Rock, Paper, Shotgun

Posts Tagged ‘go-home-commies’

Redagade

By Alec Meer on September 25th, 2007.

Interesting times for fans of what’s usually considered Command & Conquer’s Godfather III moment. In a minute, I’ll politely introduce you to a free game. First though, the bit you probably already know about. C&C: Renegade, the awful-singplayer-but-quite-interesting-actually-multiplayer FPS is, rumour has it, to receive a sequel.

I can well believe that someone at EA has presumably ferreted around in the dustiest dungeons of the spreadsheets and re-floated the idea of a C&C FPS, but an actual sequel to Renegade and its Battlezoney first-person base-building somehow seems unlikely. With Team Fortresss 2 and Quake Wars currently fuelling class-based teamplay fever, and EA already holding tight onto Battlefield’s reigns, I’d guess at that being the likely approach.

That’s dim-and-distant stuff if it even happens, but available right now is C&C Red Alert – A Path Beyond, a total conversion of the original Renegade. Somehow, it’s standalone and free too – i.e. you don’t need Renegade to play it. Its shtick? Why, Renegade but in Red Alert’s alterna-history 1950s universe, with Tesla tanks and everything.

Right now, it’s purely multiplayer, but as that’s where Renegade was always best, this is fine and proper. The basic mechanics – earn resource by damaging the enemy and waiting for your AI-controlled harvester to do its thing, spend resource on changing your character class and buying driveable vehicles – are similar, but it’s now with Red Alert’s knowingly silly units as opposed to Tiberium C&C’s geekier sci-fi. None of Red Alert 2′s mind-controlled squids yet, but here’s hoping.

The mod’s given the Renegade engine a bit of visual upgrade too – it’s still blatantly yucky-old, but some of the vehicles are impressively detailed. More importantly, it’s free, fun, and will start downloading almost as soon as you click on the next appearance of the word ‘sausage’ in this post. According to a recent blogpost, the creators reckon only a few hundred installations of A Path Beyond are in the wild, so let’s change that, eh?

Oh yeah. Sausage.

, , , , , .

4 Comments »

Search

Respond to our gibber

  • AndrewC : “Yes, the article covers several examples where the community *does* sort of own the game - like TF2 - and where the dev attitude *has* ...” on The Sunday Papers
  • Navagon : “"At least UbiDRM generally actually works. ;)" Wut? I don't think even Ubisoft PR would make a statement as bullshit as that anymore.” on Wot I Think: Gotham City Impostors
  • GallonOfAlan : “I used to love clueless articles complaining about the Duke Nukem Forever 'hype' despite the fact that 3DR barely trickled any information about it out ...” on The Sunday Papers
  • Prime : “Oh, there's story alright, it's just a very vague, poorly-explained~ poorly written story designed to cobble together some above-average action set-pieces with some clunky scenes ...” on The Sunday Papers
  • Iskariot : “Obsidian only does mediocre games.” on Obsidian Want To Know What You Want Them To Make

Browse the archive