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Posts Tagged ‘gfwl’

The RPS Bargain Bucket: Multi-Kill

Posted by Lewie Procter on October 24th, 2009.

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Big news over at SavyGamer folks. I’ve done a complete site redesign, and it is no longer ugly. Hooray! In terms of functionality, there is now categorised RSS feeds, so if you want to just follow the PC bargains, there is a separate feed for that. Enough shameless self promotion though, there’s bargain bucketeering to be done. Here’s your weekly digest of digital diversions.
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Dawn Of Update: The Last Stand

Posted by Jim Rossignol on October 14th, 2009.

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Dawn Of War 2’s 1.8 update is out [Later today, Jim - RPS], and that includes the new game mode Last Stand. You can check out a video of that mode below, but essentially it’s one hero against many waves of enemies. I believe it can be played co-operatively too, so it could be you and chum versus many waves of enemies. The update also includes loads of tweaks, two new multiplayer maps and new wargear. The full patch notes can be found here.
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Stardock’s Wardell Slams GFWL

Posted by Jim Rossignol on October 1st, 2009.

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Speaking to Shacknews, Brad Wardell says:

“I started out as a big Games for Windows Live advocate. I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It’s like, “My friends, you can’t do that on the PC.” … If Games for Windows Live maintains that strategy and they take over, I’m done. I’m not making PC games. I would be done.”

I hereby declare this slagging thread for GFWL open!

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