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Posts Tagged ‘Gaslamp games’

Like Clockwork: Gaslamp Announces Clockwork Empires

By Jim Rossignol on August 28th, 2012.


Gaslamp “Dungeons Of Dredmor” Games have just revealed their new game, Clockwork Empires. It’s a 3D sandbox building game with a 19th century colonial/Steampunk theme. That sounds exciting enough on its own, but, really, check out this paraphrased feature-list: “New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications! Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents! Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects! Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.” No online DRM, and multiplayer.

Oh yes. It’s going to be moddable, too. Beautiful promotional poster below.
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Dungeons Of Dredmor Heading To The Wizardlands

By John Walker on June 20th, 2012.

The pocket dimension, apparently.

I went back to Dungeons Of Dredmor recently, having realised it had expanded twice since I’d last played. The good news is it’s still as brilliant as ever. The bad news is, I’m still just as terrible at it. The brilliant news is, Kieron’s still just as cross that we’re all playing Rogue-likes now, after having ignored him about them for years. And the news news is, there’s to be another update “hastily named” Conquest Of The Wizardlands, due out soon. It’ll be adding not only new realms, but sneakiness and at last some weapon and armour augmentation crafting.

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Dungeons Of Dredmor: The Game With No Name

By Alec Meer on June 6th, 2012.

I might also call it 'Dungeons of Dredmor: Squirrels

Suicidally deciding to launch during E3 – don’t they realise we have to post all the trailers, until such time as we are dead? – is a free expansion for the lovely (if divisive) Dungeons of Dredmor. Despite the devs coming up with all manner of “new items, enemies, rooms, skills, and things to generally make your life Better and/or More Full of Death”, the one thing they couldn’t force their tired brains to do was devise a title for the new content. Hence, it is simply “You Have To Name The Expansion Pack.” I’m going to call mine Dungeons of Dredmor: George Osborne Is A Pasty-Faced Spawn Of An Earwig With A Weeping Sore Where His Soul Should Be. How about you?
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More Like Dungeons Of DredMOD

By Adam Smith on May 1st, 2012.

The end is nigh brows

I’d gladly welcome another expansion pack for Dungeons of Dredmor and I gladly shall when the next one arrives in the near future. To add to the glad, it’ll be free as well, having been constructed with “the cooperation of a handful of the Dredmor community’s top modders”. It’s not slight and full details of the contents are below. Not content with welcoming the mod community into their home, Gaslamp Games are also serving tea and biscuits, or at least that’s how I interpret the news that modding will now be integrated with the Steam Workshop. Mods for all, mods of all stripes, and also biscuits for those who would like them.

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Diggle Deities: Dungeons Of Dredmor DLC

By Adam Smith on December 12th, 2011.

I'm thinking of an alternative and more terrifying ending for Ring right now

It was announced in the recently expired month of November and now, on what should be the day before release, Dungeons of Dredmor’s first expansion has been trailerised. As well as containing graphic closeups of the most formidable eyebrows in gaming, the video provides details on the contents of Realm of the Diggle Gods. New enemies, areas and equipment are present, as one would expect, but did you expect a Werediggle skill line? I didn’t because my imagination is clearly limited and limp. How about eye lasers and the ability to create a character who is a “Vampiric Pirate Hunter-Vegan that dabbles in Demonology”? Oh, and belts! Sounds good. Watch below.

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Vegans of Virtue: Dungeons of Dredmor(e)

By Alec Meer on November 16th, 2011.

Good to see the devs are as inept at playing it as I am

Not all dungeons require a cross-country trek or a cheeky spot of fast-travel to access. Dungeons of Dredmor was a light but appropriately vicious roguelike which charmed both John and I earlier this year, and creators Gaslamp Games have not left it to fester away on a darkened corner of Steam. As well as a steady trickle of patches, they’ve announced some real-money DLC is incoming, as well as a new patch which, among other things, doubles the number of avatar genders on offer. I did some pretty impressive maths to arrive at that conclusion, let me tell you.
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Wot I Think: Dungeons of Dredmor

By Alec Meer on July 19th, 2011.

Indie roguelike Dungeons of Dredmor arrived on Steam late last week, quickly summoning a swarm of interest around it despite coming pretty much out of nowhere. More proof, perhaps, that big publishers’ claims that the age of turn-based gaming is done and dusted are wanton foolishness.

Anyway! I’ve been playing Dredmor pretty much constantly since release. I couldn’t pretend to have beaten it – and it’s very possible I’ll never be able to – but here’s what I make of it.
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Impressions: Dungeons of Dredmor

By Alec Meer on July 15th, 2011.

Bloody typical. I’ve only just kicked my Realm of the Mad God habit, and then another permadeath RPG comes along and imprisons my mind with compulsion, combat and crits. Dungeons of Dredmor, released yesterday, is far closer to the traditional roguelike model, though it’s left behind the complicated controls and key combinations of the genre’s steelier-eyed denizens in favour of something altogether more accessible. But no less punishing.
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