Posts Tagged ‘grasshopper’

Killer Is Dead To Live Again On PC

By Adam Smith on February 17th, 2014.

I’ve just had a quick shuffle through the RPS lunar archives, where old posts are stored in a air-conditioned crater, and I can’t find a single mention of Grasshopper’s Killer Is Dead. Does this mean we didn’t know that it was coming out on PC until this very moment? It certainly seems that way. From Killer 7 director Suda 51, it’s an action game about a man with a cybernetic arm that can transform into a gun or drill. Like Suda’s previous, Lollipop Chainsaw, it channels an idea of grindhouse trashiness in a way that is easily mistaken for ironic appreciation. I think Suda 51 just loves swords, cybernetics, gore, wrestling, melodrama and sneaky peeks of ladies’ underwear. This is a game in which you must carefully apply male gaze to unlock new weapons. Videos below.

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Please, Sir, Can I Have Some Sine Mora?

By Adam Smith on November 30th, 2012.

When the splendid time-bending shoot ‘em up Sine Mora arrived on PC after a long delay in the land of porting, I lamented the fact that the trial version wasn’t available alongside the full release. As an XBLA game, the game already had a demo so it seemed odd that it had been lost during transition. Fortunately, it wasn’t lost entirely and did in fact drift onto Steam a couple of days ago. My memory of the demo on 360 involves a tediously drawn-out story sequence before the dodging and destruction commences, but there’s enough to form an idea as to whether this is a suitable flavour of bullet hell. It’s not quite as difficult as the horror I’ve hidden below.

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Where The Bad Bullets Go: Sine Mora Out Now

By Adam Smith on November 12th, 2012.

We did acknowledge the port of side-scrolling time-bending shooter Sine Mora a couple of weeks ago, but now that the game is out, perhaps you’d like to see a PC launch trailer? I played the game on the 360th Box and even though my bullet-dodging skills are more like those of a lobby security goon than a KeaNeo, I actually managed to complete it. Although there are moments when the screen seems to fill with pulsing death-orbs, the pace isn’t frantic even when survival becomes delicately poised. It’s a beautiful game with superb boss fights and a daft story, which can take up too much time between sections even if it is endearingly silly. Here’s the trailer.

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