Posts Tagged ‘gore’

Killing Floor 2 Update Blasts Into Paris Catacombs

Yeah okay, maybe I'll pay 'em a visit.

Two hundred miles of damp tunnels filled with skulls, bones, and secret cinemas sounds like a place you’d find me gaily rolling around clutching a bottle-sized glass of wine. And yet, whenever I’ve been in Paris, I’ve not visited its Catacombs. I know why: Deus Ex – its virtual Catacombs are such a chore that they’ve put me off the real deal. Maybe Killing Floor 2 [official site] can help me overcome that.

The monster-blasting FPS’s latest Early Access update added two new maps, including one set in the Catacombs, along with two new classes, the Firebug and Demolitions. Also, that new gore tech they’ve been showing off.

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RPS Asks: Which Bits Of Games Would Gross You Out To Work On?

There’s an interesting piece over on Gamasutra about the effect that working on gross or violent aspects of gaming has had on three different artists and animators. “Gross and violent” in this case means watching colonoscopy videos for corridor design, animating arms being ripped off, and needing to research how bodies drop during a hanging.

I’m writing about it here, partly to flag it up because it’s an interesting read (the divide between animation and art is one I hadn’t thought about before) but I also want to ask this:

Which bits of level design or art research from games would give you the heebie jeebies?

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The Darkness II’s Tentacular Executions

I wish for innards!
The Darkness II is violent. How violent? It has executions, but it has different categories of them. CataGOREies, if you will. This pair of trailers is part of series showing what you can pull off. Mostly limbs, it seems.
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