Posts Tagged ‘Gearbox Software’

Brothers Disarmed: Furious 4 Now Its Own Thing

By Alec Meer on September 3rd, 2012.

It probably doesn't even look like this anymore, does it?

I’ve never entirely understood the outrage that Gearbox’s Tarantino-esque shooter Furious 4 was tagged as a splinter cell of their rather more sober World War 2 franchise Brothers In Arms, but perhaps I’m just not in tune with the common upset-on-the-internet man. Regardless, those who decided that F4 was surely a replacement for rather than an off-shot of BIA will doubtless be relieved to hear that its contentious prefix has been removed. This ultra-violent, parodical take on World War 2 will no longer be deemed a Brothers In Arms game. To further sweeten this new deal, Gearbox have been hinting that news on a new BIA game proper is inbound.
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Sulaco-operation: Aliens – Colonial Marines Multiplayer

By Adam Smith on September 3rd, 2012.

I hate vents

I have fond memories of Aliens vs Predator 2 multiplayer, in which I most often played the part of a terrified marine, a coward really who should never have signed up, abandoning my team and shooting wildly at shadows whenever anything resembling an alien jittered across the screen. Shown at PAX Prime, Colonial Marines is bolstering its multiplayer offering with a mode which is inspired by Left 4 Dead. Four marines must escape, booking it through a level while player-controlled aliens, some with special abilities, attempt to eviscerate them. A trailer skitters in the darkness below.

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Sir Hammerlock Takes Stock: Borderlands 2

By Adam Smith on August 31st, 2012.

His moustache is almost certainly a gun

Borderlands 2 looks as barking mad as Cujo strapped to a chainsaw-juggling Salvador Dali in zero gravity and the latest video, a seven minute introduction to the game narrated by machinated manly man Sir Hammerlock, is quite deranged. Through all the mischief and mayhem there’s a remarkably decent outline of the game’s actual features, which is actually more surprising than the gun that further weaponises itself by blowing up whenever somebody reloads it. If all game trailers could be this entertaining and informative, I’d be much more inclined to say, ‘oh, look at this’. And that’s precisely what I’m saying right now. Oh, look at this!

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Cute: Borderlands 2D

By Nathan Grayson on August 23rd, 2012.

Ahhh, brings back the non-existent memories, doesn't it?

Yes, the 2D demake thing has been done many, many times before, and yeah, retro-nostalgia-mania is currently sweeping the planet so thoroughly that the Louvre has recently undertaken a project to update all its most priceless pieces of artwork with Instagram filters, but damn it, I sort of like this silly little 2D version of Borderlands 2. I mean, it’s called “The Border Lands.” That alone is weirdly brilliant. Also, in spite of being extremely limited and simple, it’s actually sort of fun.

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87 Bazillion New Clips Of Borderlands 2

By Nathan Grayson on August 18th, 2012.

If only real commercials were this good. Or this Russian.

Borderlands 2 will have guns. Of all the things in the entire universe I’d be absolutely, un-hesitantly comfortable staking my life on, that’d rank only behind “Texas is warm” and “Borderlands 2 will have lands.” Gearbox, though, wants to set its more-than-87-bazillion guns apart from the rest of the industry’s comparatively tasteful collection of 63 trillion, so it’s attempting to infuse real personality into brands this time around. If you delve into the vault beyond the break, you won’t find some bizarro squid god, but you will come away with three very silly gun “commercials” and (bonus!) an impressive showcase of BL2′s PC-only PhysX features.

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You Don’t Know (Handsome) Jack: Borderlands 2′s Biggie

By Nathan Grayson on August 14th, 2012.

This is the worst Where's Waldo page ever.

There’s been some recent awkwardness out of the Borderlands 2 camp, but the game proper is still looking quite handsome. You will not, however, see it getting all high and mighty about its rugged Wild Wild Space West charms – largely because it is an inanimate object only capable of communicating through Wimowehs and dubstep. Its main villain, on the other hand, puts the word “handsome” right in his name, because he’s a bit full of himself thanks to that whole “tyrannically ruling an entire planet with a legion of 87 bazillion robots and a weaponized moon” thing. See just what you’re up against after the break.

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Borderlands 2′s Best Friends Forever Furore

By Alec Meer on August 13th, 2012.

You can't fight here, this is the war room

Here’s today’s scandal, then. The Mechromancer, a post-release DLC character for Borderlands 2 has been revealed, and one of her skill trees is aimed at making the game more accessible to people who don’t play shooters. Officially, this set of abilities is called ‘Best Friends Forever’, and includes skills such as missed shots having a chance to auto-ricochet into their intended targets – i.e. allowing some victory from imprecise aiming. That’s fine. That’s even quite a good idea for anyone who wants to play the game with someone who isn’t well-versed in such things. I quite want to play it with my Dad, in fact.

The trouble is that a dev at Gearbox unofficially dubbed it ‘the girlfriend mode’ when talking to Eurogamer, which is clearly all kinds of offensive and quickly caused online outrage – definitely justified were the skills truly called ‘girlfriend mode’ but rather less cut and dried if it turns out to be just one guy’s personal (and foolish) nickname for the real title of Best Friends Forever. Gearbox are claiming the drama stems from misinterpretation and sensationalism.
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Great Scott – Gearbox Talk Aliens: Colonial Marines

By John Walker on August 1st, 2012.

It'd be good if the game was just marines getting killed and eaten all the time.

I have to admit, I do default to somewhat ignoring Aliens-based games these days. So many ploppy ones in a row hasn’t done the license any favours. But of course Aliens: Colonial Marines is Gearbox, and if we just rather quietly forget about Duke, they make splendid action games. I should probably catch up a little. A good way to do that is via their first edition of a rather overblown developer diary, that along with high-def shots of developers adjusting their glasses as a computer readout from 1989 scans them, shows some in-game footage. Also, they were going to make a Bladerunner game?! I WANT THAT ONE!

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Interviews About Borders: Pitchford Talks Borderlands 2

By Alec Meer on July 16th, 2012.

Randy Pitchford is but one of many developers behind upcoming frenzied shoot’n'loot odyssey Borderlands 2, but as the garrulous bossman of Gearbox he’s the natural guy to talk to about the game, its manic mood, its team, its sub-quests and, of course, the physics of the moon. No, I didn’t ask about DNF, every other site in the known universe did that.
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Pandoraing To The Crowd: Hands-On With Borderlands 2

By Alec Meer on July 13th, 2012.

‘Manic’ is the word that lurked spider-like atop my forebrain after an hour or so with Borderlands 2. It had been a sustained torrent of colour and noise, the slaying of small armies of bandits, insectoid aliens and flying buggies interspersed with frenzied, light-speed jabbering from a psychotic teenage girl. Borderlands 2 is attention deficit disorder incarnate, a whirling, gnashing Tasmanian devil of hypercaffeinated gags, shouting and violence. I won’t lie – I felt a little exhausted after playing it.
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Borderlands 2 Trailer Employs “Wimoweh” Effect

By Jim Rossignol on July 12th, 2012.


The latest Borderlands 2 trailer is very silly. It features “The Lion Sleeps Tonight” as it shows off wildlife and ultraviolence, together as intended on the surface of an alien planet. And is that an observatory the size of the moon/in the moon?

We’re pretty excited about this, frankly. I had an excellent time when I played it a couple of months back, and it was looking just as solid when we saw it at Rezzed. It’s out September 18th/21st.
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Brothers In Arms: Furious Four Still Alive, Has “Evolved”

By Nathan Grayson on July 10th, 2012.

By 'evolved,' he of course means that Gearbox will soon unveil Brothers In Arms: Four Fast, Four Furious, the most realistic WWII-era street racer the world's ever seen.

If a big-budget, trumpeted-to-the-high-heavens sequel goes silent for more than a year, that usually means one of three things: 1) It’s been canned, 2) It’s been significantly reworked, or 3) It was never real at all, you only imagined it, and you are – in reality – straight-jacket-straining mad. I was absolutely certain Brothers In Arms: Furious Four was a case of the third thing, but according to Gearbox, it’s actually the second. And I guess I believe those guys. Now could someone help me out of this straight jacket?

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Have A Randy Old Time At Rezzed

By Alec Meer on June 18th, 2012.

Here he is, trying not to think about jetlag

Excellent news, troops. Reinforcing the ranks of impending PC games show Rezzed – orchestrated of course by Eurogamer and this here website – is lord of the Borders Randy Pitchford. The Gearbox head and former magician whose surname isn’t but should be Pitchfork, veteran of Borderlands, Brothers in Arms, Half-Life: Opposing Force and Ukeday Ukemnay Oreverfay, will take to the stage in Brighton on Friday 6th July at 2pm for a live demo of Borderlands 2, followed by a bout of answering your questions. Randy’s company Gearbox will also be presenting Aliens: Colonial Marines at the show, incidentally, so I guess you could also shout “yeah man, but it’s a dry heat!” at him and he won’t be too confused.
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