Posts Tagged ‘Gearbox Software’

Knoxx Knoxx: Whose Lair?

By Jim Rossignol on February 23rd, 2010.


New Borderlands DLC, The Secret Armory of General Knoxx, will be out on Thursday, priced at $10. Apparently this new pack is even bigger than the previous Island Of Dr Ned, and continues the game from where it ended, raising the level cap to 61. There are reportedly thirty new enemies in this expansion, and even a 4-player vehicle (pictured above). Some trailers below.
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B’lands: The Secret Armory of General Knoxx

By Jim Rossignol on January 29th, 2010.


Gearbox have announced, but not dated, another piece of DLC for Borderlands. Here’s the blurb:

“This DLC extends the Borderlands experience, providing new challenges and opportunities for growth for characters from around level 34 to level 50. Growth for characters at 50? Yeah, that’s right, we’ve raised the level cap; even players who think they’ve seen it all have tons more to do! The Secret Armory of General Knoxx offers hours of thrilling shooting and looting for Borderlands players!”

Quick comments poll: How many of you bought some Borderlands DLC? Will you get more?

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More-derlands: Mad Moxxi’s Underdome Riot

By Jim Rossignol on December 10th, 2009.


I’ve not even had time to starting playing the first bit of expansionising DLC for Borderlands and another one has been announced. Titled “Mad Moxxi’s Underdome Riot” it will apparently feature “an intense single-player or cooperative experience that expands the mayhem by adding three new Riot Mode arenas where players will endure an onslaught of Pandora’s baddest enemies.” Hmm. Additionally: “Mad Moxxi’s Underdome Riot also adds a new bank feature, which allows players extra storage capacity for when they encounter one of the more than 16 million weapons that Borderlands has to offer; and the ability to acquire two additional skill points as quest rewards, making their characters even more powerful than before.” So that’s good, but shouldn’t a bank or locker system have been patched it anyway? Wasn’t it one of the most obvious oversights in the basic game?

It’s hitting consoles on the 7th of January, and the PC release date is, naturally enough, undisclosed.

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Borderlands: Zombie Island Footage

By Jim Rossignol on November 17th, 2009.


UPDATE: Patch ahoy!

Zombies, zombies, zombies. We might as well rename the PC the Personal Zombie Slayer. Borderlands‘ zombie island DLC expansion, The Zombie Island Of Dr Ned, is out on consoles on the 24th of this month, and should be available for PC shortly thereafter. We’re still chasing the exact PC details from 2K. It features some freaky-looking zombies, Borderlands style, as well as “were-skags” (?) and promises to add another “six to ten hours” of game time.
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No Brainers: Borderlands 2, DLC

By Jim Rossignol on November 11th, 2009.


Borderlands 2 is probably going to happen, if comments made in this interview are to be believed. Mike Neumann told the award-looting VG247.com that “Everyone here loves the franchise, and it seems like the public is really coming back with praise and love. So yeah, if everything makes sense, Borderlands 2 seems like a no-brainer to me.”

The downloadable content, Zombie Island of Dr. Ned, will reportedly cost $10 and is out on the 24th of November (not clear if that’s for the PC). Still no patch addressing voice and connection issues though, eh? Or did I miss that? Anyway, what do you want to see in a sequel?

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Borderlands Tweaks

By Jim Rossignol on October 30th, 2009.


I’ve been meaning to put up some Borderlands tweaking instructions all week, but I don’t think I could have done it better than this thread on the Gearbox forums. Thanks to Mr Berry for pointing that out to us. Crucially, one of the commands in there allows you disable the voice-comms for the game, so you can use something more sensible. We’ve had no word back from 2K/Gearbox on whether there will be a patch for that stuff, but I guess we’ll find out soon enough. If you are tweaking, don’t forget to back up the relevant files before you start editing, as there might be some problems with loss of keybinds and such. The other issue is port forwarding, the instructions for which are in this thread. If you’re having trouble hosting/connecting to co-op games then you probably need to get busy with that stuff. Sigh.

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The RPS Verdict: Borderlands

By RPS on October 20th, 2009.


We’ve played Gearbox’s fancy-lookin’ “role-playing shooter”, Borderlands, and we’re ready for a verdict. What will we have to say?

Jim: Who wants to try to define the game in a single sentence then, eh?
Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
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Teenage Wasteland: Borderlands Char Dev

By Kieron Gillen on October 14th, 2009.

There’s been a lot of people asking questions about Borderland’s intricacies over in the Co-op impressions thread yesterday. Specifically, how much of an RPG it actually is. Well, the what-is-an-RPG always opens a particular can of debate, but in terms of character development, that they’ve lobbed the character skill tress online can give you a handle of the whole action/RPG mix. Here’s sneaky-lady Lilith , heavy-frenzied mouthbreather Brick, camping-bastard Mordecai and the hilariously inappropriately named Roland. And some further explanation follows…
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Hands On With Borderlands Co-Op

By Jim Rossignol on October 13th, 2009.


This week we’ve had a chance to play through the beginning of Borderlands, courtesy of 2K Games. What follows are some preview impressions of that co-op experience. We expect to unleash a full RPS Verdict on the game later this month.

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Siren, Soldier, Hunter, Brick

By Jim Rossignol on September 12th, 2009.


The latest Borderlands trailer is turgid with game footage: terrain, buildings, vehicles, bad-dudes, ‘splosions. It also takes an opportunity to introduce the four characters, with the soldier seemingly being all about guns, the siren doing stealth and area-of-effect stuff (possibly?), the hunter doing headshots, and Brick having some bolt-encrusted fists. Four-player co-op is the new two-player co-op, it seems. And I’m firmly in the pro camp on that art style. I even wrote an article about it.
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Role, Playing, Shooter: Borderlands Trailer

By Jim Rossignol on July 24th, 2009.


Looks like Gamespot managed to get first dibs on the new Borderlands trailer – I’ve posted it below. Lots of splattery monster killing, some bits and pieces of game footage, and plenty of random post-apocalyptic carnage. There also appears to be a comedy robot. Borderlands is, as someone pointed out in the previous release-date post, being sold as a role-playing shooter: an RPS.

Does that bode well? Go take a look.
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