
I’ve been meaning to put up some Borderlands tweaking instructions all week, but I don’t think I could have done it better than this thread on the Gearbox forums. Thanks to Mr Berry for pointing that out to us. Crucially, one of the commands in there allows you disable the voice-comms for the game, so you can use something more sensible. We’ve had no word back from 2K/Gearbox on whether there will be a patch for that stuff, but I guess we’ll find out soon enough. If you are tweaking, don’t forget to back up the relevant files before you start editing, as there might be some problems with loss of keybinds and such. The other issue is port forwarding, the instructions for which are in this thread. If you’re having trouble hosting/connecting to co-op games then you probably need to get busy with that stuff. Sigh.
Rock, Paper, Shotgun
Posts Tagged ‘gearbox software’
Borderlands Tweaks
By Jim Rossignol on October 30th, 2009.
The RPS Verdict: Borderlands
By RPS on October 20th, 2009.

We’ve played Gearbox’s fancy-lookin’ “role-playing shooter”, Borderlands, and we’re ready for a verdict. What will we have to say?
Jim: Who wants to try to define the game in a single sentence then, eh?
Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
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Teenage Wasteland: Borderlands Char Dev
By Kieron Gillen on October 14th, 2009.

There’s been a lot of people asking questions about Borderland’s intricacies over in the Co-op impressions thread yesterday. Specifically, how much of an RPG it actually is. Well, the what-is-an-RPG always opens a particular can of debate, but in terms of character development, that they’ve lobbed the character skill tress online can give you a handle of the whole action/RPG mix. Here’s sneaky-lady Lilith , heavy-frenzied mouthbreather Brick, camping-bastard Mordecai and the hilariously inappropriately named Roland. And some further explanation follows…
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Hands On With Borderlands Co-Op
By Jim Rossignol on October 13th, 2009.

This week we’ve had a chance to play through the beginning of Borderlands, courtesy of 2K Games. What follows are some preview impressions of that co-op experience. We expect to unleash a full RPS Verdict on the game later this month.
Siren, Soldier, Hunter, Brick
By Jim Rossignol on September 12th, 2009.

The latest Borderlands trailer is turgid with game footage: terrain, buildings, vehicles, bad-dudes, ‘splosions. It also takes an opportunity to introduce the four characters, with the soldier seemingly being all about guns, the siren doing stealth and area-of-effect stuff (possibly?), the hunter doing headshots, and Brick having some bolt-encrusted fists. Four-player co-op is the new two-player co-op, it seems. And I’m firmly in the pro camp on that art style. I even wrote an article about it.
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Role, Playing, Shooter: Borderlands Trailer
By Jim Rossignol on July 24th, 2009.

Looks like Gamespot managed to get first dibs on the new Borderlands trailer – I’ve posted it below. Lots of splattery monster killing, some bits and pieces of game footage, and plenty of random post-apocalyptic carnage. There also appears to be a comedy robot. Borderlands is, as someone pointed out in the previous release-date post, being sold as a role-playing shooter: an RPS.
Does that bode well? Go take a look.
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Pitchford Talks Borderlands
By Jim Rossignol on June 11th, 2009.

Gearbox big chief Randy Pitchford was grabbed by GameTrailers and he unloaded his explanation of Borderlands, which you can see below. What’s interesting about this is how the pitch for the game has subtly changed. Originally it was much more “co-op shooter with loads of guns”, and now it’s “concept art shooter with RPG elements”. Pitchford flags up Fallout 3 and Bioshock, but the game footage that accompanies his chatter demonstrates that the game is nothing like either of them, in fact it’s got more of a multiplayer feel going on, and I wonder to what extent the FPS-Diablo-with-guns principles of it are actually going to make the game into a kind of co-op dungeon crawl. The persistent character stuff still intrigues me, and although I’m less excited about this game than when it was announced, I’m looking forward to the October release.
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E3 09: Borderlands Trailer
By Jim Rossignol on May 31st, 2009.

Continuing the coverage of the E3 event in Los Angeles, which somehow seems to have started on the internet almost a week before it’s due to start in the real world, we have the Borderlands trailer. I rather expected them to remake the original trailer in the new engine, but they did not. Shame. And I am totally doing a trailer poll at the end of all this, and not for the best one, for the worst. Who made the biggest waste of corporate airtime this year? You can decide. I think this will be somewhere in the middle, because it does at least show fragments of game footage. And don’t get me started on this increasing footage-free teaser-trailer trend! (Chokes on pickle sandwich, oh God, must post before unconsciousness…)
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Brothers In Arms Launch Trailer
By Jim Rossignol on September 23rd, 2008.

Beneath the cut is the launch trailer for Brothers In Arms: Hell’s Highway, which shows some of the game’s Unreal 3.0 prettiness, although of course none of the solid level design and splendid tactical puzzle-solving that actually makes it so satisfying to play. I can say that with a level of certainty because I’ve had lots of time to play the preview version of the game, and I suspect it’s a better campaign that anything else so far. One thing that’s probably worth mentioning at this stage is that it doesn’t have co-op, as was reported earlier in the year. A little disappointing, perhaps, especially when the co-op skirmishes in Earned In Blood were so solid. The game is out on PC in North America on the 30th of September, and in Europe on the 3rd of October.
Brothers In Arms: “Realism”
By Jim Rossignol on September 9th, 2008.

This latest trailer for Hell’s Highway is long and detailed, with loads of commentary and explanation from the development team. It covers the change in tactical balance to make the player-commanded squads more powerful, the destructible scenery, the gore, and the tweaks in detail that make the game more realistic. I’ve been lucky enough to play an early version of this, and I’m enormously excited. Not only because it’s clearly going to be a splendid game (and like the best BIA so far) but also because it proves just what a mature, competent studio Gearbox are now. It bodes very well indeed for their other title, Borderlands. Anyway, you’ll want to watch this trailer, after the jump.
Brothers In Arms: Chums With Guns
By Jim Rossignol on August 15th, 2008.

There’s nothing more fun than helping a friend shoot some Nazis, and I happen to know that to be factually true. Lucky for all of us, then, that Brothers In Arms: Hell’s Highway features nothing but the teamwork required to gun down the 1940s’ naughtiest nationalists. The following trailer shows off some of the action from later stages of the game. If you happen to be a reader of PC Gamer UK you can read my thoughts about the Gearbox game in the forthcoming issue. (The Spore review cover, which is spilling over with general excellence.) Anyway, trailer:
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