I’ve been waiting for a John Walker simulator to arrive, and this is the closest I’ll probably ever get. It’s the Secret World’s GDC presentation, showing off Ragnar-Tørnquist’s increasingly-interesting (to me) MMO. You can pretend you’re in the room being John Walker, who can be seen here following Ragnar. Toss some water at the screen to simulate the tears that usually flow when John experiences a game by Ragnar. Or you can just watch the most complete look at the upcoming MMO yet. It includes a scene that suggests oral sex is being performed, so I’d not risk it at work or at a funeral. They really go down… look down… LOOK DOWN on that sort of thing.
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Posts Tagged ‘GDC 2012’
By Craig Pearson on March 20th, 2012.
By Lewie Procter on March 9th, 2012.
The third Saint’s row game was a tonne of fun, crammed with all sorts of over the top features and missions, but what of all the things that didn’t make it into the game? Lead designer Scott Phillips in his GDC post-mortem shared some of the elements of the game that got cut, including 6 months work on a game where you played an undercover cop, infiltrating the Third Street Saints, which got entirely canned. Read the rest of this entry »
By John Walker on March 9th, 2012.
Epic’s Cliffy “Cliffy B” Bleszinski B just told a huge crowd of developers at 2012′s GDC that when starting up a developer, forget Xbox Live, PSN, iOS, Android and Windows phones, and instead make games for PC. Condemning the way Microsoft and Sony treat indies, and dismissing mobile gaming, the Unreal developer said that the PC was the only place to start.
By John Walker on March 8th, 2012.
Imagine a Portal 2 with no GLaDOS, Chell, nor portals. Set in the 1980s. With competitive multiplayer and quantum co-op. And multiple endings. At various points, those were all things that could have hapened, as revealed by Valve last night in San Francisco.
By Lewie Procter on March 8th, 2012.
Did you hear? Maxis are doing the Sim City thing again. As Sim City 2000 was one of the games that made me, I’ve been cautiously vibrating with excitement ever since the news of the new Sim City first started spreading, but now I’m left with questions like “Is the new Sim City going to do anything clever with the internet”, “Will it have any modding support?” and “just how do those curvy roads work?”. But no longer, as Maxis took to the stage at GDC to spill at least some of the beans regarding the tech that’s powering Sim City: The New One, the brand new Glass Box engine, and here’s the grisly details: Read the rest of this entry »
By Jim Rossignol on March 7th, 2012.
The handsome newshounds of Eurogamer are reporting that DICE have three new Battlefield 3 expansions in the pipeline, as announced at last night’s GDC event in San Francisco. The first one of these new expansions will be arriving in June is called “Close Quarters”. This will apparently focus on “indoor infantry combat with verticality to the map designs”. The new map with this pack is a glass tower block called Ziba Tower. The pack after that focuses on tank combat, while the final one – END GAME – is a big secret and DICE aren’t talking about it to anyone, not even Eurogamer. So there.
By Brendan Caldwell on March 7th, 2012.
“There’s no plans to bring Fez out on any other platforms?” I ask Phil Fish, as he finishes off his sandwich. He chews and I mutter an inward prayer. Oh Gods, let him say PC. “We’re not even thinking about it right now,” he says. “I mean, ultimately, I would like to see it on everything. Why not? But we do have exclusivity with Microsoft, as you do – you find it’s really hard to not do that.”
The Gods are useless. Never pray.
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By Craig Pearson on March 7th, 2012.
This morning I’ve been watching this off-screen GDC presentation of Planetside 2, and realising that my life is incomplete without it. I thought I need a cat, flat and significant other, but really my goal in life is to be the best damn Infiltrator I can be. There are four videos below, with about 30 minutes of Planetside 2 exposition, starting with an overview and showing everything from the large scale battles and maps, to the store and stats. They’ve finally released details about the most important/worrying aspect: the business model. Succinctly: they’re selling customisation options, side-grade weaponry can be earned or bought, and anything that’ll directly affect the way you play (medkits or implants) are earned in-game. As is the way of these things, there will be a subscription option as well.
By John Walker on March 7th, 2012.
So while we all already knew, SimCity is back, and it’s being spelt like that. No number, no space. It’s going to be in 3D, resources are going to be finite, and technology pays a significant part. And it’s being made by Maxis, and it’s only on PC. More details, and a trailer below.
By John Walker on March 6th, 2012.
In the always imaginative word of indie gaming, it’s ever-increasingly the case that finding out anything about a game before you play is to take away from the experience. But then you could argue the same is true of most things in life. Which is why I like to break into maternity wards and start telling babies all the spoilers I can think of. “Puberty sucks!” I will shout, as the angry midwives drag me backward from the room. “They lie to you about cell structure in GCSE biology!” I cry as I’m thrown through the doors. But here’s the fascinating thing about Antichamber: even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.
By Craig Pearson on March 5th, 2012.
Things you will need to play IGF award winning rogue-like Desktop Dungeons for free between March 5-10: a browser, Unity, the finger strength of a champion boulderer, ten minutes per game, and, if you’re being picky, a central nervous system, oxygen, the unknowable spark of life that brought us all unto this earth, pants, etc. But mostly it’s a browser and the time. It’s been a while since Alec got hooked on the treat-sized charms of the rogue-like, and I’m frankly still amazed it has the beta tag. It has remained resolutely beta-ed up, with access given to those who’ve pre-ordered. If you were unsure if propping up development was for you, then unless you played the free version that’s been lying dormant for a few years, you can finally test the waters.
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