Readers. I crawled to the end. You warned me. After part one of the diary, you really did warn me.
At the beginning, I thought Half-Life was the best game I’d ever played. There were so many finely crafted moments; so many things I learned. I avoided reading the slightest thing on it. I wanted it unsullied. As time went on in Half-Life, I gradually realised that each level is a discrete little chocolate box of incidents, scripted events, little puzzles and touches. There is so much attention to detail in the way that everything is centred on the player’s experience, how to psyche you out, how to spook you, how to mess with you. And then, as each new level drags on, you begin to wonder what it is you’re aiming for. By the time you reach Xen, you’re done. By the time you get to gonad beast, you’re completely, oh so really, done. But wasn’t it something? But wasn’t it really something? Read the rest of this entry »