Posts Tagged ‘Gearbox Software’

3D Realms & Gearbox End Duke Nukem Legal Battle

A lot has changed in video games across my six years as a professional words person, but Duke Nukem has always been a shambles. In uncertain times, I knew I could always glance his way and groan “Oh no what’s happened now?” I feel a little lost now the legal troubles between old owner 3D Realms and the new Dukelords at Gearbox Software have wrapped up.

Gearbox, 3D Realms, and 3DR owner Interceptor Entertainment have issued a joint statement declaring they’ve voluntarily ended all the litigation, and that Gearbox are “the full and rightful owner[s] of the Duke Nukem franchise.”

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Blammo: Gearbox’s MOBA-y FPS Battleborn Due February

Most MOBA incursions into other genres have focused on the genre’s competitive underpinnings, but Gearbox seem to be pushing co-op pretty hard with Battleborn [official site] – not surprising, given they’re the folks behind Borderlands. It’s all good and well me saying this, but what does it mean to you? You’ll get to play it from February 9th, 2016, publishers 2K have announced at Gamescom.

Cologne being The Land of Reveals, 2K have also unveiled another four characters from its 25-champ lineup and dropped a new trailer:

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Mano A MOBA: Gearbox’s Battleborn E3 Trailer

A nicely staged screenshot.

I’d forgotten that Borderlands chaps Gearbox were making a MOBA-tinged FPS too. They are, a new trailer for Battleborn [official site] reminds me, though I wonder whether their recent silence on the game has reflected a rethinking of things. The 14 minutes of gameplay they showed last September looked a bit dull, with hordes of enemies lining up to plink away with harmless guns.

Now they’re back with a handful more details on co-op and competitive multiplayer and singleplayer and a snappy pop music trailer ahead of its release this winter (and showing at E3).

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Gearbox Dropped From Colonial Marines Class Action Suit

Gearbox Software, the studio that developed dreadful nonsense in the misshapen form of Aliens: Colonial Marines [official site], have been dropped from a lawsuit that claimed the developers – with publishers Sega – falsely advertised the Aliens game with unrepresentative demos.

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Wot I Think: Homeworld Remastered Collection

Disclaimer: I played Relic’s space strategy game Homeworld [official site] when it first released (because of course I did), but unlike many of its fans I didn’t continue to live and breathe it, so I am simply not your guy to get into the fine detail of how the new version does or doesn’t differ from the original. I’m sure other places and even our own comments section will provide that stuff, but this piece is essentially looking at whether the Homeworld games, newly remastered by Gearbox, still hold up today. I should also note that I’m discussing this as an overall package rather than comparing the two games within it to each other.

Two questions:
1) Is it pretty enough?
2) Is it still any good?
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See Homeworld Remastered At 5K Resolution

They should have sent – hey, no, don’t interrupt me with your obvious, tired pop culture quote. I was going to say they should have sent someone with a triple SLI setup and a 4K monitor. Instead they sent me, with a single graphics card and a 1440p monitor. Even so, I was able to get a preview build of the Homeworld Collection Remastered [official site] running at a preposterous beyond-4K 5120×2880 resolution, via the dynamic super resolution stuff in drivers*. Take a below. It is… well, yeah, maybe I do need that poet after all.

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A Beautiful Relic: 37 Mins of Homeworld Remastered

It’s only three weeks until we can get lost in space again ourselves, but in the meantime your eyeballs will thank for pointing them at this big chunk of 1080p footage from Gearbox’s upcoming remastering of cult classic spaceship RTS Homeworld. Whereas other recent remasterings – Grim Fandango and Indigo Prophecy – focused on making the game less archaic, this looks like it’s really going for it. For instance, where once the mothership’s textures took up a lowly 100k, now they’re a meaty 10Mb.

Can’t speak yet for how the game feels, but the results of all this fiddling are spectacularly pretty. Take a look.
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Homeworld Bound: Remastered Collection In February

Nyoooom!

February 25th. That’s it. That’s the day when Gearbox will release the Homeworld Remastered Collection with its two made-over, fancied-up re-releases of Relic’s wonderful spaceborne real-time strategy games. After a long but comfortable silence, Gearbox this weekend announced a release date and, gosh oh golly, a trailer with a look at its new look. It is pretty. I’d say it looks as good as I remember Homeworld looking in the first place, which means the Remasters impressively can equal the sludgy haze of nostalgia, memory, and imagination.

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Wot I Think: Tales From The Borderlands Ep One

Tales From The Borderlands Episode One is the funniest adventure game Telltale have released in years. Given that The Walking Dead and Wolf Among Us are the most recent offerings that might not seem like such a big deal. Throw in Back to the Future alongside those two and the average number of decent jokes actually goes down.

But Borderlands would stand out as a winner in any company and you don’t need to know, or be amused by, Gearbox’ games to enjoy it.

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Borderlands Of My Dreams: Tales From The Borderlands

Oh, don't fuss over the Xbox controller prompts - these are just press kit shots, y'all.

I don’t enjoy Borderlands. I find the core first-person shooting unsatisfying, and I don’t enjoy how its action-RPG side augments that with boring incremental skills and randomised weapons.

I do, however, dig the idea of a weird west planet on the outskirts of known space filled with chancers, treasure-hunters, weirdos, and gangs of murderers. That’s nice, that. And gosh oh golly, I have very much enjoyed watching the new trailer for Telltale’s episodic adventure game series Tales from the Borderlands. It’s got all the griftin’, cheatin’, sneakin’, and rootin’ tootin’ robot shootin’ I would want from a game set in that world. Come see!

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Interview: Gearbox On Borderlands: The Pre-Sequel

With every new release, the Borderlands universe becomes increasingly ridiculous. It’s been happening for a while now, with the puns, the slapstick and the hidden pop culture references that pepper Borderlands 2 and further season its DLC. I’m hardly complaining, because I’ve gradually disengaged from the first-person shooter over the last few years, confronted again and again by far too many po-faced, monochrome military affairs. Borderlands 2 has been a welcome exception.

Like a sudden burst of ketchup from a thoroughly-spanked Heinz bottle, even more of that often unsubtle flavouring is set to season our PCs very soon. Borderlands: The Pre-Sequel comes out in two weeks. Developed in conjunction with 2K Australia, the Pre-Sequel is exactly what you’d expect from the series: more jokes, more cartoonish violence, more character diversity and a further expansion of a gun collection that would already make any Tom Clancy fan spurt like… well, like a sudden burst of ketchup from a thoroughly-spanked Heinz bottle.

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Battleborn’s First 14 Minute Video Has All The Genres

I briefly dismissed Battleborn as a console game that didn’t belong on these pages, before realising, no, wait, that’s Bloodborne. Battleborn is instead Gearbox’s multiplayer first-person shooter that takes easy co-op and a cartoon-y world reminiscent of Borderlands’ and combines it with lessons from e-sports, MOBAs and MMOs. They call it a “hero-shooter”, but what the heck does that even mean.

There’s fourteen-minutes of the game in action below, which does a better job of explaining what it really is.

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Aliens Legal Throwdown: Sega, Gearbox And That E3 Demo

A satirical cartoonist might attach hilarious name badges to this image.

As Sega and Gearbox scrap over liability in the class action lawsuit from folks who bought Aliens: Colonial Marines and felt more than a mite deceived, it’s getting a bit messy. Sega have dug out a big bag of internal e-mails to establish who exactly is responsible for some of the misleading marketing, including the E3 2011 demo that looked better than the finished game. Naturally they’re saying Gearbox were complicit, and that at times Gearbox president Randy Pitchford was “doing whatever the fuck he likes”. Oof.

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