Posts Tagged ‘Gearbox Software’

A Game And A Chat: GDC BFFCast Day 4/#1ReasonToBe

By Nathan Grayson on March 21st, 2014.

Hello, roving pile of RPS readers. Have you seen GDC day three laying about? I appear to have misplaced it. Or perhaps I am Gabe Newell, and I simply willed the number three out of existence or at least ignored it until it got bored and went away. Regardless, we’ve returned in style for day four, by which I mean we gracelessly crammed as many interesting humans onto John’s hotel bed as possible. This time around guests include Ashly and Anthony Burch of Hey Ash Whatcha Playin/Borderlands/infinity other things fame, Towerfall creator Matt Thorson, ever-handsome journo/Maia writer Paul Dean, Harmonix vet and Fire Hose talky man Sean Baptiste, and more still. They join John, Hayden, and I to discuss GDC’s overwhelmingly powerful #1ReasonToBe panel, the equally impactful Lost Levels “unconference,” the creeping toll constant layoffs are taking on the gaming industry, the new Arrowhead-developed Gauntlet game, the absurdly delightful Night In The Woods, and tons more. This is quite an episode! Tune in below. 

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Ancient Relics: Homeworld HD Now Homeworld Remastered

By John Walker on March 6th, 2014.

We learned last year that Gearbox were planning to re-release the enormously loved Homeworld games. Having plucked the license from the THQ jumble sale, apparently because their Chief Creative Officer Brian Martel has maximum love for the series, they made clear their intentions to release an HD version of the first two games. They’re upping their terminology now, from “HD” to “Remastered“.

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Maybe Stop Betting On Duke: Gearbox Suing 3D Realms

By Graham Smith on February 24th, 2014.

A legal filing, yesterday.

Hail to the legal filing, baby. Gearbox, owners of the Duke Nukem IP, have filed a complaint against 3D Realms, creators of the Duke Nukem IP. That’s because, as Adam spotted earlier this month, 3D Realms have teamed up with developers Interceptor to make Duke Nukem: Mass Destruction, apparently without owning any of the rights that would allow them to do that legally.
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Sued From Orbit: Gearbox & Sega Facing Aliens Lawsuit

By Craig Pearson on May 1st, 2013.

Sue-ga.

Did Sega and Gearbox create a false impression of the final quality of Aliens: Colonial Marines? That’s now a legal matter, for lawyers to battlerap about and judges to scorecard (lawsuits are much more entertaining in my head). Multi-faceted games site Polygon has obtained a lawsuit that was filed yesterday, claiming that both companies falsely advertised their troubled Alien troubler, showing off demos to the public that were unrepresentative of the released game.
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Wot I Think – Aliens: Colonial Marines Single Player

By John Walker on February 12th, 2013.

Of course you remember Aliens, right? Who could forget Danny Glover kicking ass on the Discovery One, Sarah Hamilton shouting, “That’s how they git you. They’re under the goddamned ground!” Ah, the memories. John’s spent the day ploughing through Aliens: Colonial Marines, so he can tell you wot he thinks:

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Wot I Think: Borderlands 2

By Jim Rossignol on September 18th, 2012.

No idea.
Jim spent the past ten days in hyper-hyped mega-sequel Borderlands 2. He has killed many things, with many, many guns.

Here’s wot he thinks.
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Molywho? Borderlands 2’s Curious Online Game

By Adam Smith on September 14th, 2012.

The future is a million people clicking on this head forever

Peter Molyneux is building a cube that contains Powermonger 2*. Tap away to win! In what I assume is an intentional act of satirical imitation, 2K send word of a promotional webgame that bestows Borderlands 2 prizes on players. Instead of a cube, Mount Jackmore has players click on a sculpture of Handsome Jack’s head,which is divided into sections, each of which will turn gold after a certain amount of bullets have hit it. The player who fires a shot into a gold part of the head destroys that section and receives a prize. This is a spoof, right? Either way, it’s live now and prizes include badges, clothing, figurines and copies of the game. The game lasts four weeks, with the head regenerating every seven days.

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Decisions, Decisions: Borderlands 2 Skill Trees In Full

By Andrew Smee on September 10th, 2012.

I could put points into things all day long.

At first glance, you wouldn’t expect a big loud shooty bang bang game such as Borderlands 2 to be the type who wears a pocket protector and hangs around for the after school mathlete competitions, and yet here it is, polishing up its statistics term paper. The Borderlands 2 character class skill tree is available online for your perusal, allowing you first to see exactly which class gets what abilities, and secondly to get down to the all-important task of minmaxing stats and specialisations.

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Aliens: Colonial Marines Incubating Until 2013

By Adam Smith on May 21st, 2012.

"Don't be so hasty, sir, these are top quality encyclopedias and at good prices!"

Back in February 2008 when Kieron first wrote that Gearbox were working on an Aliens game, you’d have had to be the sort of maniac who believes Prometheus is a sensible name for a hubris-invoking scientific expedition to propose that the game wouldn’t be released until February 2013. Today, any such maniacs can be released from the padded cells that hold them because it turns out they were right all along and it’s the rest of us who are mad for not invoking The Walker Principle with enough gusto. Randy Pitchford has today taken to the airwaves and declared that Colonial Marines will be released on February 12, 2013. There’s also a new trailer to get you all excited about something that is happening more than a half a year from now.

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Winter Is Running – Aliens: Colonial Marines

By Adam Smith on April 5th, 2012.

'I'm not talking to you until you apologise for ruining dinner with my parents.'

Gametrailers, who insist on putting trailers before their trailers, have some footage from Aliens: Colonial Marines, as seen at PAX 2012. Dubbed ‘First Contact’, it shows a series of moments in the life of Winter, a marine: he slips on blood, sneaks through a mossy chamber, barely manages to mind the celestial gap and sees a shadowy alien or two. I’ve got some theories about him, which follow the video below.

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Wot I Think: Duke Nukem Forever

By Alec Meer on June 13th, 2011.

After a short wait and a bit of help from Gearbox, the new shooter from 3D Realms has quietly arrived on PC and console. It stars one Duke Nukem, a man of ACTION, BABES, BICEPS and MILLIONS OF MINI-GAMES. Is it worth a look and some of your money? Let’s see.
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Gearbox Confuse Me

By Jim Rossignol on October 11th, 2010.


So here’s a thing, and it’s honestly got me confused. Gearbox’s Steve Gibson has been talking to the London Games Festival blog about the various Gearbox projects (but mainly about Duke), and when talking about Steam he says…

[R]ight now if a guy buys a game on Games for Windows and a guy buys a game on Steam – they can’t play together. If another guy bought it in a retail store, he can’t play with the first two guys.

Right now we’re like “Please, work together” Our big concern right now is that these silos are being built. Everybody’s separating out and it’s really… as a developer who just wants gamers to be able to play games together, it’s frustrating right now. Things like that are hurting the PC industry for gamers.

Eh? That… what.

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PAX10: Duke On Screen

By Jim Rossignol on September 6th, 2010.


Nothing escapes the omniscient eye of the internet, and so it wasn’t long before the hands-on Duke play at PAX was uploaded by winged technologists to our glowing rectangles. You can bear witness to some of the activities of the man in shades, below. It seems to be some kind of action game, focused on the use of firearms. The perspective, sensibly, is set from the view of the protagonist. There doesn’t seem to be any way to talk to the monsters, aside from perhaps making some caustic quips that are basically rhetorical.

So yes. Duke footage.
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