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Posts Tagged ‘gearbox’

So Soon? Borderlands DLC Incoming

Posted by Alec Meer on October 16th, 2009.

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There’s still a week until the thing goes on sale, but seems Gearbox/2K are confident enough in their impending shooty-bang-bang/looty-grab-grab game that they’ve already confirmed its first DLC.

You’ll never guess what it’s about. I mean, it’s not like it could be zombies – that undead horse has already had a brutal flogging everywhere else.

It’s zombies.
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Teenage Wasteland: Borderlands Char Dev

Posted by Kieron Gillen on October 14th, 2009.

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There’s been a lot of people asking questions about Borderland’s intricacies over in the Co-op impressions thread yesterday. Specifically, how much of an RPG it actually is. Well, the what-is-an-RPG always opens a particular can of debate, but in terms of character development, that they’ve lobbed the character skill tress online can give you a handle of the whole action/RPG mix. Here’s sneaky-lady Lilith , heavy-frenzied mouthbreather Brick, camping-bastard Mordecai and the hilariously inappropriately named Roland. And some further explanation follows…
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Hands On With Borderlands Co-Op

Posted by Jim Rossignol on October 13th, 2009.

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This week we’ve had a chance to play through the beginning of Borderlands, courtesy of 2K Games. What follows are some preview impressions of that co-op experience. We expect to unleash a full RPS Verdict on the game later this month.

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Borderlands: 100Hrs Long, Slight Delay

Posted by Jim Rossignol on September 23rd, 2009.

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Bah: The PC version of Borderlands has been delayed until October 26th in the US and October 30th in the rest of the world. Why WHY? “Optimization”, that’s why. Perhaps even optimisation. Stupid PCs and their different cogs.

Hurrah: While talking to MTV Gearbox creative director Mikey Neumann said it took him a rather long time to get through the game. “It took me about 100 hours. More the second time, actually, and that was to find every single little mission. I wanted to do everything.” (How long until the 20-minute speedrun, eh?)

We’re probably going to get to play the game before release, and “preview” it. Soon thereafter: judgement.

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Borderlands Claptrap Web Series #1

Posted by Jim Rossignol on September 9th, 2009.

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Gearbox have released the first in what purports to be a series of making-of clips for Borderlands, starring the comedy robot, Claptrap. In this opening skit it seems that Claptrap might be not-so-gently mocking the ill-tempered Christian Bale, while also revealing that monster stats in Borderlands will be procedurally generated, just like the guns. Go take a look…
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There’s Money In Them Hills: Borderlands Footage

Posted by John Walker on August 25th, 2009.

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A montage of Borderlands footage has appeared at Games Trailers. It doesn’t look the most official of videos, but it contains excellent examples of the frenetic nature of the game, as well as showing off the concept art-style graphics at full speed. Borderlands is one of the games to brave the pre-Christmas storm, set to appear on the 23rd October, which is four days before my birthday and thus ideal. You can see the frantic action below.

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RPS Interrogation: Randy Pitchford Vs The Fans

Posted by Alec Meer on August 5th, 2009.

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He did actually have one of these growing out of his ear when I met him.

Hyper-stylised FPS-RPG Borderlands is shaping up to be one of the best action games of the year. In case you missed it, I previewed it here. A couple of days back, I also sat down with Gearbox’s garrulous bossman Randy Pitchford; I was there on behalf of a magazine, but saved some time at the end for something a little different – a few questions from our goodly readers, conveyed to me via our Twitter. Read on for this absurdly loquacious and infectiously enthusiastic veteran PC developer’s thoughts on PC vs Xbox Borderlands, what might be in store for DLC, the reasons for and problems with all those grey’n'brown shooters, and a ton of insight into the thinking behind Borderlands. Also: his verdict on who would win in a fight between CliffyB and Gabe Newell. IMPORTANT JOURNALISM.
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Hands-On Preview: Borderlands

Posted by Alec Meer on July 28th, 2009.

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A little while back, I spent a few hours playing Gearbox Software’s upcoming, toon-styled, free-roaming FPS-RPG. I was horribly, desperately hungover at the time, and was almost sick on Randy Pitchford while he was cheerily explaining the thinking behind Borderlands to me. I am the most professional of all the games journalists.

But that doesn’t matter. Only the game matters. Here’s how it is.
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Borderlands Release Date Set: 23rd October

Posted by John Walker on July 22nd, 2009.

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You know how often it goes like this? “Super-Exciting Game IV was due to be released for PC in three months, but publishers Idiotsoft have announced it’s now to be exclusive for Dreamcast and not released in the UK until the new millennium.” So when it doesn’t, I think it’s worth noticing. 2K have announced a release date for Borderlands, 23rd October for Europe, and three days earlier in the US. This year. Despite other games coming out in the run up to Christmas. 2K told Gamespot they aren’t afraid of a little competition.

To find out why to be excited about Borderlands check out our E3 preview.

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Borderlands: Controversial Screenshot Gallery

Posted by Alec Meer on April 30th, 2009.

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We got our first look at the internet-dividing redesign of Gearbox’s open-world shooty/drivey game a couple of weeks back, and now the venting’s mostly out of the way (because it is out of the way isn’t it, shouty men?), we can all enjoy a whole host of screens. Personally, I think it’s looking pretty bloody spectacular, and a blessed relief from what’s threatening to become a homogenous look for shooters. Also: LOOK AT THE SIZE OF THAT THING. Er, that thing beneath the cut, I mean.
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