Posts Tagged ‘GDC 2013’

How Jason Rohrer Won The Game Design Challenge

By John Walker on April 4th, 2013.

A real high-point of every GDC is the Game Design Challenge. Well, was. Sadly the tenth year of this annual treat was the last, with organiser Eric Zimmerman bringing proceedings to an end. And wow, did it go out in style. With the apposite topic, “Humanity’s Last Game”, some of the biggest names in the industry put forth their pitches for the last game we’d ever need. And one man entirely stole the show. For a second year, that man was Jason Rohrer.

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GDC 2013: A Worrisome, Hopeful Contradiction

By Nathan Grayson on April 3rd, 2013.

RPS’s own wayward ronin word master Cara Ellison, during a post-convention victory dinner, put it best: “GDC is where we first hear about all the stuff everyone will be talking about next year.” Maybe it’s a trend-setter, or maybe it’s just a megaphone for gentle tickles of trends that are already in motion, but the point remains: GDC tends to be pretty indicative of where we’re at. People often view E3 in that light, but the fact is, it’s a dinosaur wreathed in fireworks, frilly undergarments, and little else. E3 is a projection. GDC has evolved into its opposite: introspection. We look inward, and then we discuss. And this year – thanks to things like the renewed prominence of PC gaming, a focus on indies, and the #1ReasonToBe talk – I came away quite optimistic. That warm feeling does not, however, come without some rather glaring caveats. Same-y looking “next-gen” games. The IGDA’s insulting use of scantily clad dancers. A worrisome gulf between triple-A and indie. For each positive, there was an ugly negative.

This year’s GDC in one word? Contradiction.

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The 2013 GDC Experimental Gameplay Workshop

By John Walker on April 2nd, 2013.

An undoubted highlight of GDC every year is the Experimental Gameplay Workshop. Despite having that complete nonsense word in the title, it’s a chance for some of the most innovative and esoteric gaming ideas to be shared with one of the week’s biggest audiences, whether in development, released, or some impossible state in between. Some of the highlights are below.

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The Creative Assembly Announce F2P Total War: Arena

By Jim Rossignol on March 28th, 2013.


British strategy captains The Creative Assembly have used their lead designer James Russell’s talk at GDC to reveal that they are creating a multiplayer game based on the Total War series. It’s called Total War: Arena [URL dead at the time of writing, but I am told it will appear there], and it will be free-to-play, based on the original Total War multiplayer, and feature 10 vs 10 battles.

I saw the announcement and will serve up some additional details for you just below.
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Eyes-On: Rome II’s Teutoburg Forest

By Jim Rossignol on March 28th, 2013.


Rome II, then. I’ve just seen The Creative Assembly’s Al Bickham playing the recently-entrailered Teutoburg Forest battle on a big screen at GDC in San Francisco. As is so often the case with viewing games from the perspective of rapidly blogged trailers and press releases, I’d previously been unable to see much of what was new or appealing about this new Total War game. I knew it was in there, of course, but these things generally only reveal themselves in the busy mess of play. Now, with an inundation of pixels having gone through my eyes, I am excited.

Tiny men are rushing to their deaths.
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First Look: Space Hulk

By Jim Rossignol on March 27th, 2013.


I am on the show floor at GDC, standing next to an unflappable and smiling Thomas Lund of Full Control Studios. He is pleased. He is showing me Space Hulk. He is so excited about it that I can’t help get caught up in his enthusiasm and start feeling giddy, even though I have been taking all of my cynicism medication. He’s been gesticulating and enthusing and SPACE HULK.

It looks pretty great.
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Gong Show: Audience Vote Open For GDC & IGF Awards

By John Walker on February 20th, 2013.

When it comes to award ceremonies, there aren’t many to take seriously. But with all its internal and external fighting, perhaps those at the annual Game Developers Conference tend to hold the most weight. We’re talking relatively, here. Both the Game Developers Choice Awards, and the Independent Games Festival Awards are given away on the Wednesday evening of the week, this year falling on the 27th March. Both ceremonies now have an Audience Award, and you can begin orchestrating elaborate ways to fix those votes now.

It also means it’s time to play: How Many Games In The IGF Audience Award Can’t Actually Be Played By The Audience?!

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