Posts Tagged ‘ghostbusters’

Busted: GhostControl Inc Scares Up Funding

By Adam Smith on June 10th, 2013.

I didn’t realise how much I wanted a mash-up of X-COM and Ghostbusters until I saw the Kickstarter page for GhostControl Inc. As soon as I had realised how much I wanted the game, I swiftly came to appreciate the nineties-styled Theme Residence design, particularly as it should make great variety possible. Buildings stitched together from various components, so the game is about exploring the layouts of a fictional London’s buildings as much as catching ghosts. Well, maybe the ghosts will take precedence but I do want to spend some time just poking around in those wee houses. The target is a modest £7,500, the pitch video is as daft as a dog on a unicycle and if all goes well it’ll be out by September.

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Wot I Think: Ghostbusters: Sanctum of Slime

By Alec Meer on March 24th, 2011.

It's your favourite Ghostbusters characters that you've never heard of!

This top-down arcade shooter came out earlier this week, and is available to buy for a relatively budget price on assorted download services now. Should you cross its stream, or aim for its flat-top? I don’t even know what that means, but look at me, I’m saying lines from a film you’ve seen! That means you will love me. Guh.

Here’s my verdict on Sanctum of Slime. I played it so you didn’t have to.
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An Hour With… Ghostbusters

By Alec Meer on June 30th, 2009.

There’s something strange in the PC neighbourhood of this johnny-come-lately movie adaptation, and it don’t look good. The surely vital co-op mode the consoles enjoyed has been axed entirely from the PC port, and the European version delayed by nearly half a year. Yes, it’s true. These men have no dicks. Nonetheless, I took a very quick look at the US version to get some sense of whether it’ll be worth the wait for Euro-folk… Read the rest of this entry »

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What’s Going On With Ghostbusters?

By John Walker on June 19th, 2009.

We used to be looking forward to this.

If you’ve been trying to keep up with the development and publishing of the Ghostbusters game, then you’ll be understandably dizzy. Victim of the Hadron Collider’s experiment to merge Activision and Blizzard (I think that’s how it happened), thrown between publishers like a radioactive ball, eventually picked up to be part of the misadventures of Atari, and then at the last second swooped in on by Sony like a mad buzzard, it’s been a deeply peculiar process. Then it got weirder. It’s currently on sale in the US on all formats. And in the UK and Europe? Due out today, it’s on PS3, PS2, and er, nothing else, the PC and other console releases pushed back to October. Then another twist – the Americanly released PC version turns out not to include the multiplayer features. What the cripes is going on?

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Postin’ Trailers Makes Me Feel Good

By Alec Meer on December 3rd, 2008.

Stay Puft, man

It is fine to hear those characters again

Ghostbusters, as you may have heard, is back from the dead. It was an early casualty of the Actard merger, but has lately been rescued by Infogrames-in-disguise. Here’s the new publisher’s opening salvo – a partly pre-rendered trailer mostly showing off the original cast strutting their voice-stuff. It is fine to hear those characters again, though Bill Murray does sound like he’s more in Garfield mode than Venkman mode. Moving pictures, talking voices and plasticy faces beneath the cut.
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I Hear It Likes The Ghostbusters Videos – Update

By John Walker on July 31st, 2008.

Please don't just be a rehash.

Update - As reader Schadenfreude points out, there’s some turmoil in the world of the Ghostbusters game. Variety reports that Activision have opted out of publishing Sony’s game (along with Brutal Legend). So it’s without publisher at the moment, but Sony are looking for someone new. Don’t expect to see the game before next year.

GameTrailers have a three-part developer walkthrough of the forthcoming Ghostbusters game, and because we love you, they’re all below.

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E3: The Trailers – Ghostbusters

By Alec Meer on July 15th, 2008.

Oh man, hearing that music again does things to me. Not entirely sure about the graphics engine in this one, especially the run animation, but the faces certainly look right. And Sonorous Trailer Guy intoning “With Bill Murray” left me grinning for ten minutes.

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Ghostbusters Footage

By John Walker on November 19th, 2007.

Beep beep di beep — Ghostbusters news as it happens — beep di beep beep

Gameplay footage has appeared!

(Gaming Today, we’d be as nothing without you. (Who’d in turn be as nothing without G4TV. (Not to mention Mike for alerting us.)))

So there we go – it’s so much more than an announcement – it’s a game in development.

(Sorry to make you sit through The Loop, and indeed G4’s appalling stream servers)

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Don’t think of anything. Clear your minds.

By Kieron Gillen on November 16th, 2007.


YOU FAIL. (“I couldn’t help it! It just popped in there!” – RPS Reader)

First screenshot of Ghostbusters. Press release beneath the cut, because we’re so EXCITED we’ll print a press release for once, as it contains a quote by Dan Akroyd. We’re sluts for Dan Akryod.
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Who Ya Gonna Call?

By John Walker on November 15th, 2007.

Update – now with Stay-Puft screenshot!

Duh na nuh na nuh nah.

Ernie? Where's Ernie?!

Splendid news, every citizen of the world. Blues News brings to our attention the news that there is to be a Ghostbusters game! A proper one, featuring the cast of the film.

Game Informer’s December issue is apparently to feature all the news, with a big ol’ promo on their website.

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