Posts Tagged ‘glitch’

Glitch Free: Art From Closed MMO Enters Public Domain

By Graham Smith on November 18th, 2013.

Make that chicken the star of your game. Go on.

Glitch was an ambitious 2D MMO that focused on crafting and socialising instead of combat or grinding. It launched its original beta in early 2009, came out of beta in September 2011, went back into beta that November due to a lack of accessibility or depth, and finally closed down in November 2012.

Or maybe that wasn’t final. Maybe that was just the beginning of something else. Tiny Speck, the developers of Glitch, have just released all the game’s artwork and some of its code into the public domain. That means you can now use it for whatever you want, including new commercial games.
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Last Flicker Of Life: Glitch Is Over

By Jim Rossignol on November 15th, 2012.


Tiny Speck announced last night that Glitch is coming to an end: “The live game/world will be closed on December 9th at 8pm Pacific time.” The enormously ambitious browser-based MMO attracted loads of talent to the development process, but failed to interest gamers. At one point the game was actually unlaunched, due to serious issues with the design. Tiny Speck explain: “Unfortunately, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would. And, given the prevailing technological trends — the movement towards mobile and especially the continued decline of the Flash platform on which Glitch was built — it was unlikely to do so before its time was up. Glitch was very ambitious and pushed the limits of what could be done in a browser-based game … and then those limits pushed back.”

It was a brave idea, but one that definitely didn’t do what it set out to do. A sad day. More details and information about the closure can be found here.

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Glitch Unlaunched, Back To Beta

By Jim Rossignol on December 1st, 2011.


The Glitch blog announced: “Two months ago we launched Glitch to the world. Now we’re unlaunching it.” The problem is, apparently, that it’s just not fun enough. The team explain: “making radical changes to core game mechanics is something that’s a lot harder to do while the front doors are open and we have to focus on scaling to support growth, stability and providing the quality of service we aim to achieve for the live game. Going back to beta will let us make the changes that need to be made. And so we’re “unlaunching” — and going back to beta.” These things are always complicated, but hopefully the quirky 2D MMO can survive this and be the game it was supposed to be.

Read our review of the launched game here.

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Wot I Think: Glitch

By Andrew Smee on October 4th, 2011.

How many dreams are boring?
Glitch is certainly intriguing. Being made by a spin-off team from the developers of Flickr, and having hired Katamari-creator Keita Takahashi, it proceeded to tell us about its potential for emergent play in a quirky 2D world. It wants to be the cleverest of the “casual” MMOs. But could it live up to such ambitions? Or is that beautiful art and imaginative writing stuck in a quagmire of MMO grind? We sent in Agent Smee to find out.
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Giant Minded: Glitch Goes Live

By Jim Rossignol on September 28th, 2011.

A picture of a videogame.
Eccentric 2D MMO Glitch (the team recently hired Katamari-creator Keita Takahasi and the game is set inside the combined dreams of eleven giants) is out of beta and now available to play. What’s interesting about the game is that it has some player-driven emergent potential to it. Not only is much of the in-game economy powered by players, a la Eve Online, but the world itself is expanded by players as they unlock high-level items at the fringes of the existing game. There’s also some complex factional stuff going on which hinges on which of the dreaming giants the players end up favouring. All intriguing, all a bit weird. You can check out the most recent video below, or sign up and take a look for yourself.
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Katamari Creator To Work On Glitch MMO

By Jim Rossignol on July 14th, 2011.

Glitch, yesterday
Keita Takahashi, creator of console favourites Katamari Damacy and Noby Noby Boy, is now working with Canadian development team Tiny Speck on their forthcoming MMO, Glitch. You may have forgotten about Glitch, because things have been a little quite since the startling trailer – which you can and must see here – but it’s in closed beta, and Takahashi has come on board as a freelance advisor of some kind. He’s been blogging about the experience for Famitsu. He writes: “The reason of joining “Glitch”, it looks interesting. To create the game, to live the daily life at foreign country, there are quite interesting for me even if includes many troubles. The another reason is because I could feel similar atmosphere of Glitch and Katamari and NOBY.”

It’ll certainly be interesting to see how this one turns out.

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Okay I Have No Idea: New Glitch Video

By Quintin Smith on November 23rd, 2010.

Of course! Use saucery with, uh, undoplasmic... arts... no.

Jim posted about upcoming 2D browser MMOG Glitch at the start of the year. Back then, it all sounded deeply enigmatic. Developers Tiny Speck (a collection of ex-Flickr founders) stated that the game would see you exploring and growing the minds of 11 giants,and would be targeted at “people with above average intelligence and sophisticated tastes, in their 20s or early 30s.”

Now, there’s a video out. A video that doesn’t shed light on the game so much as spray you down with words and images like you’re nothing but a misbehaving dog. There’s also a song. A song which walks you through the game between chimes of “And that’s what this game is!” What is the game, Tiny Speck?! I don’t understand…

Watch the video for yourself below. In all seriousness, it could be the best trailer I’ve seen all month.
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Standing On The Minds Of Giants: Glitch

By Jim Rossignol on February 10th, 2010.


This piece over on CNET, which looks at Tiny Speck‘s social puzzle MMO, Glitch. I love the idea:

“The whole world was spun out of the imagination of 11 great giants,” said Stewart Butterfield, the president of Glitch developer Tiny Speck, and better known as the co-founder of Flickr. “So you have to go back into the past, into the world of the giants’ imaginations and grow…the number of things in the world, grow it in terms of physical dimensions, to make sure the future actually happens. So all the game play takes place in the past inside the world of the giants’ imagination.”

The developers are hoping that the 2D MMO – which is based on developing in-game resources and co-operatively solving puzzles – will appeal to the older gamer of more sophisticated tastes. “There’s not a better way to say [who we're targeting] than people with above average intelligence and sophisticated tastes, in their 20s or early 30s…The intersection of NPR listeners and game players,” says Butterfield. You can sign up for “private alpha test” on the site.

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