Posts Tagged ‘global game jam’

Fact: Fru Is The Best Idea

By John Walker on January 31st, 2014.

So far I’ve taken about as much interest in Kinect as I have the sleeping patterns of Moldavian snails. Every now and then I’ve seen maybe an interesting proof of concept, but it really does seem to come down to other people pretending to dance while I sit in a corner wishing I were at home. But no more! Fru is a game, created by Mattia Traverso and chums, as part of last weekend’s Global Game Jam (theme: “We don’t see things as they are but as we are”), and I would very much like to play it. A twin-world platformer, where the portal to the other dimension… is you.

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The Global Game Jam Mega-Stream

By Nathan Grayson on January 29th, 2014.

here is a duck with a cell phone in outer space

I am trapped in a hotel room in San Diego, waiting for one of them ding dang dern vidya game events to start. This would be probably the darkest moment ever faced by any member of the human race if not for the fact that Global Game Jam happened this weekend, giving me thousands – yes, thousands – of crazy unique (or just plain crazy) indie game experiments to try out. The theme for this bout of technomagical mad science? “We don’t see things as they are, we see them as we are.” Developers were free to interpret that quote as they saw fit, which resulted in everything from surprisingly poignant duck sims to Godzilla QWOP to arsonic fever dreams of SETTING EVERYTHING ON FIRE. I plan on playing until I run out of games or get bored or something.

I’ll kick off at 3:00 PM PT/11:00 PM GMT. Also, please excuse the likely bouts of lag and other such unpleasantry. I’m playing on a fairly abysmal Internet connection, so it’ll probably be a bit inconsistent. Oh, and occasional game switches might take the stream offline for a moment or two, so be aware of that as well. Watch below.

Update: Aaaaaand done! Due to connection troubles and other miscellaneous issues, I had to scrap a fair bit of video. But I did write up all the games we played and add video where possible. That’s below, for your reading/viewing pleasure.

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Project: Willy (Snigger) Is A (Snigger) Kinect Game For PC

By Alec Meer on April 17th, 2013.

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A Hearty Dollop Of Global Game Jam Goodness

By Richard Cobbett on January 29th, 2013.

Last week saw this year’s Global Game Jam – the world’s largest hackathon, in which teams come together to spend 48 hours creating something weird and wonderful. With 2106 games just for Windows, it’s tough to know exactly where to start. So start here, with a weird and wonderful few that caught the attention of the newly installed Eye of Sauron atop RPS Towers.

This year’s theme? “A beating heart”. I’m almost positive there will be no puns.

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Game Jam: What Would Molydeux?

By Adam Smith on March 30th, 2012.

imagine a game in which you play a book in the process of being read, nightly, by a lonely English teacher. Using a Kinect controller, attempt to alter your punctuation to guide his decisions and ultimate fate.

@PeterMolydeux operates a twitter feed of brilliant ideas, inspired by the thoughts and imaginings of an unspecified developer, which has been a source of intrigue and belly laughs since its inception. Just looking at today’s feed I see these startling visions: “Just imagine a kart game where you spend most of the game building one with your mother in a shed, you are the only people alive on earth” and “you play a baby in a pram and can only see your parent’s faces. Studying those faces deeply is the key to true progress”. This being the year of the Game Jam, a global 48 hour extravaganza will take place this weekend, exploring the visionary’s finest brain-eggs. Livestreams, chat and more await here.

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ROOOOOOOAAAAAAAAARRRRRR: GNILLEY

By John Walker on February 1st, 2010.

AAAARRRRGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHH

Today’s best thing ever: An entrant to the Australian sector of the Global Game Jam, GNILLEY was originally intended to be a game about pitch and colour. It’s a game about shouting. Really loud.

It’s the creation of Glen Forrester, who has been making peculiar indie ideas for a while, which can all be found here. Below is his presentation video for GNILLEY at the Sydney Jam, and there’s to be no more introduction than that.

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Curran Affairs: Global Game Jam Keynote

By Kieron Gillen on January 31st, 2010.

Ste is totally channeling his early-00s TOO DEAD FOR ME!!!! Atari Teenage Riot fantasies here.

Here’s Ste Curran’s keynote for the current Global Game Jam. Ste was the main face behind classic Edge columnist Redeye’s mask, one third of One Life Left and creative director of console-toy supremos Zoe-Mode. He has things to say. He’s worth listening to.
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Roll For Cats: Furballs

By Kieron Gillen on February 3rd, 2009.

Wool is a weapon of mass destruction

The Global Game Jam has led to absolutely many videogames being made in literally little time by totally complete strangers. Which to link to? Well, Karl Harris, one of the two (count ‘em!) composers in the team of Furballs has worked out one way. That is, mail us and claim to be an avid RPS reader. Is he an avid RPS reader? Who can tell, and certainly not us, because fact checking isn’t for punk-rock bloggers like us. Furballs involves cats, the favoured animal of 3/4 of RPS, which is also another big ol’ tick in its favour. You can get it from here (You’ll need all the XNA and Net3.5 and similar stuff too). And since it’s a two-players with one-controller game, I asked my delightful girlfriend to play it with me and then interviewed her. Which follows beneath the cut. Look, ma, we were lying about not doing any journalism.
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Point And Click And Click: AVGM

By John Walker on February 2nd, 2009.

Around the midway stage.

For their contribution to the first Global Game Jam, in which thousands of people made games in 48 hours this weekend, Edmund McMillen and Tyler Glaiel paired up once more to create AVGM. It’s possibly important to note the game carries the following warnings: “Excessive Nudity, Excessive Violence, Explicit Audio, Mild Text, Explicit Adult Themes”. Although only the most puritanical of people would take a great deal of offence. Screenshot espousing this content, and more details, below.

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Kyle Gabler Delivers Global Game Jam Keynote

By John Walker on January 30th, 2009.

Mr Kyle Gabler, who apparently made something called World of Goo, has posted on the 2D BOY blog his first night keynote speech at the Global Game Jam 2009. Immediately leap below to see his guide to a group of people attempting to make a game in 48 hours.

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