Posts Tagged ‘Gog.com’

Sudo Shock: System Shock 2 Now On Linux

By Craig Pearson on April 10th, 2014.

How could we forget?

Just a few years ago, people were begging for the System Shock 2 legal situation to be resolved. It wasn’t a technical problem, but a legal death trap of rights that entangled its feet, keeping it just out of grasp as we all reached out to save it. And then it was suddenly in our hands, and we could all have the game on the digital distribution platform of our choosing. With that resolved, it seemed that the story of System Shock 2 was over. But wait *shocking twist music*, like a hand shooting out of a grave, there’s one final moment for SS2 to surprise us: a new update that lands it on Linux. It is available right now on Steam.

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Descent Is 19 Tomorrow, And On Steam Today

By John Walker on February 12th, 2014.

Yesterday, when I glanced at the new releases on Steam and saw “Descent” I thought, “Huh, someone’s used that name again – well, it has been nineteen years since it came out.” And then I dropped down dead of old age and horror because it’s been nineteen years since Descent came out. I’ve only just recovered from this death, and looked again. No, it’s actually Descent. It’s somehow appeared on Steam. Descent!

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Many Questions: System Shock 2 Comes To GOG

By Adam Smith on February 13th, 2013.

Today, Good Old Games announce that they will finally, and exclusively, be selling a digital download version of System Shock 2. It will be available tomorrow. I envy those who can now play for the first time, but there is no longer an excuse not to indulge in yet another playthrough of one of the finest and most frightening games ever made. I spoke to Stephen Kick of Night Dive, who secured the rights and worked on the release, and Guillaume Rambourg at GOG.com. How did all of this come about and what is System Shock 2′s place in gaming, past, present and future?

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GOG Squeeze In One Last Sale Before End Of The World

By John Walker on December 19th, 2012.

With only two days left until the end of the world, you really would be wise to finally get around to playing those games you’ve been putting off. Thankfully GOG.com have recognised this need, and are having an End Of The World sale. For the next 24 hours. But by their clock, they appear to think it’s Tokyo’s 21st December the Mayan’s meant. But surely it should be for Central America, affording us an extra 9 hours on Earth before we’re all consumed in Horace’s infinite belly? This stuff is important! Also, you can get a bunch of the collected editions on GOG at 75% off.

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Shake It, Baby: GOG.com Giving Duke 3D Away For Free

By John Walker on December 12th, 2012.

Do you want to play Duke Nukem 3D for free? Well, since it’s increasingly difficult to get hold of it on floppy disc and copy it across, the most practical way to do this would be to just take it from GOG.com. Cos they’re giving it away for free. Sure, it takes some of the thrill away, but at least you won’t be destroying the games industry in 1996. This freebie is intended to lure you in to spend more money at the site, as they’ve just launched their nonspecific Holiday Sale. Which holiday?! Is it Easter already?

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GOG Are Up To Something, Teasing Things

By Craig Pearson on October 16th, 2012.

????????????
I’m probably falling into a marketing trap. The GOG people are watching the Internet for a mention of GOG, and now I’ve just pinged RPS on their global map of suckers. I don’t care. Fill me in on your spreadsheet, if you must. You have my attention. On Thursday, 18:00 GMT they’ll be hosting a live press conference on their website to talk about “an exciting new direction that the digital distributor formerly known as ‘Good Old Games’ will be taking.” How many more directions can one company take?
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So I Want To Be A Hero! Quest For Glory I to V On GOG

By John Walker on May 10th, 2012.

So, so pretty.

Twas only yesterday I was letting everyone down by wishing for more Space Quest instead of more Quest For Glory. But as if the mighty Horace felt the need to restore balance to the universe, GOG.com have just announced they’ve released all five of the classic Sierra adventure/RPGs for ten bucks. Sure, it’s not a new one, but you try getting the original versions working.

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Old Sneakers: Thief Deadly Shadows On GOG

By John Walker on May 3rd, 2012.

Third-person mode: only used by lunatics and people taking screenshots.

It’s been eight years since Thief: Deadly Shadows was released. And if that doesn’t make you want to start slaughtering the young and drinking their blood in a desperate attempt to find some sort of means to stop the passing of time and your constant, constant ageing, then you must already have discovered the secrets of immortality. EIGHT YEARS. Eight years since Kieron and I were let into a nightclub for free because we’d both given the game scores over 90% (Kieron in Gamer, me in PC Format) and the doorman was a big fan. Eight years since I sat in PC Format’s weirdly anonymous office space, trying to do something to the screenshots so they weren’t just big black squares all over the magazine. Eight years since I task-switched out of The Cradle to calm the hell down, while Kieron mocked me via IM. And now you can play it all over again for ten bucks, via the regurgitating pipe of GOG.com.

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Amanita Sorry To Botanicula Pre-Orders, Give Free Stuff

By John Walker on April 20th, 2012.

Look, Machinarium's trying to cheer you up.

The decision by Amanita to put out the stunning Botanicula as part of a Humble Bundle on the day of release sounds, at first, like a lovely idea. A brand new game in a pay what you want bundle? Amazing! Except of course for those who pre-ordered it at full price. Personally, I think the $10 it would have cost anyone is a bargain for a game as utterly lovely as this, and people who pre-ordered clearly believed it to be worth that much to them at the time. But I do understand the frustration of learning that others could be getting the game, along with two other Amanita classics, for as little as one cent. That’s galling. I caught up with Amanita’s main man, Jakub Dvorsk√Ĺ, to ask him about the reaction, and he informs me that it was their mistake, and to make up for it everybody who pre-ordered the game will be receiving the fantastic soundtrack, an art book, and a copy of Machinarium, for free, tomorrow.

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Interview: GoG Speak Their Brains On All Things “G”

By Nathan Grayson on April 11th, 2012.


Following on from this story earlier in the week, here’s the full text of our wide-ranging and detailed interview with the people from GoG.com The questions were answered jointly by managing director Guillaume Rambourg and marketing/PR head Trevor Longino. How should we credit them here? Guillevor Rambogino? (We just went for “GoG”.)
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GOG Talks Preserving Value Of Games, Death Of DRM

By Nathan Grayson on April 6th, 2012.


In what may be a first for humanity since the (admittedly fictional) film The Curious Case of Benjamin Button, Good Old Games de-aged. Out with the “Old,” in with the GOG, as no one’s said until now. Or, if they have, people just looked at them funny and told them to go lie down. Anyway, seeing as change is afoot and GOG’s trying very hard to make us pay attention, I briefly spoke with managing director Guillaume Rambourg about why the site’s taken an abrupt turn toward a new direction, why Steam sales are hurting the industry, and — with even Ubisoft removing its ponderous yolk — whether or not DRM is finally dying.

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