Posts Tagged ‘Gearbox Software’

Wot I Think: Tales From The Borderlands Ep One

By Adam Smith on November 25th, 2014.

Tales From The Borderlands Episode One is the funniest adventure game Telltale have released in years. Given that The Walking Dead and Wolf Among Us are the most recent offerings that might not seem like such a big deal. Throw in Back to the Future alongside those two and the average number of decent jokes actually goes down.

But Borderlands would stand out as a winner in any company and you don’t need to know, or be amused by, Gearbox’ games to enjoy it.

Read the rest of this entry »

, , , , , , , .

54 Comments »

Borderlands Of My Dreams: Tales From The Borderlands

By Alice O'Connor on November 14th, 2014.

Oh, don't fuss over the Xbox controller prompts - these are just press kit shots, y'all.

I don’t enjoy Borderlands. I find the core first-person shooting unsatisfying, and I don’t enjoy how its action-RPG side augments that with boring incremental skills and randomised weapons.

I do, however, dig the idea of a weird west planet on the outskirts of known space filled with chancers, treasure-hunters, weirdos, and gangs of murderers. That’s nice, that. And gosh oh golly, I have very much enjoyed watching the new trailer for Telltale’s episodic adventure game series Tales from the Borderlands. It’s got all the griftin’, cheatin’, sneakin’, and rootin’ tootin’ robot shootin’ I would want from a game set in that world. Come see!

Read the rest of this entry »

, , , , .

32 Comments »

Interview: Gearbox On Borderlands: The Pre-Sequel

By Paul Dean on September 30th, 2014.

With every new release, the Borderlands universe becomes increasingly ridiculous. It’s been happening for a while now, with the puns, the slapstick and the hidden pop culture references that pepper Borderlands 2 and further season its DLC. I’m hardly complaining, because I’ve gradually disengaged from the first-person shooter over the last few years, confronted again and again by far too many po-faced, monochrome military affairs. Borderlands 2 has been a welcome exception.

Like a sudden burst of ketchup from a thoroughly-spanked Heinz bottle, even more of that often unsubtle flavouring is set to season our PCs very soon. Borderlands: The Pre-Sequel comes out in two weeks. Developed in conjunction with 2K Australia, the Pre-Sequel is exactly what you’d expect from the series: more jokes, more cartoonish violence, more character diversity and a further expansion of a gun collection that would already make any Tom Clancy fan spurt like… well, like a sudden burst of ketchup from a thoroughly-spanked Heinz bottle.

Read the rest of this entry »

, , , , , , , .

45 Comments »

Battleborn’s First 14 Minute Video Has All The Genres

By Graham Smith on September 25th, 2014.

I briefly dismissed Battleborn as a console game that didn’t belong on these pages, before realising, no, wait, that’s Bloodborne. Battleborn is instead Gearbox’s multiplayer first-person shooter that takes easy co-op and a cartoon-y world reminiscent of Borderlands’ and combines it with lessons from e-sports, MOBAs and MMOs. They call it a “hero-shooter”, but what the heck does that even mean.

There’s fourteen-minutes of the game in action below, which does a better job of explaining what it really is.

Read the rest of this entry »

, .

30 Comments »

Aliens Legal Throwdown: Sega, Gearbox And That E3 Demo

By Alice O'Connor on September 4th, 2014.

A satirical cartoonist might attach hilarious name badges to this image.

As Sega and Gearbox scrap over liability in the class action lawsuit from folks who bought Aliens: Colonial Marines and felt more than a mite deceived, it’s getting a bit messy. Sega have dug out a big bag of internal e-mails to establish who exactly is responsible for some of the misleading marketing, including the E3 2011 demo that looked better than the finished game. Naturally they’re saying Gearbox were complicit, and that at times Gearbox president Randy Pitchford was “doing whatever the fuck he likes”. Oof.

Read the rest of this entry »

, , , , .

46 Comments »

Got The Claptrap – Borderlands: The Pre-Sequel

By Ben Barrett on August 14th, 2014.

Borderlands! Apparently lots of people like it, I just happen not to know many of them. A quick RPS-chat whip round revealed a startling apathy for its cell-shaded comedy and endless weaponry. I feel like I really should love it, but just can’t get past how boring it is to play. It gains a little from co-op, clearly the supposed strength of its formula, but a game would need to be extraordinarily bad not to be fun with a group of friends.

The baitingly-titled Pre-Sequel doesn’t look to be changing much of that. It’s low-grav gimmicks and the series’ best-known characters placed in what we’ve seen before. As lazy as it is to say: if you liked that, presumably you’ll feel similarly about this. Check with the Gamescom trailer below.

Read the rest of this entry »

, , , , .

56 Comments »

Morederlands: 87 Bazillion Mins Of Borderlands: Pre-Sequel

By Nathan Grayson on July 9th, 2014.

But can your high-powered magic rifle stand up to our space buzzsaws?

Borderlands: The Pre-Sequel this, Borderlands: The Pre-Sequel that. Personally I’m waiting for Borderlands: The Post-Sequel, which is like regular Borderlands but without lyrics. For now, though, Pre-Sequel looks a fair deal like regular Borderlands, except it’s moon-flavored. That means enemies that freeze and shatter, low-gravity airborne (not to be confused with Battleborn) antics, and other such space-defacing shenanigans. Also, you won’t actually find 87 bazillion minutes of footage below. Only 14. But close enough.

Read the rest of this entry »

, , .

13 Comments »

Mo’ MOBAs: Gearbox Announce Battleborn

By Alice O'Connor on July 8th, 2014.

LOOK AT HIS HEAD

Hello everyone, and welcome to another exciting episode of “It’s A MOBA But…”! Today’s mystery game is Battleborn! It’s coming from that Borderlands gang Gearbox Software, and certainly not to be confused with Bethesda’s BattleCry, From Software’s Bloodborne, or Battlezone. Now we’re all settled, our first round is, as ever, Name That Twist! So, is Battleborn’s twist:

a) destructible voxel terrain,
b) a first-person view,
or c) it’s a roguelike?

Read the rest of this entry »

, , , .

83 Comments »

Whimper And Crush: Borderlands – The Pre-Sequel

By Adam Smith on June 5th, 2014.

Borderlands: The Pre-Sequel is called Borderlands: The Pre-Sequel, which should already tip you off that it’s a game trying extremely hard to out-zany its predecessors. In the press release that accompanies the release date trailer below (it’s out on October 17th on this side of the internet oceans and on the 14th in the US), several characters do a dance on the moon. Crazy, right? I can’t think of anything more hilarious than lunar choreography set to ironically terrible music, except maybe exactly the same thing but with a gun that shoots bees dropped in the middle of the whole show. Borderlands 3 will probably be announced by a troupe of clowns spilling out of a tiny car at your front door and rubbing a cream pie into your face.

Read the rest of this entry »

, , , , .

49 Comments »

Deep Breath: Lunar Larks In Borderlands: The Pre-Sequel

By Alice O'Connor on May 27th, 2014.

Boing.

Borderlands: The Pre-Sequel has me interested in Borderlands. So far I’ve found the series a so-so FPS and a so-so action-RPG, and throwing the two together didn’t help either, but the Proquel (I can invent words too, see) at least has some fun ideas, mostly thanks to being set on a good old moon. Low-gravity is interesting to me, after years of server admins turning gravity down for jollies, and so’s introducing oxygen as a resource to be collected, created, lost, and exploited. Watching 15 minutes of it in a new ‘gameplay walkthrough’ trailer doesn’t make me want to play the game, but those ideas have given more enjoyment than playing Borderlands ever has.

Read the rest of this entry »

, , , .

26 Comments »

Lawsuit Takes Toll, Duke Nukem On Hold For Bombshell

By Nathan Grayson on May 15th, 2014.

Remember that legal battle between Rise of the Triad developer Interceptor (who recently ate 3D Realms) and Borderlands border/game license patrol Gearbox over who’s allowed to make Duke Nukem games? Yeah, well it’s still happening, and apparently it’s not going as smoothly as Interceptor anticipated when I interviewed them. From Duke Nukem: Mass Destruction‘s maybe-ashes has arisen Bombshell, Interceptor’s own top-down blast-‘em-up starring a hard-fighting, harder-drinking main character. This one, however, is an impractically dressed lady with a robot arm… who just so happens to have recently robbed Duke Nukem’s supply chest/motorcycle garage/lion throne room. Trailer and first details below.

Read the rest of this entry »

, , , , , .

62 Comments »

Pre-Preview – Borderlands: The Pre-Sequel

By Alec Meer on April 9th, 2014.

Yesterday I was shown around half an hour of footage from the new Borderlands game, which everyone already knew about as it got leaked on Monday. Here’s what it’s all about.

I’m pretty sure we’re not supposed to take the messy portmanteau ‘Pre-Sequel’ too seriously, given Borderlands’ traditionally derisive-about-everything tone. So while it’s playful rather than the latest ‘expandalone’ or ‘freemium’ or whatever the latest newspeak horror someone’s marketing department has retched up, let’s just hope no-one else is inspired by it and we don’t find ourselves drowning in pre-sequels by this time next year.

Yes, Borderlands: The Pre-Sequel is a brand-ish new Borderlands game, and due out somewhere around the tail end of this year. More importantly, it’s set on the moon and features jetpacks.
Read the rest of this entry »

, , , , , .

69 Comments »

3D Realms Puts Up Dukes In Legal Battle With Gearbox

By Nathan Grayson on March 27th, 2014.

He'll be your judge, jury, and focus of a series of increasingly heated legal exchanges that culminate in uncertainty surrounding a beloved franchise for years to come.

The plot thickens. Actually, come to think of it, the plot was already quite thick – perhaps even viscous – given that 3D Realms sold the rights to Duke Nukem years ago only to resurface out-of-the-blue with a new Duke Nukem game being developed by Rise of the Triad developer Interceptor, get sued by Gearbox for it, sell its entire business to Interceptor, and allege that the purveyor of borders and lands has no legal ground to stand on. It’s been a mess so far, frankly – a sticky morass of contradictory claims. And now for the latest chapter, in which 3DR and Interceptor claim an agreement over an old project called Duke Nukem Survivor gives them every right to continue absconding with Gearbox’s supplies of gum and frighteningly kickable ass in the night.

Read the rest of this entry »

, , , , , .

27 Comments »