, it’s full of clever stuff.
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Interview: Chris Taylor On Dungeon Siege 3

By Quintin Smith on September 14th, 2010.

He's imagining you naked, you know.

This was a good one. When I met up with Chris Taylor (of Gas Powered Games and Supreme Commander fame) at GamesCom for my Dungeon Siege 3 interview, it was our respective last days of the convention. My body felt like a trashed and soon-to-be-demolished building, and Taylor was engaged in some kind of mental wrestling match with a hangover. To make matters more awesome, most of Dungeon Siege 3 was (and still is) under wraps, so we quickly moved on to talking about riches and success, and what that meant for game developers. Have a read after the jump.
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Taylor: “PC is where all the opportunity is”

By Kieron Gillen on September 7th, 2010.

CRUSH PUNY CONSOLE MARKET OR SOMETHING

Eurogamer has found Gas Powered Games’ Chris Taylor in characteristically bullish mood arguing that thanks to the enormous explosion in Steam, he thinks the PC version of Dungeon Siege III will compete with the console ones, noting that “every major player in the world buying a PC gaming company” and leading to an exciting future. Example quote…

It’s a matter of time before you’re playing a game of the quality of a triple-A game that we know and love, like a Supreme Commander 2 or a StarCraft II, in a browser experience,” Taylor said. “There’s no reason that won’t happen within five to eight years. That’s one of the reasons PC gaming breaks out in that space. No installation. No grief. No reading the box and wondering if you have a 7000 or 8000 series video card and DirectX what? It just plays. It works. Wait till that happens full on.

Lots more excitement here. We’ve got our own Chris Taylor interview forthcoming soon. Soon-ish. Whenever Quinns transcribes it, anyway.

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“A Lot Of Interest” in Demigod Sequel

By Kieron Gillen on August 24th, 2010.

The precision-piranha of the games press, VG247, strike again. Analysing a small fragment in a video interview with gamers.fr where he alludes to the possibility of a Demigod 2. “We’ve got a lot of interest in a sequel to Demigod” he says, before moving on hope of recouping the money they invested in the first one. And sending children to college. Go to VG247 for all the rest of the quotes, including some eye-rolls at pirates. The video’s below, with the Demigod related stuff 2:40 or so in…
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CT’s Kings And Castles Footage

By Jim Rossignol on June 12th, 2010.


Gas Powered Games have been exhaustively videoblogging the progress of their new strategy game for a while now, but a lot of it seemed to consistent in Mr Taylor talking about farmyard animals, and I’ve kind of lost the thread. Anyway, there’s some actual footage from the game in this latest episode, which might be worth taking a gander at (gander! See, now I am at it.) Furthermore, I must implore you to judge what you see here at face value, as if it is all the game consists in. I am sure there are no other menus, features, units, or strategic elements to Kings And Castles whatsoever. It’s surely just a game about tiny men storming a bridge that eventually gets bombed by airships, and nothing more. Not like the other games that did things differently in the past. No, sir.
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