Posts Tagged ‘Gnah!’

Interview: Gnah! A Windosill-Inspired Game About Heads

By Graham Smith on April 22nd, 2014.

I was in love with Gnah! the second I saw it. Each of this puzzle game’s levels is a hollow head drawn and modelled in a crisp, graphic style. When you sit down to play it, your objective isn’t explicitly stated, and so you just start to spin it around and poke at it. Twirl this cog to make its eyes open, angle this search light to make screens light up inside, twist this nodule to let the water in. By experimenting with each level-headed toy, you discover its logic and unlock progress to the next. There was some non-euclidean trickery in the build I played, but otherwise it’s a gentle experience, more interested in the delight and discovery of playing with heads than in making you scratch your own.

To find out more about the game I spoke to Samuel Boucher, Saleem Dabbous and Nick Rudzicz from developers KO-OP MODE about how each level begins as a 2D concept, the tragedy of each Gnah head, and the inspiration they’ve drawn from Windosill and Polly Pockets.

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Gnah! Is A Puzzle Game About Escaping From Heads

By Graham Smith on March 24th, 2014.

Hey, it's me! Or maybe John. Or really 90% of game journalists.

Gnah! is a puzzle game about the inside of heads. If it were set inside my head, currently all you’d find would be a picture of a dog dressed as a unicorn, and fresh memories of the Seven Of Nine episodes of Star Trek: Voyager. Alas, it actually takes place inside heads rendered by crisp, graphic illustrations, and is about unlocking progress by alternately poking at each head’s eyeballs and flicking its internal light switches.

Yeah, I don’t really understand it fully, but a short teaser trailer and more screenshots await inside.

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