Posts Tagged ‘ghost recon: commander’

Ghost Recon Commander Commands No More

By Alec Meer on October 30th, 2012.

Hmm

I would say that it’s not been a great couple of weeks for the Brenda (nee Braithwaite) Romero / Tom Hall / John Romero gang. The Old School RPG Kickstarter was closed early once it appeared that its curiously vague pitch wasn’t resonating with as many folk as hoped, and now the Romeros’ Ubisoft-published Facebook game Ghost Recon Commander has had the plugged pulled after mere weeks. However, the Romeros got married yesterday (in Disneyland, no less), so hopefully it’s actually been a great couple of weeks for them despite all this.
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Are Social Games Really Social? Games?

By Nathan Grayson on May 22nd, 2012.

FEAR US FOR WE ARE GIANTS.

Embarrassed kids are amusing. A parent or authority figure co-opts a line or two of their lingo, and they act like it’s the cataclysmic end of everything they hold dear as foretold in The Prophecy. It is, to them, a corruption – a barely recognizable remnant of something they once loved that’s been chewed up, spat out, and then obliterated by a fortuitously timed meteor. It’s interesting, then, to watch fully (or at least, mostly) grown adults react the same way any time social games come up.

And yet, while the parent/grandparent parallel still applies, there is some reason behind social gaming’s reprehensible reputation. The overwhelming majority of the titles that gum up Facebook’s works bombard users with requests and notifications while waging a rapidly escalating war on their wallets. Worse, calling them “social” is a major stretch, seeing as friends in Zynga’s “ville” games or even Funcom’s The Secret War are less people and more currency. It’s almost enough to make you wonder if all those “incredible gaming possibilities” Facebook proponents tout are even real. That in mind, I spoke with Brenda Brathwaite and John Romero – whose company Loot Drop just launched Ghost Recon: Commander – about how the modern age has shaped social games and whether or not they’re having a negative effect on the people who play them.

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All Together Now: EA’s “Online Universes”

By Adam Smith on April 20th, 2012.

A: You didn't play the smartphone game for long enough to declare your love to me. B: But...

Eurogamer bring the news that Keith Ramsdale, EA’s Northern European boss, has declared that the company wants all of its brands to become “online universes”. That doesn’t mean everything will be massively multiplayer, but rather that each player will never have an excuse to stop playing EA games. Play Battlefield, for example, on a console in the evening, a PC in the midnight hours, a smartphone on the commute and a tablet while at the office. All the data, all the progress and achievements, will carry from one device to the other, allowing the player to play “how he wants, when he wants and on the device he wants”. Let’s have a think about that.

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Ghosts In The Social Machine: Ghost Recon Commander

By Adam Smith on March 29th, 2012.

We know very little about Ghost Recon: Commander, so little in fact that I only just found out that it’s going to exist. I’d rather be a Commander than a Future Soldier or an Online so I was pleased about the prospect, but then I saw that it’s a Facebook/mobile game and my interest spiraled away like chocolate syrup down a motel shower drain. However, Chris Early of Ubisoft has told Pocketgamer.biz that playing Commander will unlock advantages in the other two upcoming Ghost Recon games, and vice versa. I suppose the idea is that spending a spare half hour on Facebook could earn you a gun rather than a dubiously rekindled acquaintance with a former sort-of-friend. Quotes and thoughts await below.

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