Posts Tagged ‘global game jam’
By Alec Meer on April 17th, 2013.
By Richard Cobbett on January 29th, 2013.
Last week saw this year’s Global Game Jam – the world’s largest hackathon, in which teams come together to spend 48 hours creating something weird and wonderful. With 2106 games just for Windows, it’s tough to know exactly where to start. So start here, with a weird and wonderful few that caught the attention of the newly installed Eye of Sauron atop RPS Towers.
This year’s theme? “A beating heart”. I’m almost positive there will be no puns.
By Adam Smith on March 30th, 2012.
@PeterMolydeux operates a twitter feed of brilliant ideas, inspired by the thoughts and imaginings of an unspecified developer, which has been a source of intrigue and belly laughs since its inception. Just looking at today’s feed I see these startling visions: “Just imagine a kart game where you spend most of the game building one with your mother in a shed, you are the only people alive on earth” and “you play a baby in a pram and can only see your parent’s faces. Studying those faces deeply is the key to true progress”. This being the year of the Game Jam, a global 48 hour extravaganza will take place this weekend, exploring the visionary’s finest brain-eggs. Livestreams, chat and more await here.
By John Walker on February 1st, 2010.
Today’s best thing ever: An entrant to the Australian sector of the Global Game Jam, GNILLEY was originally intended to be a game about pitch and colour. It’s a game about shouting. Really loud.
It’s the creation of Glen Forrester, who has been making peculiar indie ideas for a while, which can all be found here. Below is his presentation video for GNILLEY at the Sydney Jam, and there’s to be no more introduction than that.
By Kieron Gillen on January 31st, 2010.
Here’s Ste Curran’s keynote for the current Global Game Jam. Ste was the main face behind classic Edge columnist Redeye’s mask, one third of One Life Left and creative director of console-toy supremos Zoe-Mode. He has things to say. He’s worth listening to.
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By Kieron Gillen on February 3rd, 2009.
The Global Game Jam has led to absolutely many videogames being made in literally little time by totally complete strangers. Which to link to? Well, Karl Harris, one of the two (count ‘em!) composers in the team of Furballs has worked out one way. That is, mail us and claim to be an avid RPS reader. Is he an avid RPS reader? Who can tell, and certainly not us, because fact checking isn’t for punk-rock bloggers like us. Furballs involves cats, the favoured animal of 3/4 of RPS, which is also another big ol’ tick in its favour. You can get it from here (You’ll need all the XNA and Net3.5 and similar stuff too). And since it’s a two-players with one-controller game, I asked my delightful girlfriend to play it with me and then interviewed her. Which follows beneath the cut. Look, ma, we were lying about not doing any journalism.
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By John Walker on February 2nd, 2009.
For their contribution to the first Global Game Jam, in which thousands of people made games in 48 hours this weekend, Edmund McMillen and Tyler Glaiel paired up once more to create AVGM. It’s possibly important to note the game carries the following warnings: “Excessive Nudity, Excessive Violence, Explicit Audio, Mild Text, Explicit Adult Themes”. Although only the most puritanical of people would take a great deal of offence. Screenshot espousing this content, and more details, below.
By John Walker on January 30th, 2009.
Mr Kyle Gabler, who apparently made something called World of Goo, has posted on the 2D BOY blog his first night keynote speech at the Global Game Jam 2009. Immediately leap below to see his guide to a group of people attempting to make a game in 48 hours.