Posts Tagged ‘graphics’

Week in Tech: Intel 9 Series, £200 GPUs, VR And Fast Food

By Jeremy Laird on May 22nd, 2014.

Where awesome game developers go.

Bit of a mish mash this week starting with a quick update on Intel’s new 9 Series chipset and the motherboards that go with it. The boards are now on sale, but new CPUs of note are missing, so what gives? Meanwhile AMD has officially cut the price of ye olde Radeon R9 280 to $249 which seems like a good cue to look at the state of graphics at that £200 sweet spot here in Blighty (apologies for the mixed currency messaging). While we’re talking AMD, there’s confirmation that new high performance FX CPUs are on the way. Hurrah. But probably not until 2016. Haroo. Oh, and try this bombshell for size. Oculus Rift will be testing out its headsets on snotty youths at none other than the swashbuckling culinary trend setter and conspicuous Michelin star non-awardee that is Chuck E. Cheese’s. And some other stuff that I haven’t quite decided on as I write these very words. Click through and you never know what you might find. It might even be worth reading.
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Week in Tech: Nvidia Laptop Graphics Update

By Jeremy Laird on March 13th, 2014.

Yes, we’ve done the Nvidia Maxwell graphics thing already. As a desktop GPU, the new GeForce GTXs 750 and 750 Ti aren’t all that exciting. But the same Nvidia GM107 chip rebadged Nvidia GeForce GTX 860M and stuffed into a laptop? Suddenly, things get a whole lot more interesting. The specifics aren’t official yet. But it looks like GM107 might just deliver twice the performance for the same power budget as its predecessor and that’s pretty exciting for thin-and-light gaming lappies. And remember, this is just the beginning for Maxwell – the arrival of second-gen 20nm Maxwell mobile GPUs could be spectacular. While we’re here, I thought a beginners guide to mobile GPUs would be useful for some of you. What with all the branding shenanigans both Nvidia and AMD get up to in the mobile space, keeping track of what’s actually on offer isn’t always easy. Read the rest of this entry »

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Week in Tech: Nvidia’s Mighty New Maxwell Graphics

By Jeremy Laird on February 20th, 2014.

Nvidia’s new Maxwell graphics kit, then. It’s out but what’s it all about? Epic performance density and power efficiency is the elevator pitch, with a spot of improved cryptocurrency hashing thrown in for good measure. But are the first new Maxwell boards – the GTXs 750 and 750 Ti – the bomb or a bum deal? Read the rest of this entry »

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Week in Tech: AMD’s Mostly Not-New Graphics

By Jeremy Laird on October 10th, 2013.


All of this has happened before. And all of it will happen again. AMD has just launched its latest family of ‘new’ graphics boards and I feel like number two’s been whispering portentous, spacey waffle in my ear. The spec lists for the new boards are shot through with galactic levels of déjà vu. But before you get completely bummed out by what mostly amounts to a major bout of rebranding from AMD, there’s a wildcard in the form of this weird new thing called Mantle. It might – just might – give AMD GPUs, including every Radeon HD 7000 already in existence, an unassailable performance advantage in the bulk of new games over the next few years. Read the rest of this entry »

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Week in Tech: Ultra-SFF Gaming FTW?

By Jeremy Laird on October 3rd, 2013.


Could it be true? That here in my mortal hand I do hold a nugget of purest gaming? Not exactly. It’s the latest and tiniest NUC, Intel’s so-called ‘Next Unit of Computing’. It’s a full-function PC with Intel’s best graphics ever. And it’s claimed to sport pukka gaming chops. Meanwhile, Valve has been punting SteamOS, the whole Steam Box thang is still on – as far as I know – and Xi3′s Piston has been priced up at a preposterous $1,000. Chuck all that into the mix and you might wonder whether the NUC looks a lot like a entry-level Steam Box, on the hardware side at least. And if so, does the small-form-factor gaming thing add up? Read the rest of this entry »

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Week In Tech: Hands On With Those New Games Consoles

By Jeremy Laird on May 27th, 2013.

Ha, sorry. Not really. But it got your attention. And there’s a thin tendril of truth in it. It’s been a busy week in hardware and in my mortal hands I hold a laptop containing AMD’s Jaguar cores. The very same cores as found in the freshly minted games consoles from Microsoft and Sony. So what are they like and what does it mean for PC gaming?

Meanwhile, Nvidia drops a price bomb of the bad kind and Intel has some new chips on the way. Read on for the gruesome details. Read the rest of this entry »

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Week In Tech: Nvidia’s ‘New’ Graphics Cards

By Jeremy Laird on May 13th, 2013.

Back in Feb we had a little chin wag about the mad dash of annual graphics hardware launches slowing to a saunter. We can add a little more flesh to the bones of that story this week, with some pretty plausible looking details of Nvidia’s upcoming plans – and further confirmation of nothing new from AMD. It’s worth a quick dip into the mucky waters of rumour for anyone pondering a GPU upgrade or a generally a new rig as some new kit – of sorts – is imminent. Read the rest of this entry »

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Funky Little Boatrace: Activision’s Astonishing Face Tech

By Alec Meer on March 28th, 2013.

Vasquez?

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

Also, wow. NVIDIA aren’t the only ones doing remarkable things with videogame faces – Activision have their own take on a very similar real-time rendering concept – and indeed using the same bald, parfait-obsessed character. This is apparently all done on current hardare – a GeForce 680 can muster it at 120FPS, they say, although obviously that’s without anything else being rendered. More impressively, Activision R&D are demonstrating this face-sim at GDC, using a two-year-old laptop, whereas NVIDIA talked about their own tech needing a GeForce Titan. I don’t own a GeForce Titan. I might have mentioned that once or twice.

If you aren’t at the show, you can watch this surprising video. I should warn you that the phrase ‘frozen fruit’ may take on faintly nightmarish associations for the rest of your natural life.
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Week in Tech: The end of graphics, and other stuff

By Jeremy Laird on February 22nd, 2013.

Bit late with this installment due to a near-death experience with pharyngitis. But that’s actually allowed a few things shake out into the public domain. And the overall upshot is that PC hardware took an odd turn this week. The launch of a new high end GPU from NVIDIA really only served to confirm 2013 looks odds on for slim to no progress in graphics technology. More than that, it’s basically the end of the graphics refresh cycle as we know it. Sounds grim, but actually means now is a great time to buy a new pixel pumper. Meanwhile, Dell wheels out a crazy 21:9 aspect ultra-wide display and ye olde graphics benchmarks get an update. Read the rest of this entry »

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So Many Graphics: Epic Reveals Unreal Engine 4

By Nathan Grayson on May 18th, 2012.

A monstrous fiery hell demon, huh? If only someone would design a game around one of these.
Hey, you there. Yes, you! Do you have eyes? Do you enjoy looking at things? Well then, your precious peepers might’ve crossed paths with Epic’s Unreal Engine – for instance, in every game ever. Eyes, though, are perhaps the most treacherous of all face real estate tenants. They sight a new object of affection, cause your heart to palpitate and your mouth to transform into a sloppy stew of saliva, and then – five minutes later – it’s all old hat. Fortunately, then, there are always new graphics, as Epic explained…

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Why Not Relax With The Cryengine 2012 Graphics Trailer?

By Craig Pearson on March 9th, 2012.

Don't fear the noble fishman
Shhh. Deep breaths. In, hold it, HOLD IT, and out. Ah. Now you’ll feel like me. It might be because it’s Friday and I’m a bit tired, but I felt myself relaxing watching Crytek’s CryEngine 3 demonstration. I love graphics, because without them games are all words and stuff and you can’t shoot a word in the face, so I’m predisposed to start drooling over meaningless advances in tech and their associated sizzle videos. But this one, with the waves and the bizarre music, was like a tessellated pillow. I drifted away, barely noticing the noble fish thing until I realised the video has stopped playing half an hour ago. When I rewatched it: WTF? So: what the hell is that fish thing?
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Euclideon Say “Unlimited Detail” Is Not Dead

By Jim Rossignol on August 2nd, 2011.

Woo!
You might remember that a year ago we posted about the Unlimited Detail graphics engine, which is apparently based on a system called “point cloud data”, which is a step beyond polygon rendering into a miraculous world of infinite geometry. The claims caused quite a stir, but then the technology promptly vanished. The claims that it was vapourware all along are being addressed by a new video from the company behind the idea, Euclideon, in which they claim to be back, Back, BACK! And demonstrate it with a new video.

The new video zooms in to show individually-rendered grains of dirt. The claims get more astonishing from there.
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Travels Without A GeForce

By Alec Meer on June 2nd, 2008.

I’m a nightmare on holidays and press trips. Beforehand I’m plunged into panic – what if I get bored? However shall I cope with an idle moment? I suspect it’s a side-effect of that curiously modern condition Jim comments on – I spend so much of my every day so connected to this constant flow of information and entertainment that the idea of going without it for even a few hours is distressing.

So, on any trip, my hand-luggage is stuffed with more entertainment than I could possibly require – thee or four books, a magazine, an iPod heavy with music and video, a DS, a PSP and a laptop. Just barely enough to survive the flight – but what if it doesn’t get me through a week in a fascinating foreign city? For Chrissakes Meer, just go outside. What’s really ludicrous is that I don’t need this sack of technology. I just need the laptop.
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