Posts Tagged ‘Gearbox Software’

Morederlands: 87 Bazillion Mins Of Borderlands: Pre-Sequel

By Nathan Grayson on July 9th, 2014.

But can your high-powered magic rifle stand up to our space buzzsaws?

Borderlands: The Pre-Sequel this, Borderlands: The Pre-Sequel that. Personally I’m waiting for Borderlands: The Post-Sequel, which is like regular Borderlands but without lyrics. For now, though, Pre-Sequel looks a fair deal like regular Borderlands, except it’s moon-flavored. That means enemies that freeze and shatter, low-gravity airborne (not to be confused with Battleborn) antics, and other such space-defacing shenanigans. Also, you won’t actually find 87 bazillion minutes of footage below. Only 14. But close enough.

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Mo’ MOBAs: Gearbox Announce Battleborn

By Alice O'Connor on July 8th, 2014.

LOOK AT HIS HEAD

Hello everyone, and welcome to another exciting episode of “It’s A MOBA But…”! Today’s mystery game is Battleborn! It’s coming from that Borderlands gang Gearbox Software, and certainly not to be confused with Bethesda’s BattleCry, From Software’s Bloodborne, or Battlezone. Now we’re all settled, our first round is, as ever, Name That Twist! So, is Battleborn’s twist:

a) destructible voxel terrain,
b) a first-person view,
or c) it’s a roguelike?

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Whimper And Crush: Borderlands – The Pre-Sequel

By Adam Smith on June 5th, 2014.

Borderlands: The Pre-Sequel is called Borderlands: The Pre-Sequel, which should already tip you off that it’s a game trying extremely hard to out-zany its predecessors. In the press release that accompanies the release date trailer below (it’s out on October 17th on this side of the internet oceans and on the 14th in the US), several characters do a dance on the moon. Crazy, right? I can’t think of anything more hilarious than lunar choreography set to ironically terrible music, except maybe exactly the same thing but with a gun that shoots bees dropped in the middle of the whole show. Borderlands 3 will probably be announced by a troupe of clowns spilling out of a tiny car at your front door and rubbing a cream pie into your face.

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Deep Breath: Lunar Larks In Borderlands: The Pre-Sequel

By Alice O'Connor on May 27th, 2014.

Boing.

Borderlands: The Pre-Sequel has me interested in Borderlands. So far I’ve found the series a so-so FPS and a so-so action-RPG, and throwing the two together didn’t help either, but the Proquel (I can invent words too, see) at least has some fun ideas, mostly thanks to being set on a good old moon. Low-gravity is interesting to me, after years of server admins turning gravity down for jollies, and so’s introducing oxygen as a resource to be collected, created, lost, and exploited. Watching 15 minutes of it in a new ‘gameplay walkthrough’ trailer doesn’t make me want to play the game, but those ideas have given more enjoyment than playing Borderlands ever has.

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Lawsuit Takes Toll, Duke Nukem On Hold For Bombshell

By Nathan Grayson on May 15th, 2014.

Remember that legal battle between Rise of the Triad developer Interceptor (who recently ate 3D Realms) and Borderlands border/game license patrol Gearbox over who’s allowed to make Duke Nukem games? Yeah, well it’s still happening, and apparently it’s not going as smoothly as Interceptor anticipated when I interviewed them. From Duke Nukem: Mass Destruction‘s maybe-ashes has arisen Bombshell, Interceptor’s own top-down blast-’em-up starring a hard-fighting, harder-drinking main character. This one, however, is an impractically dressed lady with a robot arm… who just so happens to have recently robbed Duke Nukem’s supply chest/motorcycle garage/lion throne room. Trailer and first details below.

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Pre-Preview – Borderlands: The Pre-Sequel

By Alec Meer on April 9th, 2014.

Yesterday I was shown around half an hour of footage from the new Borderlands game, which everyone already knew about as it got leaked on Monday. Here’s what it’s all about.

I’m pretty sure we’re not supposed to take the messy portmanteau ‘Pre-Sequel’ too seriously, given Borderlands’ traditionally derisive-about-everything tone. So while it’s playful rather than the latest ‘expandalone’ or ‘freemium’ or whatever the latest newspeak horror someone’s marketing department has retched up, let’s just hope no-one else is inspired by it and we don’t find ourselves drowning in pre-sequels by this time next year.

Yes, Borderlands: The Pre-Sequel is a brand-ish new Borderlands game, and due out somewhere around the tail end of this year. More importantly, it’s set on the moon and features jetpacks.
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3D Realms Puts Up Dukes In Legal Battle With Gearbox

By Nathan Grayson on March 27th, 2014.

He'll be your judge, jury, and focus of a series of increasingly heated legal exchanges that culminate in uncertainty surrounding a beloved franchise for years to come.

The plot thickens. Actually, come to think of it, the plot was already quite thick – perhaps even viscous – given that 3D Realms sold the rights to Duke Nukem years ago only to resurface out-of-the-blue with a new Duke Nukem game being developed by Rise of the Triad developer Interceptor, get sued by Gearbox for it, sell its entire business to Interceptor, and allege that the purveyor of borders and lands has no legal ground to stand on. It’s been a mess so far, frankly – a sticky morass of contradictory claims. And now for the latest chapter, in which 3DR and Interceptor claim an agreement over an old project called Duke Nukem Survivor gives them every right to continue absconding with Gearbox’s supplies of gum and frighteningly kickable ass in the night.

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A Game And A Chat: GDC BFFCast Day 4/#1ReasonToBe

By Nathan Grayson on March 21st, 2014.

Hello, roving pile of RPS readers. Have you seen GDC day three laying about? I appear to have misplaced it. Or perhaps I am Gabe Newell, and I simply willed the number three out of existence or at least ignored it until it got bored and went away. Regardless, we’ve returned in style for day four, by which I mean we gracelessly crammed as many interesting humans onto John’s hotel bed as possible. This time around guests include Ashly and Anthony Burch of Hey Ash Whatcha Playin/Borderlands/infinity other things fame, Towerfall creator Matt Thorson, ever-handsome journo/Maia writer Paul Dean, Harmonix vet and Fire Hose talky man Sean Baptiste, and more still. They join John, Hayden, and I to discuss GDC’s overwhelmingly powerful #1ReasonToBe panel, the equally impactful Lost Levels “unconference,” the creeping toll constant layoffs are taking on the gaming industry, the new Arrowhead-developed Gauntlet game, the absurdly delightful Night In The Woods, and tons more. This is quite an episode! Tune in below. 

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Ancient Relics: Homeworld HD Now Homeworld Remastered

By John Walker on March 6th, 2014.

We learned last year that Gearbox were planning to re-release the enormously loved Homeworld games. Having plucked the license from the THQ jumble sale, apparently because their Chief Creative Officer Brian Martel has maximum love for the series, they made clear their intentions to release an HD version of the first two games. They’re upping their terminology now, from “HD” to “Remastered“.

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Maybe Stop Betting On Duke: Gearbox Suing 3D Realms

By Graham Smith on February 24th, 2014.

A legal filing, yesterday.

Hail to the legal filing, baby. Gearbox, owners of the Duke Nukem IP, have filed a complaint against 3D Realms, creators of the Duke Nukem IP. That’s because, as Adam spotted earlier this month, 3D Realms have teamed up with developers Interceptor to make Duke Nukem: Mass Destruction, apparently without owning any of the rights that would allow them to do that legally.
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Molywho? Borderlands 2′s Curious Online Game

By Adam Smith on September 14th, 2012.

The future is a million people clicking on this head forever

Peter Molyneux is building a cube that contains Powermonger 2*. Tap away to win! In what I assume is an intentional act of satirical imitation, 2K send word of a promotional webgame that bestows Borderlands 2 prizes on players. Instead of a cube, Mount Jackmore has players click on a sculpture of Handsome Jack’s head,which is divided into sections, each of which will turn gold after a certain amount of bullets have hit it. The player who fires a shot into a gold part of the head destroys that section and receives a prize. This is a spoof, right? Either way, it’s live now and prizes include badges, clothing, figurines and copies of the game. The game lasts four weeks, with the head regenerating every seven days.

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Decisions, Decisions: Borderlands 2 Skill Trees In Full

By Andrew Smee on September 10th, 2012.

I could put points into things all day long.

At first glance, you wouldn’t expect a big loud shooty bang bang game such as Borderlands 2 to be the type who wears a pocket protector and hangs around for the after school mathlete competitions, and yet here it is, polishing up its statistics term paper. The Borderlands 2 character class skill tree is available online for your perusal, allowing you first to see exactly which class gets what abilities, and secondly to get down to the all-important task of minmaxing stats and specialisations.

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Aliens: Colonial Marines Incubating Until 2013

By Adam Smith on May 21st, 2012.

"Don't be so hasty, sir, these are top quality encyclopedias and at good prices!"

Back in February 2008 when Kieron first wrote that Gearbox were working on an Aliens game, you’d have had to be the sort of maniac who believes Prometheus is a sensible name for a hubris-invoking scientific expedition to propose that the game wouldn’t be released until February 2013. Today, any such maniacs can be released from the padded cells that hold them because it turns out they were right all along and it’s the rest of us who are mad for not invoking The Walker Principle with enough gusto. Randy Pitchford has today taken to the airwaves and declared that Colonial Marines will be released on February 12, 2013. There’s also a new trailer to get you all excited about something that is happening more than a half a year from now.

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