Posts Tagged ‘gfwl’

On The Record: GFWD(ead Rising)

By Adam Smith on October 19th, 2011.

the zombies represent me, Frank represents rubbish ports, the laser is a laser hitting me in the eye

I received review code for Dead Rising 2: Off the Record last week and was hoping to bring you hilarious tales of my attempts to photographically document a localised zombie apocalypse while wearing naught but spandex and a comedy hat. There would have been a bit with me riding a tricycle and shooting a water pistol at a horde of reanimated corpses and another bit when my chainsaw-paddle contraption spectacularly failed at the very moment a tiger was preparing to chew my face off. Imagine how much fun it would have been!

Keep on imagining because despite buying a retail copy to ensure the problem wasn’t unstable code I haven’t managed to take a single compromising photograph or wear a shred of spandex. A combination of shoddy port syndrome and Games For Windows Live has thwarted my every attempt to play a game I expected to enjoy and say nice things about. None of that now. Instead, regrettably, this.

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Bulletstorm Demo Bothers Showing Up

By John Walker on April 4th, 2011.

Someone's been eating our Bulletstorm images.

Better late than never? Bulletstorm has finally released its PC demo, which is perhaps a tad late to make up for the bad blood over its previous cancellation, but presumably still within plenty of time to convince the doubters to take a look. Quintin loved it when he reviewed it, and Kieron, Quintin and I had a good old chat about it here. You can download the demo RIGHT NOW from Steam or apparently on GFWL, but I got fed up of their ghastly website when trying to find it.

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On The Rocks: Games For Windows Live

By John Walker on March 9th, 2011.

It still sends a shiver into me.

Microsoft has today announced that they plan to improve Games For Windows Live. In fact, speaking to CVG, senior-producer-of-Microsoft’s-interactive-entertainment-business, Kevin Unangst admitted that “we had a rocky start.” This apparent act of humility is being widely reported as Microsoft’s admitting GFWL’s faults, and planning to address them. But is it? I’ve had a look at the rest of the quotes, plus those that came before them. I’ve also spent a bit of time with Games For Windows Live Marketplace to see if it’s living up to its promises at launch.

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Gearbox Confuse Me

By Jim Rossignol on October 11th, 2010.


So here’s a thing, and it’s honestly got me confused. Gearbox’s Steve Gibson has been talking to the London Games Festival blog about the various Gearbox projects (but mainly about Duke), and when talking about Steam he says…

[R]ight now if a guy buys a game on Games for Windows and a guy buys a game on Steam – they can’t play together. If another guy bought it in a retail store, he can’t play with the first two guys.

Right now we’re like “Please, work together” Our big concern right now is that these silos are being built. Everybody’s separating out and it’s really… as a developer who just wants gamers to be able to play games together, it’s frustrating right now. Things like that are hurting the PC industry for gamers.

Eh? That… what.

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Games For Windows Live Relaunches, Again

By Alec Meer on December 16th, 2009.

Nothing brightens up a PC gamer’s day like news about Games For Windows Live. If Microsoft revealed they were going to harvest every person on Earth’s left eyeball, we’d probably still not be as pissed off as we are about the continue existence of their unreliable, unnecessary bloatware – which a frightening number of ignorant publishers and developers are still insisting on tacking onto their games to save a few quid. Yet Microsoft persists in trying to fix the unfixable. The latest release of the GFWL client adds something the console boys have had for a while – a games on demand store. Like Steam, Direct 2 Drive, Gamersgate, Getgames, the EA store… They’re absolutely right: there is room in the market for yet another games download client. We’ve all been begging for one, right?
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The RPS Bargain Bucket: Multi-Kill

By Lewie Procter on October 24th, 2009.

Big news over at SavyGamer folks. I’ve done a complete site redesign, and it is no longer ugly. Hooray! In terms of functionality, there is now categorised RSS feeds, so if you want to just follow the PC bargains, there is a separate feed for that. Enough shameless self promotion though, there’s bargain bucketeering to be done. Here’s your weekly digest of digital diversions.
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Dawn Of Update: The Last Stand

By Jim Rossignol on October 14th, 2009.


Dawn Of War 2’s 1.8 update is out [Later today, Jim - RPS], and that includes the new game mode Last Stand. You can check out a video of that mode below, but essentially it’s one hero against many waves of enemies. I believe it can be played co-operatively too, so it could be you and chum versus many waves of enemies. The update also includes loads of tweaks, two new multiplayer maps and new wargear. The full patch notes can be found here.
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Stardock’s Wardell Slams GFWL

By Jim Rossignol on October 1st, 2009.


Speaking to Shacknews, Brad Wardell says:

“I started out as a big Games for Windows Live advocate. I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to go through [their] certification. And if you do it more than X number of times, you have to pay money. It’s like, “My friends, you can’t do that on the PC.” … If Games for Windows Live maintains that strategy and they take over, I’m done. I’m not making PC games. I would be done.”

I hereby declare this slagging thread for GFWL open!

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