Posts Tagged ‘Glitch Dungeon’

Freeware Gardener’s Question Time: 21/08

By Graham Smith on August 22nd, 2014.

In a comment on one of the recent Freeware Garden posts, a reader lamented that its early morning posting slot – 11am, BST – meant that by the time they’d been able to play any given game, the post had been flushed down the RPS front page and any conversation in its comments had come to an end. Why not, then, set up a weekly slot on Friday evenings where people could convene, pick through the week’s selections, and have a proper chat about their thoughts?

Then I thought of the title and so it had to happen. Welcome.

Read the rest of this entry »

, , , , , , .

22 Comments »

Freeware Garden: Glitch Dungeon

By Konstantinos Dimopoulos on August 21st, 2014.

John knew that a collision reversal could be incredibly dangerous. He also knew the heinous dragon could not be stopped in any other way.

Having so far miraculously avoided glitch games and all related jams, I decided to give Glitch Dungeon a try for three reasons: a) one must try everything at least once, b) its trailer looked promising, and c) I quite love games set in dungeons.

Granted, Glitch Dungeon’s dungeon is quite obviously not of the garden Dungeons & Dragons variety, what with the game being a 2D puzzle platformer and all, but still a dungeon it is and like all proper dungeons it is filled with spells, quests, puzzles and monsters. And joy. Oh, yes, and meticulously planned glitches too.

Read the rest of this entry »

, , , , , .

2 Comments »