GDC 2012 Gems
By John Walker on March 13th, 2012.

One of the annual highlights of GDC is the Experimental Gameplay Workshop (EGW). Although not a workshop, and featuring the nonsense word “gameplay” in its title, it’s an excellent afternoon of developers showing a big crowd some of their more esoteric ideas. I’ve never been in a room where excellent game mechanics receive a delighted round of applause before. Below is a summary of what was shown.
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Deep Sea, feature, GIRP, GlitchHiker, IGF 2012, MegaGIRP, Mirror Moon, Oak-U-Tron, Renga, Scale, Sightlence, Storyteller.
Bennett Foddy does the chat
By Alec Meer on February 18th, 2012.

Next up on the conveyor-belt of interviews that is our IGF Factor 2012 series, it’s the creator of GIRP. What does he have to say about the IGF, about the monsters from Doom, and about who the single most important game designer in the world is? Let’s find out.
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Bennett Foddy, feature, GIRP, IGF Factor 2012, interview.
By Alec Meer on March 28th, 2011.

Suddenly everywhere today: this brilliant but monstrous physics game about rock-climbing, drowning and muscle-flexing. Indie browser game/punishment GIRP is vaguely akin to sleepy mobile puzzle title Ancient Frog (itself now on PC too), but driven by desperation, confusion, horror and something that feels like genuine physical exhaustion. Clever. Tight. Panic-inducing. Sportsmanlike nonetheless.
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Dr Bennett Foddy, free, GIRP, QWOP.