Posts Tagged ‘Gearbox Software’

Molywho? Borderlands 2′s Curious Online Game

By Adam Smith on September 14th, 2012.

The future is a million people clicking on this head forever

Peter Molyneux is building a cube that contains Powermonger 2*. Tap away to win! In what I assume is an intentional act of satirical imitation, 2K send word of a promotional webgame that bestows Borderlands 2 prizes on players. Instead of a cube, Mount Jackmore has players click on a sculpture of Handsome Jack’s head,which is divided into sections, each of which will turn gold after a certain amount of bullets have hit it. The player who fires a shot into a gold part of the head destroys that section and receives a prize. This is a spoof, right? Either way, it’s live now and prizes include badges, clothing, figurines and copies of the game. The game lasts four weeks, with the head regenerating every seven days.

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Decisions, Decisions: Borderlands 2 Skill Trees In Full

By Andrew Smee on September 10th, 2012.

I could put points into things all day long.

At first glance, you wouldn’t expect a big loud shooty bang bang game such as Borderlands 2 to be the type who wears a pocket protector and hangs around for the after school mathlete competitions, and yet here it is, polishing up its statistics term paper. The Borderlands 2 character class skill tree is available online for your perusal, allowing you first to see exactly which class gets what abilities, and secondly to get down to the all-important task of minmaxing stats and specialisations.

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Aliens: Colonial Marines Incubating Until 2013

By Adam Smith on May 21st, 2012.

"Don't be so hasty, sir, these are top quality encyclopedias and at good prices!"

Back in February 2008 when Kieron first wrote that Gearbox were working on an Aliens game, you’d have had to be the sort of maniac who believes Prometheus is a sensible name for a hubris-invoking scientific expedition to propose that the game wouldn’t be released until February 2013. Today, any such maniacs can be released from the padded cells that hold them because it turns out they were right all along and it’s the rest of us who are mad for not invoking The Walker Principle with enough gusto. Randy Pitchford has today taken to the airwaves and declared that Colonial Marines will be released on February 12, 2013. There’s also a new trailer to get you all excited about something that is happening more than a half a year from now.

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Winter Is Running – Aliens: Colonial Marines

By Adam Smith on April 5th, 2012.

'I'm not talking to you until you apologise for ruining dinner with my parents.'

Gametrailers, who insist on putting trailers before their trailers, have some footage from Aliens: Colonial Marines, as seen at PAX 2012. Dubbed ‘First Contact’, it shows a series of moments in the life of Winter, a marine: he slips on blood, sneaks through a mossy chamber, barely manages to mind the celestial gap and sees a shadowy alien or two. I’ve got some theories about him, which follow the video below.

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Gearbox Confuse Me

By Jim Rossignol on October 11th, 2010.


So here’s a thing, and it’s honestly got me confused. Gearbox’s Steve Gibson has been talking to the London Games Festival blog about the various Gearbox projects (but mainly about Duke), and when talking about Steam he says…

[R]ight now if a guy buys a game on Games for Windows and a guy buys a game on Steam – they can’t play together. If another guy bought it in a retail store, he can’t play with the first two guys.

Right now we’re like “Please, work together” Our big concern right now is that these silos are being built. Everybody’s separating out and it’s really… as a developer who just wants gamers to be able to play games together, it’s frustrating right now. Things like that are hurting the PC industry for gamers.

Eh? That… what.

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PAX10: Duke On Screen

By Jim Rossignol on September 6th, 2010.


Nothing escapes the omniscient eye of the internet, and so it wasn’t long before the hands-on Duke play at PAX was uploaded by winged technologists to our glowing rectangles. You can bear witness to some of the activities of the man in shades, below. It seems to be some kind of action game, focused on the use of firearms. The perspective, sensibly, is set from the view of the protagonist. There doesn’t seem to be any way to talk to the monsters, aside from perhaps making some caustic quips that are basically rhetorical.

So yes. Duke footage.
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Knoxx Knoxx: Whose Lair?

By Jim Rossignol on February 23rd, 2010.


New Borderlands DLC, The Secret Armory of General Knoxx, will be out on Thursday, priced at $10. Apparently this new pack is even bigger than the previous Island Of Dr Ned, and continues the game from where it ended, raising the level cap to 61. There are reportedly thirty new enemies in this expansion, and even a 4-player vehicle (pictured above). Some trailers below.
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B’lands: The Secret Armory of General Knoxx

By Jim Rossignol on January 29th, 2010.


Gearbox have announced, but not dated, another piece of DLC for Borderlands. Here’s the blurb:

“This DLC extends the Borderlands experience, providing new challenges and opportunities for growth for characters from around level 34 to level 50. Growth for characters at 50? Yeah, that’s right, we’ve raised the level cap; even players who think they’ve seen it all have tons more to do! The Secret Armory of General Knoxx offers hours of thrilling shooting and looting for Borderlands players!”

Quick comments poll: How many of you bought some Borderlands DLC? Will you get more?

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More-derlands: Mad Moxxi’s Underdome Riot

By Jim Rossignol on December 10th, 2009.


I’ve not even had time to starting playing the first bit of expansionising DLC for Borderlands and another one has been announced. Titled “Mad Moxxi’s Underdome Riot” it will apparently feature “an intense single-player or cooperative experience that expands the mayhem by adding three new Riot Mode arenas where players will endure an onslaught of Pandora’s baddest enemies.” Hmm. Additionally: “Mad Moxxi’s Underdome Riot also adds a new bank feature, which allows players extra storage capacity for when they encounter one of the more than 16 million weapons that Borderlands has to offer; and the ability to acquire two additional skill points as quest rewards, making their characters even more powerful than before.” So that’s good, but shouldn’t a bank or locker system have been patched it anyway? Wasn’t it one of the most obvious oversights in the basic game?

It’s hitting consoles on the 7th of January, and the PC release date is, naturally enough, undisclosed.

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Borderlands: Zombie Island Footage

By Jim Rossignol on November 17th, 2009.


UPDATE: Patch ahoy!

Zombies, zombies, zombies. We might as well rename the PC the Personal Zombie Slayer. Borderlands‘ zombie island DLC expansion, The Zombie Island Of Dr Ned, is out on consoles on the 24th of this month, and should be available for PC shortly thereafter. We’re still chasing the exact PC details from 2K. It features some freaky-looking zombies, Borderlands style, as well as “were-skags” (?) and promises to add another “six to ten hours” of game time.
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No Brainers: Borderlands 2, DLC

By Jim Rossignol on November 11th, 2009.


Borderlands 2 is probably going to happen, if comments made in this interview are to be believed. Mike Neumann told the award-looting VG247.com that “Everyone here loves the franchise, and it seems like the public is really coming back with praise and love. So yeah, if everything makes sense, Borderlands 2 seems like a no-brainer to me.”

The downloadable content, Zombie Island of Dr. Ned, will reportedly cost $10 and is out on the 24th of November (not clear if that’s for the PC). Still no patch addressing voice and connection issues though, eh? Or did I miss that? Anyway, what do you want to see in a sequel?

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Borderlands Tweaks

By Jim Rossignol on October 30th, 2009.


I’ve been meaning to put up some Borderlands tweaking instructions all week, but I don’t think I could have done it better than this thread on the Gearbox forums. Thanks to Mr Berry for pointing that out to us. Crucially, one of the commands in there allows you disable the voice-comms for the game, so you can use something more sensible. We’ve had no word back from 2K/Gearbox on whether there will be a patch for that stuff, but I guess we’ll find out soon enough. If you are tweaking, don’t forget to back up the relevant files before you start editing, as there might be some problems with loss of keybinds and such. The other issue is port forwarding, the instructions for which are in this thread. If you’re having trouble hosting/connecting to co-op games then you probably need to get busy with that stuff. Sigh.

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The RPS Verdict: Borderlands

By RPS on October 20th, 2009.


We’ve played Gearbox’s fancy-lookin’ “role-playing shooter”, Borderlands, and we’re ready for a verdict. What will we have to say?

Jim: Who wants to try to define the game in a single sentence then, eh?
Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
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