Posts Tagged ‘Ghost Games’

Need For Speed “Full Reboot” Announced

By Alice O'Connor on May 21st, 2015.

I know this one: that's a car. The front of a car, unless I'm very much mistaken.

2014 was the first year since 2002 to not receive a new Need for Speed game, but Electronic Arts said they’d bring the racing series back for 2015 and here we are. EA today announced the game named simply Need for Speed [official site], a “full reboot” of the series.

Details are thin for now but the important stuff: yes, it’s set in an open world, and yes it’s set in perpetual night. It’s due this autumn and being made by NFS Rivals developers Ghost Games, a studio which absorbed a whole load of folks from Burnout Paradise devs Criterion. There’s a trailer.

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Slow Year: No New Need For Speed Until 2015

By Nathan Grayson on May 7th, 2014.

Need For Speed has been following the same blueprint – aka, Not Quite Burnout Paradise 2 – for a couple installments now, but EA’s decided to keep the franchise from going full Callssassin’s Dutycreed. At least, for now. While Need For Speed Rivals didn’t crash and burn by any means, EA and the former Criterion folks at Ghost Games have decided to take an extra year with the hope of producing something “dramatically different.” I hope it’s Need For Speed 2142 and also we can talk to the cars.

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Rumours Of Tough Times At Ghost Games, NFS On Hold

By John Walker on February 3rd, 2014.

All does not seem well at EA’s new British studio, Ghost Games. According to Polygon, there have been lay-offs in the last week, and the next Need For Speed game has been put on hold. They say that contractors have been moved on, and full-timers are being given choices over compensatory leave, or shifting over to Visceral’s currently project, thought to be the next Battlefield.

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Car Wars: EA Announces Need For Speed Rivals

By Nathan Grayson on May 24th, 2013.

Oh, I guess Ferraris are back or something. Also, look at that sexy, sexy car butt.

The psychology of being inside a car is kind of fascinating – in a twisted, human-limits-revealing sort of way. We tend to stop viewing our fellow road-hogging compatriots as people, preferring instead to focus on the galloping four-wheeled colossi in front of us. Other drivers become objects, impediments, enemies. Have you ever had one of those moments where you’re honking and raging, and then you finally pass the person ahead of you and briefly see their face? “Oh god,” I often think. “They look so upset. Did I do that? To another person? That’s fucked!” But I keep doing it anyway, because I’m in a soulless metal shell, and so are they. That, I figure, is why street racing games are never about anything other than competition, rivalry, and sticking it to the po-lice. It’s so easy to hate a car, run it off the road, and laugh. Need For Speed Rivals‘ title, then, strikes me as weirdly¬†redundant, in its own way.

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