Posts Tagged ‘graphics cards’

Week in Tech: World’s Best GPU, Elite 4 + VR + IR

By Jeremy Laird on April 10th, 2014.

Is Sapphire’s Tri-X Radeon R9 290 the world’s best graphics card? I think it just might be. OK, it’s only the best graphics card in the world in a given context – one in which you’re willing and able to cough up £330 for a graphics card. Likewise, a few other add-in board makers have similarly impressive custom-cooled offerings based on the R9 290 chipset. And somehow all this would hang together a bit better if the Tri-X was available for £290, which is the figure I’d hoped the R9 290 would have to slipped to by now (damn you, cryptocurrencies!). But the Tri-X still ticks all my boxes, I reckon it’s right in the sweet spot and I’m going to explain why. In other news, last week I saw the most exciting thing in gaming since I gazed fecklessly at the goldfish-bowl-proportioned cathode ray tube that masqueraded as a PC monitor and experienced hardware T&L and filtered textures (Tomb Raider on a TNT2, if you must) for the first time. The funny thing is, the bit I’m most excited about I haven’t even seen. I’m talking Elite: Dangerous. I’m talking TrackIR. I’m talking Oculus Rift DK2. Read the rest of this entry »

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Week In Tech: The Bifurcatin’ PC, Nvidia Spoils AMD’s Party

By Jeremy Laird on November 1st, 2013.


With AMD making noise lately with new(ish) graphics cards and the threat of console-derived gaming domination courtesy of Mantle, the inevitable has happened. Nvidia has hit back. Predictably there’s a new and pointlessly pricey graphics chipset to take on AMD’s mighty Radeon R9 290X. Of more interest to we mere financial mortals are a range of broader technologies and updates, one of which is alleged to deliver the smoothest gaming mankind has ever seen. Meanwhile, is there a worrying new trend in the PC’s technical development? Certainly, there are early signs that a split in the hitherto relatively happy community that is the PC platform itself is becoming a realistic threat… Read the rest of this entry »

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The GTX 680: NVIDIA’s New Big-Boy Graphics Card

By Alec Meer on March 23rd, 2012.

Pedestal not included

You’re probably going to have be a little patient with me here. I used to talk of graphics cards and processors regularly back in my past life on PC Format magazine, but my technical mojo has diminished sharply in the intervening years. I retain a working knowledge of what’s half-decent and what’s a big pile of donkey doo-doo, but if you want me to talk dirty numbers to you, you’re going to be disappointed. It does seem jolly good, and I know that I want one in my PC, but I am no Jeremy Laird and RPS has not enjoyed a review unit with which to test NVIDIA’s claims in full. So, in reporting the news and details on NVIDIA’s new flagship graphics card, formerly known as Kepler but to be released as the GeForce GTX 680, I shall have to report what I was told and leave you to draw your own conclusions.

As regards RPS and hardware coverage, it’s something we want to do a little more of – Hard Choices being our vanguard. Obviously we’re a gaming site first and foremost, but equally obviously PC gaming requires PC hardware so it’s silly to overlook it entirely. We’ll try to cover the major events/releases as they happen, but do bear with us while we work out exactly how and to what extent that happens.
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Hard Choices: Graphics Cards

By Jeremy Laird on February 7th, 2012.

Hello, good morrow and, well, graphics. After my début – and let’s be honest, definitive – dissertation on PC processors last month, this time around we’re talking pixel pumpers. The bad news is that this instalment won’t be nearly as neat as the first. With CPUs, I can point at the Intel Core i5 2500K and bark, “buy it”. Job done. Things are a lot more fluid and complex when it comes to GPUs – but even so, when it comes down to it you only need to trouble yourself with four cards today. The buying decision remains rather easy.
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