Posts Tagged ‘Good old games’

Alive Again! Planescape: Torment On GoG

By John Walker on September 28th, 2010.

He's back!

They said it couldn’t be done. We’re still not sure how it was done, but we called it. One of the most infamously impossible to release games of all time is now available to play on modern PCs. Good Old Games are probably forgiven all their recent naughty doings by securing one of the finest RPGs of all time, Planescape: Torment. It’s $9.95, and just over a GB to download from their re-launched website. Unless you managed to get the mysteriously released boxed copy from Amazon last year (which was a completely unpatched version), this is the first chance to get the classic RPG in many years. We’re chasing GoG for more details about how they secured this, and check out Kieron’s superb retrospective of the game. Also, take a look at Alec’s guide for getting the game to run in enormous widescreen-o-vision. Planescape’s back!

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Re-Retrospective: Planescape: Torment

By RPS on September 28th, 2010.

A corpse with irresistable sexual magnetisim, indeed.

This retrospective post was originally published on RPS in 2007, and we repost it here to celebrate the arrival of Planescape: Torment on Good Old Games. It was first written by Kieron for PC Gamer. Some spoilers follow, but nothing absolutely critical.

Ignored by the gaming press upon release, only receiving warmish reviews that stopped well short of open adulation and the victim of one of the most ill-judged marketing campaigns (“A corpse with irresistible sexual charisma”) in history, Planescape Torment is the classic Underdog. Inevitably, it became the (relatively speaking) commercial runt of the Baldur’s Gate litter. In the years since, the coin of its critical worth has accumulated to the point where aficionados regularly cite it as the greatest of the PC RPGs. In fact, it’s rehabilitation has gone too far, with its name being a simple byword for narrative excellence without anyone really feeling the need to say why. There’s more here than dogmatic romantic myth.

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Only So Many Good Old Games?

By Kieron Gillen on September 27th, 2010.

This excerpt from a hefty interview with Good Old Game’s Guillaume Rambourg caught my eye…

“The thing is, I believe we are running after roughly 200 good old games, and then I think the PC catalogue will be pretty much packed. There are only so many good old games. 450, 500 and then I think we’ll be done.”

Which does make sense, as long as the GoG wanted to keep its vaguely curatorial bent. He says their current aim is to add one key publisher per quarter and speculates it’ll take another year or two to get the full array of what they’d like to have. That said, if they’ve already included bloody Blood Rayne 2 in there may make you raise an eyebrow at what GoG considers both good and old.

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Monkeying Around: Those GoG Videos

By Kieron Gillen on September 23rd, 2010.

'Are you sure this is a good idea?' 'Yeah, definitely.'

While the actual video for the – er- somewhat memorable press conference hasn’t actually found its way online yet, GoG have released a series of videos explaining what’s going on with the site, including one where they dress as monks and beg for forgiveness. In case you want to share the experience. Yes.
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Good Old Games Gets New, Relaunches

By John Walker on September 22nd, 2010.

Hmmmmmmmmmm.

So what is going on at Good Old Games? The press conference is in full flow, and the company has announced… it was a hoax. Quite possibly one of the most ill-advised hoaxes imaginable. The site will continue on, completely rewritten and no longer in beta, with a few new features and some new games. There’s all the details below. More details will be added, so refresh until I say not to. It’s finished. The site relaunches tomorrow at 1pm, UK time.

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Outcast, Master Of Orion Arrive On GoG

By John Walker on April 20th, 2010.

Voxels!

Good Old Games has a page where you can nominate classic games you’d love to see appear on their site. Then if others agree, they can vote to support this game. The theory being, the more votes, the more interest GoG realises there is in procuring the rights to a particular game. There’s some naive voting going on, with people asking for games that are actively on sale, like The Secret of Monkey Island or Planescape: Torment. However, appearing on the list with 4603 votes is Outcast. It’s available now.

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Valve Announce 25 Million Users For Steam

By John Walker on January 29th, 2010.

His head swells with money.

Valve have announced the latest stats about Steam’s performance in 2009. If I were to plot them on a graph they would go off the top of the paper and I’d have to draw on the desk. Which would leave no room for a title. And my graph would be marked down. Steam now has over 25 million users. Which is a 25% increase over the year. Which means Gabe Newell’s throne made of diamonds is now 25% sparklier. And all in the week when GoG.com founder, Marcin Iwiński, called Steam “malware”.

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First Two Tex Murphy Games Free On GoG

By John Walker on December 17th, 2009.

You can't argue with a brown mac like that.

You know what some people are wrong about? The Tex Murphy games. Some people are way wrong about them, because they incorrectly think that the inclusion of FMV and old fashioned adventure gaming means something is automatically bad. In fairness it’s not a poor rule to live by – it’s pretty much true otherwise. But not for Tex. The Tex Murphy games managed to both mock the corniness of the genre, while carrying a surprising emotional weight. However, what I always forget is that the series began before them. It began with Mean Streets and Martians Memorandum. I admit I’ve never played them, so in light of the news that both games are completely free on Good Old Games until 24th December I turned to adventure games uber-expert Mr Richard Cobbett to ask about them. “They’re rubbish.” So there we go. But they’re also free. And more importantly, you can get the later games, Overseer, Pandora Directive and Under A Killing Moon from GoG too.

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Mind Games: Psychonauts Gets GoG Release

By John Walker on November 5th, 2009.

Decide to buy!

Once upon a time this platform game came out that no one cared about. Mark Donald was the editor of PC Gamer at the time, and it was given to me because it came from that guy who used to do adventure games, and I’m the adventure game guy. It was down on the magazine’s flatplan for a page. Psychonauts or something. Not knowing anything about it, and with absolutely no PR foretelling us about it, I installed it with confused expectations. Within a couple of hours I called Donald and said, “This needs more than a page.” By the next day I had bargained it up to four pages. Which was all the space they had left. Psychonauts was something special. And is now available for $10 on Good Old Games.

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MegaBiff! It’s MegaRace

By John Walker on May 1st, 2009.

It's Colin Mochary, right?

It’s always fun to see what relics will appear on Good Old Games next. Plundering the PC gaming archives, they pull out a Duke Nukem 3D or a Stonekeep, and suddenly you’re back in the mid 90s, the blocky graphics and absence of physics are immediately forgotten, and you’re having a damned great time. And then there’s MegaRace. It’s fascinating to see it appearing – one of the most famously terrible games of all time, given new life. But is it really as bad as everyone remembers?

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Old-Fashioned Misogyny: Duke 3D on GoG

By Alec Meer on February 26th, 2009.

It’s always fun to hear about what new retro sweetmeat has found its way to Good Old Games‘ DRM-free servers – to sigh and think of times gone by, to think of how silly our hair was in 1995 and to wonder whether the Manic Street Preachers would be any good today if Richie hadn’t gone missing.

Today, it’s the turn of Duke Nukem 3D, along with a host of other old Apogee stuff. It’s almost odd to think of people paying hard cash for Duke 3D these days – so many FPSes of that era simply haven’t aged as well as their less graphics-reliant strategy, RPG and adventure contemporaries. Of course, Duke earned some 21st century stripes last year, with the well-received XBLA port, so it’s nice to see him back on his original home too.
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