Posts Tagged ‘Greenlight’

Bird-Brained: Nelly Cootalot’s On Greenlight

By John Walker on July 22nd, 2014.

The extremely lovely point and click adventure Nelly Cootalot: Spoonbeaks Ahoy appeared when RPS was but a fledgling chick, not sure how to arrange text and images. The game, however, knew exactly how to arrange such things, the sweetest love letter from boyfriend to girlfriend, and a damned funny little adventure too. Last year saw a sequel, The Fowl Fleet successfully seek funding on Kickstarter, and in the time since creator Alasdair Beckett-King has teamed up with Application Systems to complete the game. There’s a new trailer, below, and a Greenlight campaign.

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Deadly Steam Rooms Of Death: DROD On Greenlight

By Adam Smith on July 2nd, 2014.

I’m very late to this particular party but I’m also incapable of ignoring a good DROD story when I see one. For those not in the know, DROD (Deadly Rooms Of Death) is a long-running series of top-down dungeon crawlers. The first game is seventeen years old and the latest (and possibly final) came out last month. There’s a demo available as well as ‘lite’ browser versions of earlier instalments. The DROD games are puzzle games in D&D wrapping paper and although I’ve never completed one, I’ve played a fair amount of all but the latest. Unusual, well-designed and of venerable age, these games deserve a wider audience, which is where Greenlight comes in.

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Free Thinking: POP Methodology Experiment One

By Adam Smith on May 20th, 2014.

The video just below the break will probably tell you all you need to know about POP Methodology Experiment One. In fact, you probably don’t need to go that far because the title is something of a giveaway, isn’t it? It’s a far cry from WarGun and a fairly good indicator of what you’re letting yourself in for when you download the game. And you can do that, for free, by opting into the self-proclaimed ‘Greenlight Bribery Scheme‘. Vote for the game on Greenlight and receive a Humble gift code. Simple. A mutual scratching of backs and greasing of wheels. As the POP One website states, “Vote for POP on Greenlight immediately and help secure Valve’s grasp on the industry!” DO IT NOW.

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Spook Central: Spectre Lets You Haunt Your Friends

By Craig Pearson on March 24th, 2014.

Just like me growing up!

I am unfrightenable in games. I blame growing up in a place where there was once a riot between primary schools (that’s 5-12 year-olds, and I honestly wish I were joking), and that time a dude chased me through the overgrown wreck of an abandoned power plant and I had a small panic attack afterwards. I’m fine now, but growing up in that sort of environment means the idea of the Slenderman or Doom monster is too ridiculous for me to accept as a threat. I could see the silly dread of Spectre at least making me jump, because rather than having the game toss prescribed scares at you, it’s mainly multiplayer. Trailer and information below.

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Fish-Piercing Shooter: Shark Attack Deathmatch

By Craig Pearson on March 19th, 2014.

Someone call Michael Caine!

If you ever wanted to act like an Australian politician, Shark Attack Deathmatch is the game for you. It’s an online shooter begging for votes on Greenlight where, for some reason, divers are so furious with each other that they’re unwilling to surface to fight. They remain beneath the waves, firing harpoons at each other in shark-infested waters. The last time I had a problem with someone I just wrote them an email, so I’m not sure I’m angry enough of a person to empathise with this, but I can also see where typing in all caps into Gmail doesn’t work as an online shooter. Let’s peek into the murky depths, like the bit in Jaws when Hooper finds Ben Gardner’s boat.
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Save The Whales. Or Drill Them. In Windforge

By John Walker on November 13th, 2013.

One of the best looking games I saw at GDC in March this year was Windforge. And then I didn’t tell you anything about it. Why not? Because hacking around on an early version, it still felt too soon. Drilling flying whales for building materials is obviously enough to ensure classic status, but the timing wasn’t yet right. With the game now looking to hit its final strait, and a new version of it heading our way to pick through, the timing feels right. Oh, and they’ve launched a Kickstarter to get it finished.

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Live From Chanel 9: Attractio

By John Walker on November 12th, 2013.

A thing I’ve noticed about trailers is they very rarely show you the player failing. You can see why – a game wants to show itself as this vivid, exciting time, where you will endlessly succeed. But it certainly proves refreshing to see a game showing failure, as is evident in the trailer for elaborate first-person, gravity-themed puzzle game Attractio. And if you want to experience these failures for yourself, there’s a demo available.

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Greenlight Releases 100 Prisoners, Sanctions Lightened

By John Walker on October 30th, 2013.

By criminy, Steam’s daft Greenlight is letting a lot of games through at the moment. 100 more after the 37 a couple of weeks ago. That makes a total of 262 games cleared for entry in the last three months. That’s a lot of games. Does it mean Greenlight is finally working? No, of course not. But it does mean there’s a long, long list of games to look through below. It includes Race To Mars, Luminesca, The Mandate and Risk Of Rain.

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Greenlight Pit Barbarians Unleash 37 New Games

By John Walker on October 17th, 2013.

The Greenlight additions are coming thick and fast now. Another 37 games have been released from the Humiliation Cage. 100 emerged in August, another 25 last month. It’s a lot of new games. This latest collection includes FOTONICA, Fran Bow, Neverending Nightmares, Rimworld and Real World Racing. And one-man miracle, Universum: War Front.

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Block And Baffle: CLARK

By Adam Smith on September 30th, 2013.

When I see block-pushing puzzle games, which require the sort of forward-thinking and careful positioning that I’m somehow incapable of, I reckon my response is similar to John’s when he’s assaulted by a popular sports management simulation. I don’t want to push the block to redirect the laser onto the switch to open the gateway that leads to the next puzzle. I don’t want to because I can’t. Games like CLARK stump me at the first pass, requiring reserves of patience that I have been somehow denied. Still, Golden Tricycle’s puzzler is an attractive example of the form and seems to have been fairly well received on the Ouya. It’s now on Greenlight and there’s a trailer below.

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Thumb Pulled? 100 More Titles Greenlit

By Ben Barrett on August 29th, 2013.

The Greenlight program has hardly been without its detractors. When first announced it seemed as if the indie messiah had arrived, parting the seas of bad games to allow those noble and true forward. Then the waters muddied as its systems and comments sections were overtaken by Steam’s worst trolls. Now it lies as a problematic but necessary tool of indie game development. But perhaps there is light at the end of the tunnel: Valve haveĀ announced that a new batch of one hundred titles were being greenlit as of yesterday. This brings the total to a rather respectable 260. Details on some of this number, and what it may mean, within.

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Rooooooooxanne, You Do Have To Put On A Greenlight

By John Walker on July 25th, 2013.

There’s been another round of Greenlight clearances. While Valve are hopefully tearing the ghastly model into eighty-thousand parts, and then scattering them around the farthest reaches of the universe such that they can never be reformed again, in the meantime a new collection of games have escaped the spike-laden pits and will be on Steam proper. Fourteen of them, in fact, including badger sim, Shelter, Operation Black Mesa, and being-a-toddler horror Among The Sleep.

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Super-Duper Breakout: Caromble

By John Walker on May 29th, 2013.

Certainly the phrase “a modern Breakout” is one that appears far too often in the world of indie games. Generally it means the bat-n-ball game has ridiculous amounts of volumetric lighting, and none of the art of panache of an Arkanoid. But Caromble looks like it’s taking the “modern” part much more seriously. While seemingly true to the core concept of a sliding barrier-bat and a destructive bouncing ball, there’s definitely a lot more going on in this one.

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