Posts Tagged ‘Golden Tricycle’

Block And Baffle: CLARK

By Adam Smith on September 30th, 2013.

When I see block-pushing puzzle games, which require the sort of forward-thinking and careful positioning that I’m somehow incapable of, I reckon my response is similar to John’s when he’s assaulted by a popular sports management simulation. I don’t want to push the block to redirect the laser onto the switch to open the gateway that leads to the next puzzle. I don’t want to because I can’t. Games like CLARK stump me at the first pass, requiring reserves of patience that I have been somehow denied. Still, Golden Tricycle’s puzzler is an attractive example of the form and seems to have been fairly well received on the Ouya. It’s now on Greenlight and there’s a trailer below.

Read the rest of this entry »

, , .

6 Comments »

I Rather Like The Look Of Clark

By Jim Rossignol on November 13th, 2012.


Clark is a spatial puzzle game from Golden Tricycle (/adds to list of developer names that sound like they must be a euphemism), intended for computer machine as well as i-type devices. In it we take control of a simple Wall-E style robot called Clark, an autonomous loading machine which gets embroiled in a plot involving the destruction of his factory. His only ability – shifting blocks around – happens to come in handy as he defends himself and his chums against dismantlement. There’s a walkthrough of one of the levels below, and it gives you some idea of the simple grid-based design that the game is working with, but also the complexity that the puzzles should be able to reach for.

The game is scheduled for “Q2″ next year, and it looks like it could be rather entertaining.
Read the rest of this entry »

, .

4 Comments »