Aha, perhaps rather predictable, eh? So predictable, in fact, that when Craig wrote his thoughts about the game down for us, he said: “You feel awfully like you’ve just bought into a free-to-play shooter. On one hand it offers a range customisations for you to trim the fat from the character, or add to it if you want a tougher head to deflect the bullets. There’s an overwhelming number of weapons, body types, and costumes you can tweak. But on the other hand it’s stingy in the way that f2p games are.” But now, with it quietly going free on Steam, the primary element of stingyness, actually having to pay for it, has been removed. That probably doesn’t make it a better game, but hey, at least you can try it for nowt…
Posts Tagged ‘Gotham City Imposters’
By Jim Rossignol on August 31st, 2012.
By Nathan Grayson on April 25th, 2012.
Craig may have found Gotham City Impostors to be a run-of-the-mill shooter with the F2P-esque currency equivalent of a hundred-headed hydra, but its zany take on Batman’s mythos, at least, kept him from completely giving it the old POW, THWACK, GARBAGE CAN SOUND. It remains to be seen, however, whether or not its recently released update is up that (hopefully not) orphan-spawning alley. At the very least, all of it’s free and will grant you access to a new map, the up-close-and-personal East End, and a new coin-collecting mode called Bounty Hunter. More importantly, though, you can now make your character say silly things in other languages. Would you like a trailer? Then put on your ill-fitting batsuit and grapple-flail past the break.
By Craig Pearson on February 11th, 2012.
First-person shooter Gotham City Impostors was released. I’ve spent a few days on the streets of Gotham, mopping up crime and causing criminal chaos. Is it ‘Zap!’, ‘Kapow!’, or more of a sad ‘Thunk!’? Here’s Wot I Think.
By Craig Pearson on February 3rd, 2012.
This is what happens when you get busy. I did not know that Gotham City Imposters, Monolith’s inventive multiplayer FPS where players are copycats of Batman and his various villains, has a defensive gnome that tazers people. Where I was and what I was doing at the time to not know I don’t know, but I now begrudge whatever it was I don’t remember doing. I hopefully won’t begrudge playing the game on February the 8th, and peeping into the beta tactics video below, I don’t think I will.
Read the rest of this entry »
By John Walker on January 5th, 2012.
Gotham City Impostors, the bonkers-looking multiplayer from Monolith, has had a bit of a slip, presumably due to the icy weather. According to a press release (or “media alert” as a troubling number of people are now saying when saying their game has a new picture, etc), the 11th January release isn’t going to happen. In fact, it now gets no more specific than “February”, which is rarely a great sign, but could mean they’re hedging their bets.
By Alec Meer on December 7th, 2011.
I’m not entirely sure what to make of Gotham City Imposters, the upcoming Team Fortress but with Batmens and Multi-Jokers shooter, but I am very glad to see Monolith embracing the peculiar once again, after too many years of cheerless FEAR games. And here’s a neat way of promoting it too: a stylised, scrappy, wordless animated short showing off assorted ways for Team Bat to off Team Joker and vice-versa.
Read the rest of this entry »
By John Walker on November 10th, 2011.
Gotham City Impostors, the other Batman game, has a release date. It’s the 10th January 2012, which sounds like it’s a hundred years in the future, but is in fact in exactly two months.
This is the sort-of-like-TF2-a-bit online shooter from Monolithic, who suddenly remembered they’re at their best when having fun, rather than being all gloomy and serious. Will we be having fun with this? We’ve no idea yet, because we haven’t played it. But there will be opportunities to do so, probably from December when the beta is “expected” to go live. To celebrate there’s a new sreenshot, which is, er, poorly taken. You can see the full size version by clicking on the pic above, and leave your screenshot-taking guides for not leaving the centre of the image mostly empty below.
By Adam Smith on October 7th, 2011.
I still can’t quite believe that Gotham City Imposters is officially licensed. Coming across as a blend of Kick-ass and Batman, its comedic and yet brutal take on a Gotham without its iconic protector and his gruesome nemesis is too crazy to receive DC Comics sanction, surely? Apparently, and thankfully, that’s not the case, with a new animated short demonstrating precisely why I’m amazed and gleeful that the game exists. There’s a massive dose of customisation, allowing you to create a suave Joker or an unkempt and overweight Batman, and the game is currently in a short closed beta. From what I can gather, its multiplayer team-based madness is enjoyable and, well, mad. Watch this and feel your mind boggle.
By Alec Meer on August 10th, 2011.
Gotham City Imposters, which can very loosely be described as Team Fortress 2 populated by armies of crazies pretending to be either Batman or the Joker, is two important things: 1) the first game from NOLF-makers Monolith since the dour FEAR 2, and more importantly their first attempt to do humour and outlandishness rather than po-faced horror since 2003 2) bonkers.
By John Walker on July 21st, 2011.
Hurrah! A new trailer for the exceptionally bonkers-sounding Gotham City Imposters – a game in which everyone is either pretending to be Batman or the Joker. That is a Good Concept. This one’s a CG trailer, and therefore not much use to anyone, but it sure is fun to watch. Hey, that’s a use! And it contains lots and lots of bleeped swearing. But what’s this? It turns out that we’re such bloated idiots that we missed a game footage trailer last month. So that’s below too.
By John Walker on May 17th, 2011.
Last night I mentioned Gotham City Imposters. The question I think everyone was left with was: if we’re all either Batman or the Joker, how much variety do we actually have? A piece of artwork released today suggests: and awful lot. Click on the pic above for a much bigger version, which suggests that as much as each side is themed by the one character, the differences will be striking. Even to the point of being a girl. (So essentially Batgirl and Harley Quinn (yay!), really.) Also, I’m still not over celebrating that it’s Monolith making this, despite its not being a game about sad people being scared on a depressing day!