Posts Tagged ‘gore’

RPS Asks: Which Bits Of Games Would Gross You Out To Work On?

There’s an interesting piece over on Gamasutra about the effect that working on gross or violent aspects of gaming has had on three different artists and animators. “Gross and violent” in this case means watching colonoscopy videos for corridor design, animating arms being ripped off, and needing to research how bodies drop during a hanging.

I’m writing about it here, partly to flag it up because it’s an interesting read (the divide between animation and art is one I hadn’t thought about before) but I also want to ask this:

Which bits of level design or art research from games would give you the heebie jeebies?

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The Darkness II’s Tentacular Executions

I wish for innards!
The Darkness II is violent. How violent? It has executions, but it has different categories of them. CataGOREies, if you will. This pair of trailers is part of series showing what you can pull off. Mostly limbs, it seems.
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