Posts Tagged ‘ghost recon’

Not An RPG: Crowdsourced Hardcore Tactical Shooter

By Adam Smith on March 6th, 2012.

So hardcore, there is blood on the word 'hardcore'

Tim Schafer has taught game developers how to dream…how to dream about having piles of cash to work on projects that they reckon people crave enough to pledge some of Earth’s rapidly dwindling stockpile of money for. The latest veteran to pitch to the public is Christian Allen of Serellan. Admittedly I didn’t know the name but it turns out Mr Allen has worked on more Ghost Recon games than I’ve actually played, as well as being lead designer on Halo: Reach. But what does he want from you? MONEY MONEY MONEY. And why? So that he can make a hardcore tactical shooter. And why am I covering this? Read on.

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Ghost Recon: Future Soldier on EG

By Jim Rossignol on April 13th, 2010.

WooOOOo, I am a ghost
Alec has vanished into the Oxford countryside, probably on a mission of some kind, but it could just be he got loose after dark. Either way, his preview of Ghost Recon: Future Soldier is up over here. Here’s a bit that is illustrative and relevant:

All these omni-death abilities mean Ghost Recon is no longer a game of skulking behind rocks, picking people off from great distances. Combat is much more close quarters, enemies far more plentiful and the cover system is far more like the one in Gears of War. While the use of gadgetry and teamwork means it’s not a straightforward corridor-pounder, it’s definitely much more of an action shooter than a tactical shooter.

Read on! Also, what the hell is going on with that dude on the right?

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