Posts Tagged ‘global agenda’

It’s Getting Interesting: Global Agenda Trailer

By John Walker on January 14th, 2010.

Crikey, it really does look great.

Global Agenda is out on the 1st of February! How did that happen so fast? The online spy game (although still no one has figured out what it has to do with spying) is a fascinating mix of traditional MMO and multiplayer shooter. This is a claim that’s been made before, but when I played it at E3 I was confused to discover it actually seems to deliver this. I’m intrigued to see how it all plays out once it reaches its meta-game, which appears to introduce the third prong, strategic battles. Anyhow, there’s a new trailer out to remind us all it’s only a couple of weeks away, and you can see it below.

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Hands-On With Global Agenda

By Phill Cameron on November 4th, 2009.


Via the Eurogamer Expo, we got some time with Global Agenda. Here’s the hands-on experience, complete with some input from the developers themselves.

Global Agenda is a game straddling two worlds. It has two different payment schemes, and two different games within itself, almost. It’s a multiplayer third person shooter, with a class based system and jetpacks. But it’s also a huge sprawling PvE/PvP MMO, with the PvP driven by player Agencies that can form and break alliances on the fly in a bitter battle for territorial zones that grant bonuses and benefits. It’s also got some instanced dungeons thrown in there, for the uncompetitive among us.
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Global Agenda Beta Stuff, Code Draw

By Jim Rossignol on August 18th, 2009.


John was rather intrigued by Hi-Rez Studios’ shooter MMO Global Agenda when he saw it at E3. It has intrigued the rest of us too, but we haven’t yet had a chance to play it. You might get a chance though, as the very first round of beta testing is now in motion. On a handful of people will be allowed in for the first look this weekend, and we have a special code that will enter you for that first round draw. Clickwards for more.

UPDATE: This has finished! Winners drawn and below. Expect information today/tomorrow.

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Global Agenda Gets Trailer Happy

By John Walker on July 2nd, 2009.

SHOOT SHOOT GUN BANG

It’s a Global Agenda visual festival! Five new videos have appeared, showing off various aspects of the online shooter-cum-MMO. Having had a play of it recently, it’s a game I’m really looking forward to playing more of, finding out how it transitions between the initial co-op shooty quests and the latter PvP game. Well, follow that link for all the details. Meanwhile, the many videos appear below.

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RPS At E3: Global Agenda

By John Walker on June 11th, 2009.

A man by and explosion, yesterday.

Global Agenda requires you to change your mind. Despite being built in the Unreal 3 engine, and despite looking really rather fine, it presents itself as an MMO. It’s a third person view of your character, with a tray of icons along the bottom of the screen, health and energy top left. But try and play it like an MMO and you’re going to end up dying rather a lot. This is fast, it’s proper action, and until you accept both genres melded into one, you’re going to be rubbish at it. Or at least I was. And then it clicked.

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“Spy-Fi”: Global Agenda Footage

By Jim Rossignol on April 14th, 2009.


Embedded below is a huge video trailer for the forthcoming action MMO, Global Agenda, featuring its executive producer Todd Harris. The video covers a huge amount of material, discussing everything from the way in which the instanced combat missions are linked together to divide 60-man PvP raids into half a dozen smaller, mission-based systems, to the over-arching construction of bases by player factions. Harris says “not just more power, but more options” when talking about player advancement, and then goes on to explain that newbies can compete with older players in PvP. This makes me like him. I’m still a bit foggy as to what makes the game “spy”, but the “fi” part might just work. Also: Jetpacks!

Global Agenda is scheduled for release in late 2009.
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The World Is Enough: Global Agenda

By Alec Meer on January 7th, 2009.

2009′s set to be a funny old year for MMOs. On the one hand, we’ve got The Old Republic and Love on opposite ends of the spectrum, both promising important, enticing changes to an often static genre. On the other, there’s the distant thunder of how badly 2008 went for so many existing massively multiwotsits – last year cost us Tabula Rasa, Hellgate, Mythos and RF Online. So news of a promising newish name on the virtual world block is definitely good news. Especially one that’s got robots in.
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